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Want to make new civ's cities look like Korea's
I'm making a mod for a fantasy civ of mine, the Duchy of Lochshire. They're a society of monastic recluses who get Armagh's unique tile improvement, the monastery, a 'Secluded Cities' trait which just duplicates the Mother Russia trait with custom text, etc. All those abilities seem to be working fine.
I would like to give them the Korean city appearance with the unique green tint, but I haven't yet figured out how I would do that. Can someone help point me to (a) an example mod which gives a new Civ a non-default graphical culture or (b) documentation or (c) a tutorial on this?
So I've been digging around in the DLC/Expansion1 files. I've managed to apply the general EastAsian graphical culture via the artdefs below.
But I still haven't been able to get Korea's specific coloration. I have noticed a number of references to things like "DIS_CTY_RKOR_Block_LG_SQ_01" in the CityGenerators.artdef and have naively tried to integrate that, but my attempts haven't really worked.
Cultures.artdef:
Code:
<?xml version="1.0" encoding="utf-8" ?>
<AssetObjects..ArtDefSet>
<m_Version>
<major>4</major>
<minor>0</minor>
<build>260</build>
<revision>754</revision>
</m_Version>
<m_TemplateName text="Cultures"/>
<m_RootCollections>
<Element>
<m_CollectionName text="Culture"/>
<m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
<Element>
<m_Fields>
<m_Values>
<Element class="AssetObjects..CollectionValue">
<m_eObjectType>INVALID</m_eObjectType>
<m_eValueType>ARTDEF_REF</m_eValueType>
<m_Values>
<Element class="AssetObjects..ArtDefReferenceValue">
<m_ElementName text="CIVILIZATION_TPK_LOCHSHIRE"/>
<m_RootCollectionName text="Civilization"/>
<m_ArtDefPath text="Civilizations.artdef"/>
<m_CollectionIsLocked>true</m_CollectionIsLocked>
<m_TemplateName text="Civilizations"/>
<m_ParamName text="Civilizations001"/>
</Element>
</m_Values>
<m_ParamName text="Civilizations"/>
</Element>
</m_Values>
</m_Fields>
<m_ChildCollections/>
<m_Name text="AncientBrick"/>
<m_AppendMergedParameterCollections>true</m_AppendMergedParameterCollections>
</Element>
<Element>
<m_Fields>
<m_Values>
<Element class="AssetObjects..CollectionValue">
<m_eObjectType>INVALID</m_eObjectType>
<m_eValueType>ARTDEF_REF</m_eValueType>
<m_Values>
<Element class="AssetObjects..ArtDefReferenceValue">
<m_ElementName text="CIVILIZATION_TPK_LOCHSHIRE"/>
<m_RootCollectionName text="Civilization"/>
<m_ArtDefPath text="Civilizations.artdef"/>
<m_CollectionIsLocked>true</m_CollectionIsLocked>
<m_TemplateName text="Civilizations"/>
<m_ParamName text="Civilizations001"/>
</Element>
</m_Values>
<m_ParamName text="Civilizations"/>
</Element>
</m_Values>
</m_Fields>
<m_ChildCollections/>
<m_Name text="EastAsian"/>
<m_AppendMergedParameterCollections>true</m_AppendMergedParameterCollections>
</Element>
</Element>
<Element>
<m_CollectionName text="UnitCulture"/>
<m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
<Element>
<m_Fields>
<m_Values>
<Element class="AssetObjects..CollectionValue">
<m_eObjectType>INVALID</m_eObjectType>
<m_eValueType>ARTDEF_REF</m_eValueType>
<m_Values>
<Element class="AssetObjects..ArtDefReferenceValue">
<m_ElementName text="CIVILIZATION_TPK_LOCHSHIRE"/>
<m_RootCollectionName text="Civilization"/>
<m_ArtDefPath text="Civilizations.artdef"/>
<m_CollectionIsLocked>true</m_CollectionIsLocked>
<m_TemplateName text="Civilizations"/>
<m_ParamName text="Civilizations001"/>
</Element>
</m_Values>
<m_ParamName text="Civilizations"/>
</Element>
</m_Values>
</m_Fields>
<m_ChildCollections/>
<m_Name text="SouthAmerican"/>
<m_AppendMergedParameterCollections>true</m_AppendMergedParameterCollections>
</Element>
</Element>
</m_RootCollections>
</AssetObjects..ArtDefSet>
Civilizations.artdef:
Code:
<?xml version="1.0" encoding="utf-8" ?>
<AssetObjects..ArtDefSet>
<m_Version>
<major>4</major>
<minor>0</minor>
<build>260</build>
<revision>754</revision>
</m_Version>
<m_TemplateName text="Civilizations"/>
<m_RootCollections>
<Element>
<m_CollectionName text="Civilization"/>
<m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
<Element>
<m_Fields>
<m_Values/>
</m_Fields>
<m_ChildCollections>
<Element>
<m_CollectionName text="Audio"/>
<m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
<Element>
<m_Fields>
<m_Values>
<Element class="AssetObjects..StringValue">
<m_Value text="Korea"/>
<m_ParamName text="XrefName"/>
</Element>
</m_Values>
</m_Fields>
<m_ChildCollections/>
<m_Name text="Audio"/>
<m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections>
</Element>
</Element>
</m_ChildCollections>
<m_Name text="CIVILIZATION_TPK_LOCHSHIRE"/>
<m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections>
</Element>
</Element>
</m_RootCollections>
</AssetObjects..ArtDefSet>
My Mod.Art.xml:
Code:
<?xml version="1.0" encoding="UTF-8" ?>
<AssetObjects::GameArtSpecification>
<id>
<name text="Autonomous Duchy of Lochshire"/>
<id text="3945a725-340a-46bc-b7a5-433b26ab8c88"/>
</id>
<artConsumers>
<Element>
