Duke van Frost
Lunatic Killer Robot
OMG
You got it imported that fast?
But allow me one question: What´s the polycount of that unit?

You got it imported that fast?

But allow me one question: What´s the polycount of that unit?
Duke van Frost said:OMG![]()
You got it imported that fast?![]()
But allow me one question: What´s the polycount of that unit?
Duke van Frost said:I think smaller ones will do (would suggest the medium one) because the units are small ingame and you can´t see the details very well (except for flying camera - but that´s only used for screenshots, well... normally).
And do those units come with ready to go animations?
And last but not least! Get some Orc stuff - especially a proper head - out of this game. Plz, plz, plz.
Duke van Frost said:Do whatever you think is best (I just fear that my machine won´t run the Mod with all the new units).
Are all the other Greater Daemons also in Dawn of War??![]()
Not mine just stole it from DoW. Have still to figure out how to export it to civ and afterwards someone will have to animate it. Yeah think could be a nice Meshabber or Avatar of Wrath too.Kael said:Thats a beautiful unit Ploep!
Lord Olleus said:where did you unzip it?
Oh goodness, no!Talon500 said:I dont think i actually got the module thing i got the .ini's and assets, but thats all, I put the .ini's in the Civ4 folder and the assests in the assests folder.
Wonderful!Civmansam said:I would like to join the Warhammer Team. I'll have to balance between SW and WH (SW will get priority but I will work very hard on WH) but it would be fun to do a fantasy. I'll know XML and Python and I can model. Just tell me what to do.
woodelf said:Ploep - If you want to PM me your email I have 30 megs of custom ambient sounds (2 sec sounds) that a friend of mine made for the SMAC and FfH mods. I'm sure that there might be some you could use.
I don't know which Kael has used for you to listen to a free sample.![]()
Ploeperpengel said:Oh goodness, no!Never ever put anything in the gamefolders! The mod is meant for the modfolder solely - the whole mod btw not just the ini.
@Duke
Killamike's right. No direct way to import into Max as far as I know now.