Warhammer FB Mod

What race do you play in Warhammer FB? (you can select more than one)

  • I don't play

    Votes: 117 22.8%
  • I play Warhammer 40k

    Votes: 115 22.4%
  • I play Lord of The Rings

    Votes: 30 5.8%
  • The Empire

    Votes: 87 16.9%
  • Brettonia

    Votes: 53 10.3%
  • Orcs and Goblins

    Votes: 64 12.5%
  • Dogs of War

    Votes: 19 3.7%
  • High Elves

    Votes: 71 13.8%
  • Dark Elves

    Votes: 54 10.5%
  • Wood Elves

    Votes: 46 8.9%
  • Dwarves

    Votes: 74 14.4%
  • Chaos Dwarves

    Votes: 22 4.3%
  • Lizardmen

    Votes: 49 9.5%
  • Beasts of Chaos

    Votes: 22 4.3%
  • Hordes of Chaos

    Votes: 45 8.8%
  • Skaven

    Votes: 62 12.1%
  • Ogre Kingdoms

    Votes: 19 3.7%
  • Tomb Kings

    Votes: 44 8.6%
  • Vampire Counts

    Votes: 58 11.3%

  • Total voters
    514
Was wondering, didn't see any posting towards these items.. I have this big-assed old warhammer book with things like elementals and dragon ogres, has anyone thought about things like that tossed in with regular barbs to make life interesting? or things not going to be quite that old school
 
I definetly love the oldschool-style, especially when it comes to Orc-design (the new ones in WH40K are even worse IMHO).

But if we will have elementals and dragon ogres depends on what the unit artists like to do (but I think it would add some more fantasy feeeling with such units as barbs roaming around).

Well currently we are all waiting for the next release and that one will give us a huge boost to morale again I think, because It´s just gorgeous what seZ and Ploe are doing with the new units.

@seZ: and I thought you liked the ones with the mipmaps better :crazyeye:
But without those the units are even better (couldn´t imagine this could ever happen :goodjob: ) As somebody said before on these forums: I love you in a non homosexual way!!
 
i got something for you duke ;) here is a test for you, a chokuno without mipmaps, to replace the cathay skins

and... the alpha version of the woodelf wardancer ;)
i played around, and did a version with and without mipmaps, tell me what your opinion is. and well, i got some time today, lets see what i can come up with next :P

and hell yea, i almost freaked out when i saw the version of my woodelves without mip map, i made a screenie, but forgot it to carry it with my on my usb...
 
seZereth said:
i got something for you duke here is a test for you, a chokuno without mipmaps, to replace the cathay skins

Where, where? Gotta have it!

And did you have a look at my Brewery (in my sig.)? I´m about to upload my second model, it´s a tavern. I think I´ll be able to do some buildings for the mod :D as I´m getting better and better at it! Next thing is adding shadows to the ground textures and finding out how to do some effects for improvements (but it´s harder than just modeling and skinning).

And it might also help to do some nice buttons - modeling and skinning something with 3dsMAX and then taking a picture for a button (so many new opportunities - I´m totally excited about it, even though it takes a lot of time)

Edit: ok I can see the file now
 
I like the Wardancer_fx better! Only had a look at it in the NifViewer (because I don´t have cIV installed here), didn´t see a big difference on the skin (but I think you´ll see it only in the game, am i right?). the _fx is better to distinguish from the other woodelf units, because he has no coat.

BTW: the _fx still has the bottom of the quiver (don´t know if this is intended).
 
Hi, these are the more tribal and ancient elves all based on the archer model, first we got the woodelven wardancer

Then we got the High, Wood, and Dark -elven warriors, done for the ancient era



The different units are the following:
The basic Warriors, drawing their daggers when engaging


The Spearman, fighting withg a special technique (tried to resemble this, dont know if it is more irritating than stylish ;) )


And finally the Axeman, carriing two deadly choppers, made by Rabbit White


Everything is in the Unit Graphics section, well, duke, i will experiment with a better way to get mipmaqps that look good, but i still dont know if it is better for the performance or not, as we have so many different units.