<consumerName text="Units"/>
<relativeArtDefPaths>
<Element text="Cultures.artdef"/>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="Unit"/>
<Element text="VFX"/>
<Element text="Light"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
<Element>
<consumerName text="Clutter"/>
<relativeArtDefPaths>
<Element text="Clutter.artdef"/>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="Landmark"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
<Element>
<consumerName text="Landmarks"/>
<relativeArtDefPaths>
<Element text="CityBuildings.artdef"/>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="CityBuildings"/>
<Element text="TileBase"/>
<Element text="RouteDecalMaterial"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
<Element>
<consumerName text="Farms"/>
<relativeArtDefPaths>
<Element text="CityBuildings.artdef"/>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="TileBase"/>
<Element text="CityBuildings"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
<Element>
<consumerName text="GameLighting"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="ColorKey"/>
<Element text="GameLighting"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
<Element>
<consumerName text="StrategicView_Properties"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies/>
<loadsLibraries>false</loadsLibraries>
</Element>
<Element>
<consumerName text="StrategicView_Sprite"/>
<relativeArtDefPaths>
<Element text="Cultures.artdef"/>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="StrategicView_Sprite"/>
<Element text="StrategicView_DirectedAsset"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
<Element>
<consumerName text="StrategicView_Route"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="StrategicView_Route"/>
<Element text="StrategicView_DirectedAsset"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
<Element>
<consumerName text="StrategicView_TerrainType"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="StrategicView_TerrainBlend"/>
<Element text="StrategicView_TerrainBlendCorners"/>
<Element text="StrategicView_TerrainType"/>
<Element text="StrategicView_DirectedAsset"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
<Element>
<consumerName text="StrategicView_TerrainBlendCorners"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="StrategicView_TerrainBlendCorners"/>
<Element text="StrategicView_DirectedAsset"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
<Element>
<consumerName text="StrategicView_TerrainBlend"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="StrategicView_TerrainBlend"/>
<Element text="StrategicView_DirectedAsset"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
<Element>
<consumerName text="Terrain"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="TerrainAsset"/>
<Element text="TerrainElement"/>
<Element text="TerrainMaterial"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
<Element>
<consumerName text="WorldViewRoutes"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="RouteDecalMaterial"/>
<Element text="RouteDoodad"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
<Element>
<consumerName text="UI"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="UITexture"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
<Element>
<consumerName text="FOW"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="FOWSprite"/>
<Element text="FOWTexture"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
<Element>
<consumerName text="WonderMovie"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="WonderMovie"/>
<Element text="TileBase"/>
<Element text="GameLighting"/>
<Element text="ColorKey"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
<Element>
<consumerName text="UILensAsset"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="OverlayTexture"/>
<Element text="UILensAsset"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
<Element>
<consumerName text="Overlay"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="OverlayTexture"/>
<Element text="UILensAsset"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
<Element>
<consumerName text="VFX"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="VFX"/>
<Element text="Light"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
<Element>
<consumerName text="Water"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="Water"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
<Element>
<consumerName text="ColorKeys"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="ColorKey"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
<Element>
<consumerName text="ScreenWashEffects"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="ColorKey"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
<Element>
<consumerName text="Camera"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies/>
<loadsLibraries>false</loadsLibraries>
</Element>
<Element>
<consumerName text="Terrains"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies/>
<loadsLibraries>false</loadsLibraries>
</Element>
<Element>
