Vitruvian Guar
Warlord
- Joined
- Sep 19, 2024
- Messages
- 127
I really like the fact that walls can circle multiple tiles. But I think there is a problem with building them tile by tile. The process is micro heavy, and it looks weird, when the walls are twist and turn with every tile border.
So, I think a superior solution would be to have separate decisions to build a whole layers of walls: inner, medium and outer. Inner walls are simply the walls around the city center. Medium walls form a hexagon around six tiles connected to the city center and outer walls around 12 tiles connected to these 6 tiles. Like this:
Blue - inner walls
Purple - medium walls
Red - outer walls
Construction the layer of walls is available when all the land tiles inside them belong to this settlement and, with the exception of mountains, have some improvement, be it rural or urban. The order of which layer is build first doesn't matter - nothing prevents from having only outer walls, for example, without inner and medium level.
This would lead to less micro, prettier hexagonal shape of walls and an extra reason to build settlements in a more natural, interconnected manner.
So, I think a superior solution would be to have separate decisions to build a whole layers of walls: inner, medium and outer. Inner walls are simply the walls around the city center. Medium walls form a hexagon around six tiles connected to the city center and outer walls around 12 tiles connected to these 6 tiles. Like this:
Blue - inner walls
Purple - medium walls
Red - outer walls
Construction the layer of walls is available when all the land tiles inside them belong to this settlement and, with the exception of mountains, have some improvement, be it rural or urban. The order of which layer is build first doesn't matter - nothing prevents from having only outer walls, for example, without inner and medium level.
This would lead to less micro, prettier hexagonal shape of walls and an extra reason to build settlements in a more natural, interconnected manner.