@DUKE: Your buildings look very impressive for a first attempt, keep on going this great work, i would love to see some components you create for buildings when u got some more skills, then we could perhaps make new buildings in the nif viewer ;) (thought about a japanese styled roof, to place on top of existing buildings, for example,... and so on ;) )
 
seZereth said:
(thought about a japanese styled roof, to place on top of existing buildings, for example,... and so on ;) )

Thanks for the request. I´ll definitely do some asian style objects, especially for you (think of it as a "thank you" for all those great units you´ve beeen doing!)

And I already saved some objects - like crates, barrels and chimneys, so you´ll be able to use those in the NifViewer.

EDIT: And those units are gorgeous!! I mean really gorgeous!! One question though: do you use mipmaps on those or not (please - only yes or no! So I can be really sure).
 
Duke van Frost said:
Thanks for the request. I´ll definitely do some asian style objects, especially for you (think of it as a "thank you" for all those great units you´ve beeen doing!)

And I already saved some objects - like crates, barrels and chimneys, so you´ll be able to use those in the NifViewer.

EDIT: And those units are gorgeous!! I mean really gorgeous!! One question though: do you use mipmaps on those or not (please - only yes or no! So I can be really sure).

looking forward to the buildings ;) perhaps you will even do some freaky things for woodelves and such folk ;)

i didnt use mipmaps on them.
 
I'm really hoping that J isn't going to become a JBG...

If you followed SotM you know what I mean. :sad:

Has anyone heard from him at all? Do you guys email, IM, or anything together? Has he burned out more RAM?
 
woodelf said:
I'm really hoping that J isn't going to become a JBG...

If you followed SotM you know what I mean. :sad:

Has anyone heard from him at all? Do you guys email, IM, or anything together? Has he burned out more RAM?

Well, i think something happened again to his computer, or his net or something, cause his last post was too motivated, to simply leave the mod without any last words ;)

So lets pray that it is only his net, so he comes up with a new version when he reappears :D
 
seZ your new elves are fantastic!

still have my system problems, guys. Just had to clear all my partitions and installed sp2. Well I don't get bluescreens anymore but still can't access the internet from home. I fear it'll take a while longer until I can be of assisstance again.:sad:

@JP
Would be nice if you could keep us informed via public internetaccess at least from time to time.

@Olleus
How far is the chaos spawnscript? If there's no assignmend from JP why not work on that?

@seZ and Olleus
As long JP seems to experience problems with his machine maybe you guys could coordinate in order to put up a testversion with the arts and the new psychology scripts?
 
hell, yea we are going to include heroes! that is a part of design i really look forward to.

@Olleus:
go on modifiing the SDK, J himself wanted to have a look into it. so i think noone will have a problem with that. Let us know about what you are modifiing. Lets get some things done.
 
I would like to suggest that the Assassin from the Assassin mod be added to Araby as a UU. It will create more of a balance (and make things more interesting ;) )as Araby becomes the civ that can disrupt others with political killings and not just with great armies in the field. Balanced because Araby probably wouldnt be able to compete with the sheer power of civs such as the empire.
 
Los Tirano said:
I would like to suggest that the Assassin from the Assassin mod be added to Araby as a UU. It will create more of a balance (and make things more interesting ;) )as Araby becomes the civ that can disrupt others with political killings and not just with great armies in the field. Balanced because Araby probably wouldnt be able to compete with the sheer power of civs such as the empire.

Like the idea.

@Olleus
Maybe this is something to work on?
 
Lord Olleus said:
If you want an assassin which causes damage to a city, then you could just lift it right out and copy it here.

However, it would be far more interesting to have the assassin kill enemy heroes. Have it attack like a normal unit but it has an x% chance of killing any heroe in the stack which it attacks. This would be very straightforward to do.
Why not? think the arabyans won't get much heroes so this would balance the issues for them. But the chance shouldn't be to high.

Btw imported a Dawn of War Bloodthirster today:



As soon that's in game - Let's rock!
 
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