<consumerName text="Features"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies/>
<loadsLibraries>false</loadsLibraries>
</Element>
<Element>
<consumerName text="Civilizations"/>
<relativeArtDefPaths>
<Element text="Civilizations.artdef"/>
</relativeArtDefPaths>
<libraryDependencies/>
<loadsLibraries>false</loadsLibraries>
</Element>
<Element>
<consumerName text="CityGenerators"/>
<relativeArtDefPaths>
<Element text="CityGenerators.artdef"/>
</relativeArtDefPaths>
<libraryDependencies/>
<loadsLibraries>false</loadsLibraries>
</Element>
<Element>
<consumerName text="Cultures"/>
<ArtDefDependencyPaths>
<Element text="Cultures.artdef"/>
</ArtDefDependencyPaths>
<libraryDependencies/>
<loadsLibraries>false</loadsLibraries>
</Element>
<Element>
<consumerName text="Resources"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies/>
<loadsLibraries>false</loadsLibraries>
</Element>
<Element>
<consumerName text="Improvements"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies/>
<loadsLibraries>false</loadsLibraries>
</Element>
<Element>
<consumerName text="WorldView_Translate"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies/>
<loadsLibraries>false</loadsLibraries>
</Element>
<Element>
<consumerName text="StrategicView_Translate"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies/>
<loadsLibraries>false</loadsLibraries>
</Element>
<Element>
<consumerName text="Audio"/>
<relativeArtDefPaths>
<Element text="Civilizations.artdef"/>
<Element text="Cultures.artdef"/>
</relativeArtDefPaths>
<libraryDependencies/>
<loadsLibraries>false</loadsLibraries>
</Element>
<Element>
<consumerName text="LeaderLighting"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="LeaderLighting"/>
<Element text="ColorKey"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
<Element>
<consumerName text="Leaders"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="Leader"/>
<Element text="LeaderLighting"/>
<Element text="ColorKey"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
<Element>
<consumerName text="LeaderFallback"/>
<relativeArtDefPaths>
<Element text="FallbackLeaders.artdef"/>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="LeaderFallback"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
<Element>
<ConsumerName text="Cultures"/>
<relativeArtDefPaths>
<Element text="Cultures.artdef"/>
</relativeArtDefPaths>
<LibraryDependencies/>
<LoadsLibraries>false</LoadsLibraries>
</Element>
<Element>
<consumerName text="Lenses"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies/>
<loadsLibraries>false</loadsLibraries>
</Element>
<Element>
<consumerName text="IndirectGrid"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies/>
<loadsLibraries>false</loadsLibraries>
</Element>
<Element>
<consumerName text="AOSystem"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies/>
<loadsLibraries>false</loadsLibraries>
</Element>
<Element>
<consumerName text="GenericObject"/>
<relativeArtDefPaths/>
<libraryDependencies/>
<loadsLibraries>false</loadsLibraries>
</Element>
<Element>
<consumerName text="Wave"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="Wave"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
<Element>
<consumerName text="DynamicGeometry"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="DynamicGeometry"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
<Element>
<consumerName text="UIPreview"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies/>
<loadsLibraries>false</loadsLibraries>
</Element>
<Element>
<consumerName text="SkyBox"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="SkyBoxTexture"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
<Element>
<consumerName text="Minimap"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies/>
<loadsLibraries>false</loadsLibraries>
</Element>
<Element>
<consumerName text="UnitSimulation"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies/>
<loadsLibraries>false</loadsLibraries>
</Element>
<Element>
<consumerName text="RangeArrows"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="OverlayTexture"/>
<Element text="UILensAsset"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
</artConsumers>
<gameLibraries>
<Element>
<libraryName text="CityBuildings"/>
<relativeArtDefPaths>
<Element text="CityBuildings.artdef"/>
</relativeArtDefPaths>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="ColorKey"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="DynamicGeometry"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="FOWSprite"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="FOWTexture"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="GameLighting"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="Landmark"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="Leader"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="LeaderFallback"/>
<relativePackagePaths>
