Warhammer FB Mod

What race do you play in Warhammer FB? (you can select more than one)

  • I don't play

    Votes: 117 22.8%
  • I play Warhammer 40k

    Votes: 115 22.4%
  • I play Lord of The Rings

    Votes: 30 5.8%
  • The Empire

    Votes: 87 16.9%
  • Brettonia

    Votes: 53 10.3%
  • Orcs and Goblins

    Votes: 64 12.5%
  • Dogs of War

    Votes: 19 3.7%
  • High Elves

    Votes: 71 13.8%
  • Dark Elves

    Votes: 54 10.5%
  • Wood Elves

    Votes: 46 8.9%
  • Dwarves

    Votes: 74 14.4%
  • Chaos Dwarves

    Votes: 22 4.3%
  • Lizardmen

    Votes: 49 9.5%
  • Beasts of Chaos

    Votes: 22 4.3%
  • Hordes of Chaos

    Votes: 45 8.8%
  • Skaven

    Votes: 62 12.1%
  • Ogre Kingdoms

    Votes: 19 3.7%
  • Tomb Kings

    Votes: 44 8.6%
  • Vampire Counts

    Votes: 58 11.3%

  • Total voters
    514
I just downloaded the Beta Version, and now the menu has disappeared. Does anyone know how to fix this?
 
Question Mark said:
I just downloaded the Beta Version, and now the menu has disappeared. Does anyone know how to fix this?

When did you download?
The version available now should be compatable with 1.61
 
sry I can't really responnd- I realize there are issues with the redux version crashing. I will check them out in exactly one week :undecide: it's the second to last week of school so all of my final projects are due and all of my "spare time" is dedicated to finishing them.

On the plus side, in 2 weeks I will be done with school for this year. I will have an enormous amount of free time to dedicate to the mod, for at least a month - 3 of 7 days a week I will have no work or homework or anything...

:( During finals week I will have some time, (b/c I only have 1 final/ day) so I'll try and fix everything then.

j
 
Ploeperpengel said:
@JP
Don't worry! be happy! Take your time.
Would you like this model as a Darkelf Executioner? If you think it's okay I'll do a nice skin for it.



I'm glad you think so :goodjob: Those look great for executioners! C. Roland's Chaos weapons+ warrior animation + Templar mode+ what helm?

I definaltely would appreciate it if we started a shift towards the elves instead of just human civ's- need some actual fantasy civs...
 
J_Period said:
I'm glad you think so :goodjob: Those look great for executioners! C. Roland's Chaos weapons+ warrior animation + Templar mode+ what helm?

I definaltely would appreciate it if we started a shift towards the elves instead of just human civ's- need some actual fantasy civs...

The weapon is rabbits, helmbits by C.Roland;)
Yeah making only humans is getting boring. but highelves and darkelves will have very high polies or only closed helmets like this one, we definitly need attachable heads for the coreunits I think cause otherwise it's gonna be unplayable. This model will have low polies though.
We maybe should think about using placeholderunits for fantasycivs which can be updated step by step as we get bits. right now I think it's not possible to create all the needed coreunits fast enough to release completed fantasycivs one after another. This will always be delayed then.
This way would also improve balancing gameplay and be more fun for testers. Remember Vanilla has only one UU for any civ, we could easily beat that for most already. And for me personnally it's more fun freelancing in all directions than doing only one civ at a time.
I'd say let's put in a new civ as soon we have three UUs for it.
 
When did you download?
April 21.
I have the same problem with the Ultimate Strategy mod. I have tried clearing my cache and reducing the graphic settings, but neither helped.
 
you need to add some custom music in this mod. since the sdk is out, try making custom leaderheads.
since you are already working on religion, please make a option that allows me to disable some religions so i don't have 7 or 13 religions in my civilization.
 
The gloss issue seems unfixable atm, like rabbit mentioned. Use the Executioner like it is for now JP if you haven't anything else you want to have changed with the skin. If you dl it already dl again cause it got smaller dds files now.
 
So even though I haven't had time to mod, or answer questions or do anything productive, I have had time to think of ideas for future features I'd like to work on this summer, when I have time and ability to mess with the SDK. (I call that time class time :D) One of my ideas is relatively simple and I think is pretty possible with the SDK and python and XML.

I'd like to replace "Great People" with "Legendary Heroes" who would do similar things (ie, they would be generated the same way, could make golden age and could join as super specialists) They couldn't spend themselves for research (except maybe the Legendary Sorcerer) and they may or may not be able to build special buildings. The different thing is that they would be usable in combat. The way I was thinking of keeping this fair is that they would have different strength depending on the strongest warrior you have when they are built's strength (shortened to SWS later on) , Or maybe the era they were built, I'm thinking about it. This is so you don't get a power 20 unit in the ancient era.

The Legendary Heroes I was thinking about were:

Legendary Warlord/General:

Power: 2+ SWS
Joins City as: Leader (Additional culture)
Ability: Everyone in same stack as him gets +20% to their strength.

Legendary Warrior
Power: 4+ SWS
Joins City as: Veteran (Additional Production)
Ability: Everyone in same stack gets +1 experience when they win a battle

Legendary Sorcerer
Power: 1+SWS
Joins City as: Sage (Additional Research)
Ability: Everyone in same stack gets +50% magic resistance

Legendary Explorer
Power: 1+SWS
Joins City as: Governer (Additional Gold)
Ability: Movement 3, ignores terrain. Everyone in same stack ignores terrain.


The hard part is making the variable combat strength. I still haven't had a look at SDK, but it may be possible :shrug: dunno yet. What does everyone else think? Good idea? bad? Any other ideas for Legendary Heroes?
 
Like the idea. About the boni don't know let the playtesters decide. But it's a good opportunity to make some extravagant units in the future.
For the Norseunits of earlier ages please use what else vikings are posted for now cause I really want to concentrate on elves and then orcs now.
I think I already understand enough of blender to get us the bits we need for them.
 
Ploeperpengel said:
Like the idea. About the boni don't know let the playtesters decide. But it's a good opportunity to make some extravagant units in the future.
For the Norseunits of earlier ages please use what else vikings are posted for now cause I really want to concentrate on elves and then orcs now.
I think I already understand enough of blender to get us the bits we need for them.

Excellent, works for me
 
Ploeperpengel said:
I really want to concentrate on elves and then orcs now.

Whoo hoo! Excited about seeing what you can do with elves and orcs. The other units you have made have been such good quality and spot on with Warhammer.
 
Hi there, as my sparetime is rare, i give my button files (for adobe photoshop) with this link. they should be self explaining. so duke can do some buttons for units in the style i used by now. (for the exotic units you should use screenshots (cutting out the model ;) ))
 
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