Walls

Vitruvian Guar

Warlord
Joined
Sep 19, 2024
Messages
127
I really like the fact that walls can circle multiple tiles. But I think there is a problem with building them tile by tile. The process is micro heavy, and it looks weird, when the walls are twist and turn with every tile border.

So, I think a superior solution would be to have separate decisions to build a whole layers of walls: inner, medium and outer. Inner walls are simply the walls around the city center. Medium walls form a hexagon around six tiles connected to the city center and outer walls around 12 tiles connected to these 6 tiles. Like this:

1734938682057.png

Blue - inner walls
Purple - medium walls
Red - outer walls

Construction the layer of walls is available when all the land tiles inside them belong to this settlement and, with the exception of mountains, have some improvement, be it rural or urban. The order of which layer is build first doesn't matter - nothing prevents from having only outer walls, for example, without inner and medium level.

This would lead to less micro, prettier hexagonal shape of walls and an extra reason to build settlements in a more natural, interconnected manner.
 
Something definitely needs to be done. The current walls are an eyesore beyond belief. This feels like a good first step that would be fairly simple to implement.
 
I really like the fact that walls can circle multiple tiles. But I think there is a problem with building them tile by tile. The process is micro heavy, and it looks weird, when the walls are twist and turn with every tile border.

So, I think a superior solution would be to have separate decisions to build a whole layers of walls: inner, medium and outer. Inner walls are simply the walls around the city center. Medium walls form a hexagon around six tiles connected to the city center and outer walls around 12 tiles connected to these 6 tiles. Like this:

View attachment 713127
Blue - inner walls
Purple - medium walls
Red - outer walls

Construction the layer of walls is available when all the land tiles inside them belong to this settlement and, with the exception of mountains, have some improvement, be it rural or urban. The order of which layer is build first doesn't matter - nothing prevents from having only outer walls, for example, without inner and medium level.

This would lead to less micro, prettier hexagonal shape of walls and an extra reason to build settlements in a more natural, interconnected manner.
And with this. upkeeps should be a decision that limit the number of walls being built.
As with Gunpowder warfare. now defensive buildings will change. but should there be a dedicate 'Fortress' district that occupies one full hex but very very strong? and concepts of defensive buildings of Modern Age.. what should it be if walls are no longer viable or will be more expensive (Paris kept their defense capable City Walls until 1920 when it became clear that this city walls are useless in a Modern Warfare. Other cities abandoned city walls long before, only those 'heritage' ones retained. particularly in a city that experiences no significant growths.d
 
Something definitely needs to be done. The current walls are an eyesore beyond belief. This feels like a good first step that would be fairly simple to implement.
This coupled with Egyptian Necropolis district that becomes evenmore unique without walls. anyone playing Egypt must choose niche bonus of income or defensive capabilities.
 
It could be similar to the system in Memoriapolis: there is one wall project available in each age. You can decide yourself how big the radius is, but the cost increases with the length of the wall. I.e., if you have spare production in antiquity, your wall can include some empty tiles to be filled later on. If you are tight on production, you might not defend all districts with the walls.
 
Something definitely needs to be done. The current walls are an eyesore beyond belief. This feels like a good first step that would be fairly simple to implement.

I'm going to search for examples myself, but since I am trying to not look at too much from Civ VII, do you have an example at hand?

< is this an example of an eyesore? (45:04 of the Modern Age Civ Stream on YouTube)
 
Imo think the current system seems fine (except maybe allowing walls to be built around wonders also - it seemed you can't do that, which ended up looking weird?) and I don't think they're likely to change it at this stage, but they'd benefit from a visual overhaul. I reckon if towers didn't appear at every corner and perhaps if some corners curved a little instead, it'd look less obviously hexagonal. Better matching the colour of the walls to the environment or add more city style variants (as they've got with Songhai) would make also them less obstrusive imo.
 
Walls are definitely the thing I like least about the visuals. I wouldn't go so far as to call them an eyesore, but it's not quite right. I like @Siptah's idea the best so far, although to be frank I am not expecting them to ever change anything.
 
Are you suggesting that walls take up a building slot? Because they don’t. Walls can be built in districts with two buildings.
my guess. but are you sure about that? that walls don't use building slot in any districts.
 
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