<Element text="LeaderFallbacks"/>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="LeaderLighting"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="Light"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="OverlayTexture"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="RouteDecalMaterial"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="RouteDoodad"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="SkyBoxTexture"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="StrategicView_DirectedAsset"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="StrategicView_Route"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="StrategicView_Sprite"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="StrategicView_TerrainBlend"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="StrategicView_TerrainBlendCorners"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="StrategicView_TerrainType"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="TerrainAsset"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="TerrainElement"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="TerrainMaterial"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="TileBase"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="UILensAsset"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="UITexture"/>
<relativePackagePaths>
<Element text="UILeaders"/>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="Unit"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="VFX"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="Water"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="Wave"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="WonderMovie"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
</gameLibraries>
<requiredGameArtIDs>
<Element>
<name text="Civ6"/>
<id text="cb2f71b7-843e-4af3-9ca7-992acda9c195"/>
</Element>
</requiredGameArtIDs>
</AssetObjects::GameArtSpecification>
CityGenerators.artdef:
Code:
<?xml version="1.0" encoding="utf-8" ?>
<AssetObjects..ArtDefSet>
<m_Version>
<major>4</major>
<minor>0</minor>
<build>314</build>
<revision>526</revision>
</m_Version>
<m_TemplateName text="CityGenerators"/>
<m_RootCollections>
<Element>
<m_CollectionName text="Generator"/>
<m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
</Element>
<Element>
<m_CollectionName text="GroundingMaterials"/>
<m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
</Element>
<Element>
<m_CollectionName text="GeneratorBlockList"/>
<m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
<Element>
<m_Fields>
<m_Values/>
</m_Fields>
<m_ChildCollections>
<Element>
<m_CollectionName text="Block"/>
<m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
<Element>
<m_Fields>
<m_Values>
<Element class="AssetObjects..ArtDefReferenceValue">
<m_ElementName text="CIVILIZATION_TPK_LOCHSHIRE"/>
<m_RootCollectionName text="Civilization"/>
<m_ArtDefPath text="Civilizations.artdef"/>
<m_CollectionIsLocked>true</m_CollectionIsLocked>
<m_TemplateName text="Civilizations"/>
<m_ParamName text="Tag_Culture"/>
</Element>
<Element class="AssetObjects..ArtDefReferenceValue">
<m_ElementName text="ARTERA_CLASSICAL"/>
<m_RootCollectionName text="ArtEra"/>
<m_ArtDefPath text="Eras.artdef"/>
<m_CollectionIsLocked>true</m_CollectionIsLocked>
<m_TemplateName text="Eras"/>
<m_ParamName text="Tag_Era"/>
</Element>
<Element class="AssetObjects..BLPEntryValue">
<m_EntryName text="DIS_CTY_RKOR_Block_LG_SQ_01"/>
<m_XLPClass text="CityBuildings"/>
<m_XLPPath text="city_buildings.xlp"/>
<m_BLPPackage text="landmarks/city_buildings"/>
<m_LibraryName text="CityBuildings"/>
<m_ParamName text="Asset_CityBlock"/>
</Element>
</m_Values>
</m_Fields>
<m_ChildCollections/>
<m_Name text="DIS_CTY_RKOR_Block_LG_SQ_01"/>
<m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections>
</Element>
<Element>
<m_Fields>
<m_Values>
<Element class="AssetObjects..ArtDefReferenceValue">
<m_ElementName text="CIVILIZATION_TPK_LOCHSHIRE"/>
<m_RootCollectionName text="Civilization"/>
<m_ArtDefPath text="Civilizations.artdef"/>
<m_CollectionIsLocked>true</m_CollectionIsLocked>
<m_TemplateName text="Civilizations"/>
<m_ParamName text="Tag_Culture"/>
</Element>
<Element class="AssetObjects..ArtDefReferenceValue">
<m_ElementName text="ARTERA_CLASSICAL"/>
<m_RootCollectionName text="ArtEra"/>
<m_ArtDefPath text="Eras.artdef"/>
<m_CollectionIsLocked>true</m_CollectionIsLocked>
<m_TemplateName text="Eras"/>
<m_ParamName text="Tag_Era"/>
</Element>
<Element class="AssetObjects..BLPEntryValue">
<m_EntryName text="DIS_CTY_RKOR_Block_LG_SQ_02"/>
<m_XLPClass text="CityBuildings"/>
<m_XLPPath text="city_buildings.xlp"/>
<m_BLPPackage text="landmarks/city_buildings"/>
<m_LibraryName text="CityBuildings"/>
<m_ParamName text="Asset_CityBlock"/>
</Element>
</m_Values>
</m_Fields>
<m_ChildCollections/>
<m_Name text="DIS_CTY_RKOR_Block_LG_SQ_02"/>
<m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections>
</Element>
<Element>
<m_Fields>
<m_Values>
<Element class="AssetObjects..ArtDefReferenceValue">
<m_ElementName text="CIVILIZATION_TPK_LOCHSHIRE"/>
<m_RootCollectionName text="Civilization"/>
<m_ArtDefPath text="Civilizations.artdef"/>
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