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Warfare Expanded (for MOAR) 7.3

Due to the sorry fact, that vanilla Civ6 is somewhat bland to play (huge gaps in unit lines, missing eras etc.) - started to play some mods, including this one. First and foremost - good job, really. But - "there' no limit for perfection", bhus - I've got some remarks.

1. As already stated - no Enlightenment Era.
2. Russians (for I am one) ... Druzhina cavalry wasn't a light cavalry, it was rather heavy Cavalry, pretty close to contemporary Knights. The meaning of the very word "Druzhina" (rus. "Дружина") is pretty close to the meaning of Hetairoi, they were military companions of medieval Russian princes. Thus - IMHO, of course - it should be a replacement for Knights, not Horsemen. In fact, the Druzhina consisted of two parts - junior and senior one. First, junior part ("molod'" or "otroki") fought mostly as mounted archers, and looked like this

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or this

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Second part, or Senior Druzhina, acted as heavy shock cavalry and looked like this

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this

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this

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or this

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The latter is, in fact, the closest to in-game model.

Functionally in the game, this IMHO proper Druzhina could be either implemented as two separate units: Junior Druzhina Horse Archer (in fact - this could be reskinned Saka Horse Archer with better stats) and Senior Druzhina Cavalry (replacing Knights), or - could be made as a replacement for Knights, in fact - shooting Knights with range 2 and decent melee strength (a sort of mounted equivalent of Immortals).
 
An Enlightenment Era would be good, hopefully one day. With the Druzhina civ specific units are beyond the scope of this mod but I see you posted on MOAR Units as well so who knows.
 
An Enlightenment Era would be good, hopefully one day. With the Druzhina civ specific units are beyond the scope of this mod but I see you posted on MOAR Units as well so who knows.

You mean - you don't create unique units? Understood :-)) Then - maybe this could be interesting for you: I always wondered, why Swordsmen require Iron Working? For in fact - first swords were bronze ones, and even more so - bronze swords were way better, than first iron ones (only steel weapons surpassed bronze ones). The reason of exchanging bronze weapons for iron ones was not better quality of the latter, but - way higher incidence of iron ore as compared to copper and tin ones.
Thus - I would suggest to move the Swordsman unit to Bronze Working, while Iron Working would simply make both Spearman and Swordsman sufficiently cheaper to produce and maintain.
 
You mean - you don't create unique units? Understood :)) Then - maybe this could be interesting for you: I always wondered, why Swordsmen require Iron Working? For in fact - first swords were bronze ones, and even more so - bronze swords were way better, than first iron ones (only steel weapons surpassed bronze ones). The reason of exchanging bronze weapons for iron ones was not better quality of the latter, but - way higher incidence of iron ore as compared to copper and tin ones.
Thus - I would suggest to move the Swordsman unit to Bronze Working, while Iron Working would simply make both Spearman and Swordsman sufficiently cheaper to produce and maintain.
The problem with that is that there is already an Ancient era melee unit (Warrior). If I move the Swordsman to the Ancient Era there will be no Classic era melee unit and 2 Ancient era melee units. But yes you do bring a valid point it would be more appropriate to have Swordsman at Bronze Working.
 
The problem with that is that there is already an Ancient era melee unit (Warrior). If I move the Swordsman to the Ancient Era there will be no Classic era melee unit and 2 Ancient era melee units. But yes you do bring a valid point it would be more appropriate to have Swordsman at Bronze Working.

Is this problem any sort of serious? I suppose not. Classical Era has an entire heap of its specific units - proper cavalry as such appears, plus ranged siege weaponry ..... And IMHO the "one unit of each sort per Era" principle is not that fundamental ....

Plus - some more smaller suggestions. Range of Slinger reduced to 1 - cannot understand this, for in fact effective range of sling and bow is about the same. This moment is one of not that many ones, where vanilla game desing is proper. Then - all mounted archers also have range 1. Don't understand it either. They have the same bows, as their foot "colleagues", after all. And - Sickle swordsmen with khopesh weren't unique to Shumeria - Egypt "copied" them and used rather extensively, thus - they could replace "normal" swordsmen for Egypt as well.
 
