@Gabalin: This isn't a known problem, but I know it's related to GameFont and how the game views fonts. The good news is that it's purely cosmetic. Sure it's annoying, but it's not game breaking as it's only affecting what is drawn on the screen. The code itself
thinks it's writing the correct icons and it will behave like it has drawn what it's supposed to draw.
WTP 2.7.1 contains a GameFont fix, but I don't think this problem is related. Besides being a fix the problem should be gone when using 2.7.1.
I just tested the Master Drier pedia page to make sure that it is in fact working for me. Since it is working, the real question is what makes your computer different from mine in any way, which can affect this.
I have a few questions, which could affect this:
- Which version of windows are you using?
- Which language (locale) is windows using?
- Have you placed the mod in My Documents or the game dir?
- Do you have non-English characters in your windows user name? (like é or ö)
Also you should try to look at the GameFont debug display. I added it for modders, but it's disabled in the release version (I thought non-modders wouldn't need it). To access it, you need to edit the following:
Assets\Python\Screens\CvDomesticAdvisor.py line 124:
Change it to
Save and start the game. Open the domestic advisor (F1). It will now have an extra button to the right called "DEBUG: GameFont". Click it.
Here you will get a list of GameFont IDs, each with small and big icon as well as button and what is using it, if anything.
The screenshot has a messed up move icon, which is supposed to be 8739.
Try to look around and see if any of the small/big icons matches buttons and Types.