VRA-01 ~ The Masters.

My idea is to place the second city to SW. 2E1S to fish and 2N1W to chopper. This will make our two cities will be automatically connected by coastal squares (additional commerce).
 
Shaka and Monty. Lovely neighbours. OKay, we'd better spread our religion fast and sing peace and love unless we want to find ourselves constantly at war.

Then again, this IS Shaka and Monty, so we'll probably be fighting wars all the time anyway. Oh well, at least neither of them is Protective.

And man, I think you mean copper, not chopper ;p
 
Before I do something idiotic...

Tech Tree: AH ->wheel->pottery->writing?
Washington: settler->(chop) worker->warrior?

Our Lands:
Civ4ScreenShot0017.JPG


1 is where it was previously sited. 2 is just a suggestion.

Will be able to play this time tomorrow. If you don't wanna wait that long, flip me and the next person.
 
I concur with one.

However, we need to get our settlers out fast to the north, as the south is tundra. And, I REALLY don't want too many uneeded early wars.
 
Despite of tundra, 1 is a good production city. When lighthouse is constructed, this city could work 2 plain hills + copper. I guess it gives about 15 hammers.
 
That's a good point. We can settle the south later. Let's take the other copper, then backfill later.
 
I think that one should go north for pigs and copper. 2 is good, and 3 will be the sheep+elephant site. I really don't see why we are going south to the tunra away from blocking sites and tasty grassland to get a city that can be duplicated in the north.

Because it gives more commerce, when two cities are automatically connected. But after that, all you say is true and is to agree with.

edit: There is also threat that Monti will atack us if we are to close. If it was my game I would place the city to the south first. But this is our common game, everyone can disagree, but also everyone can make decision on his own. :king:
 
If Monty's going to attack us, so be it. If so however, I'd rather have elephants and copper when he does. Also, I'd rather the capital not be the first thing he sees.
 
Well, I'm glad there's a consensus :crazyeye:

this is what made my decision:
If Monty's going to attack us, so be it. If so however, I'd rather have elephants and copper when he does. Also, I'd rather the capital not be the first thing he sees.

This too:
I really don't see why we are going south to the tunra away from blocking sites and tasty grassland to get a city that can be duplicated in the north.

I REALLY don't want too many uneeded early wars.
There is such a thing? :eek:

Thanks for the advice. I should have the save and report posted about 8 EDT US.

BTW, is vassalage on or off in this mod?
 
It's a standard game, just with different victory conditions. So...yes. Attacking Monty was son as we get Vassalage would be great. We can capitualte him, then tech him up and have him fight for us.
 
2620: Wandering with the warrior...
2560(Turn 1): Still wandering. Worker starts a mine.
2520: Barb in the NE. change Washington build from settler to warrior.
2480: Lost in the woods
2440: AH -> wheel; find more copper in SE
2400:(Turn 5): Washington grows. MM so wheel now due in 4, not 5 (literary device known as foreshadowing). Kill lion.
2360: Find Bambi and Shaka's borders
Civ4ScreenShot0020.JPG

2320: Warrior1 healing. Washington finishes Warrior2, goes back to building settler.
2280: Settler in. Start worker in Washington.
2240: Wheel in (I warned u, see above). Start writing since we're not ready to cottage yet.
2200: the lost turn
2160: ponder NY's location. don't want to slow things down anymore so decide that the extra production from the hill is worth a border expansion to get copper.
2120: another lost turn
2080: chopping. spot a barb archer in the NE who scurries back into the fog.
2040: find more hefalumps and a barb in the east. Stone too. find the coast and have a clam bake.
2000: worker in. Start settler.

Our little world:
Civ4ScreenShot0023.JPG


Things to ponder:
1 is the old 2.
At the expense of one turn on writing, Washington can work the mine to shave 2 turns on the settler.
The worker in Washington hasn't moved.
Zero into the settler in Washington. Build can easily be changed.
Worker E of Washington will finish the chop next turn
Both warriors unmoved.

http://forums.civfanatics.com/uploads/11866/AK-VRA01-BC-2000.CivWarlordsSave
 
I may regret saying this but...economy be dammed!

Let's take a leaf from those Cultural Extermiantion threads and culturally pressure Shake at once, by putting a city to claim the copper/ corn/deer next, and then perhaps another for the stone/elephant. We may be able to build the GW if we hurry, and deny Shaka those military resources.

After all, Shaka, like Alex is rather sane - just often an oppertunist. I'd rather not give Shaka that oppertunity to attack us with Axemen, and as we'll be building our own wonders anyway, we really do need that stone.

Speaking of which, how does going Writing, Alphabet, trade for IW, Lit then Music sound for the free GA?
 
Okay...where is the mod placed?

It should beunzipped to the C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Warlords\Mods
 
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