Wolfdog updated Warfare Expanded (for MOAR) with a new update entry:

Naval Units Pt 1

Added Leopard 2 as Modern Armour CV for Northern Europe.
Added LAV-25 as Mechanized Infantry CV for Northern Europe.
Added Gunship as Helicopter CV for East Asia and Mughal.
Added UAV to recon line at Nanotechnology.
Added Corvette to melee line at Cartography.
Added Ticonderoga Class as Missile Cruiser CV for Northern Europe and Mediterranean (mainly for a template as the Civ 6 Missile Cruiser is back the front with its weapons).
Added Missile Destroyer to Naval Melee.
Added Arleigh Burke...

Read the rest of this update entry...
 
Thank u again for the greatest work !

Any other ideas for next?
Maby focus on the infantry (only soldiers) ?
Modren + Information marin.. commando.. parratroopers(if u can).. gurilas (from civ 5)
Maby an option of grenade attack (choosing betwin attack ) to marin?
Hope u continue the great work !
 
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Thank u again for the greatest work !

Any other ideas for next?
Maby focus on the infantry (only soldiers) ?
Modren + Information marin.. commando.. parratroopers(if u can).. gurilas (from civ 5)
Maby an option of grenade attack (choosing betwin attack ) to marin?
Hope u continue the great work !
Still have a few Ranged Naval and Attack Submarine I want to add. A Marine I think as well. If I can find the Stealth Destroyer art which I seem to have lost I will do that as well.
 
I like mod and units you add , but one there is one big turn off for me ... its artillery and tank destroyer which upgrade into two types of mobile vehicles (look like tanks-mobile artillery and tank destroyer) , they look bad and in that era I think it would be much better if they were just normal field gun not mobile

Beside that everything is fine , but this think made me to stop using mod

This is just my feedback, i understand you cant make everybody happy and you are doing this for free and by yourself
 
I like mod and units you add , but one there is one big turn off for me ... its artillery and tank destroyer which upgrade into two types of mobile vehicles (look like tanks-mobile artillery and tank destroyer) , they look bad and in that era I think it would be much better if they were just normal field gun not mobile

Beside that everything is fine , but this think made me to stop using mod

This is just my feedback, i understand you cant make everybody happy and you are doing this for free and by yourself
Problem is there are not enough eras in later game to encompass all the military technical developments of the last 150 years so I am not going to be able to include everything. I chose Tank Destroyers and Assault Guns because they were in my opinion a major part of the "WW2" era particularly on the eastern front and the European theater as a whole. I did not include field guns in this era because they were already added to the previous era and I wanted a more mobile approach to warfare from this point on. I do think there is still a place for towed artillery as it is still in use today but I don't know where it would fit in. And as @Laurana Kanan said:
@The_Wise Just a suggestion, but most of what you would like to change could be done as a mod pretty easily yourself to suit your own preferences.
 
Problem is there are not enough eras in later game to encompass all the military technical developments of the last 150 years so I am not going to be able to include everything. I chose Tank Destroyers and Assault Guns because they were in my opinion a major part of the "WW2" era particularly on the eastern front and the European theater as a whole. I did not include field guns in this era because they were already added to the previous era and I wanted a more mobile approach to warfare from this point on. I do think there is still a place for towed artillery as it is still in use today but I don't know where it would fit in. And as @Laurana Kanan said:

When it come to tank destroyers , I would say that German 88 gun was main tank destroyer in WW2 (maybe in entire history even) - and it was static .... when it come to artillery, katyusha and some german mobile artillery were present, but not near to usual static WW2 artillery

Thanks for considering my advice, you still doing great job - maybe i will go over this little thing that bothers me and use this really great mod
 
I just assumed because it would not let me use the mod ... maybe I just have to reset the mod and everything ...
 
hey wolfdog!
just from curiosity - did you "paint" the Missile Destroyer to be Too bright? (uncolored?)
it works perfact.. just missing some color In my opinion
 

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hey wolfdog!
just from curiosity - did you "paint" the Missile Destroyer to be Too bright? (uncolored?)
it works perfact.. just missing some color In my opinion
Yeah I agree. The base file I had to work with was pretty lacking in colour (I think it originated from back in the Civ4 days). I think it is the gloss file is not right. When I tried it without a gloss file it looked pretty dull. So yeah I will have another go at it but the PBR based 2D textures are not my strong point.
 
I find that the original plane will be missing when the carrier upgrade to supercarrier,anyone have met this situation before?
 
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