Alpaya
Chieftain
This is Russian translation, probably Vanilla Colonization is Russian by default. I have the same.Apart from that I find it interesting to see a translation like that because I don't have access to it![]()
This is Russian translation, probably Vanilla Colonization is Russian by default. I have the same.Apart from that I find it interesting to see a translation like that because I don't have access to it![]()
Vanilla Colonization is Russian by default
I found the cause of this bug. Long story short: the natives can use a custom house despite not having one in their settlements, which in turn allows them to sell their entire production each turn. Luckily the corrupted data is not actually in the savegame, meaning a bugfix will fix existing games.
Those are the 3D-models of the yield units which are loaded in wagon trains and cargo ships. Those units do appear in the game, however they can't be unloaded into the wild : they are either unloaded in cities, Europe/Africa/Port Royale or transferred to another cargo (piracy looting for instance).The real question is if those 3D models are actually used. If not, then we should get rid of all of them. They take up memory and slow down the game startup. If they are used somewhere (other than hacking the game with WB), then we should fix the inconsistencies.
That one is using the button art though and quite possibly the button art from CvYieldInfo rather than CvUnitInfo. Ideally speaking we should be able to get rid of the units entirely, making yields take up less memory and CPU cycles, not to mention easier to mod xml.Those are the 3D-models of the yield units which are loaded in wagon trains and cargo ships.
Oh so you mean you would like to get rid of the yield units as a whole? That sounds like a lot of work : inventing new mechanics for the game to know what is loaded in cargo units, rethinking the way cargo capacity is determined, changing the loading/unloading processes in cities and Europe screens, modifying trade route system so that new mechanics would be taken into account... Why not, but then it would be interesting to think about new features which could be added in the process, otherwise that just sounds like a lot of work for not so much.That one is using the button art though and quite possibly the button art from CvYieldInfo rather than CvUnitInfo. Ideally speaking we should be able to get rid of the units entirely, making yields take up less memory and CPU cycles, not to mention easier to mod xml.
We already talked about new features, such as Allow mixed yields in cargo slots and Adding cargo slots to professions. It's however long term planning and the debate is still on for anybody who wants to contribute ideas or opinions.Oh so you mean you would like to get rid of the yield units as a whole? That sounds like a lot of work : inventing new mechanics for the game to know what is loaded in cargo units, rethinking the way cargo capacity is determined, changing the loading/unloading processes in cities and Europe screens, modifying trade route system so that new mechanics would be taken into account... Why not, but then it would be interesting to think about new features which could be added in the process, otherwise that just sounds like a lot of work for not so much.
Go ahead and write a ticket on this idea. It will be lost in the forum history by the time we get around to be able to code something like that and tickets works kind of like one thread for each idea (if used as intended). There are also other useful features with tickets, like tags and assigning modders to tasks.a cool mechanics would be the ability to set up a trade deal with the AI which would happen at each turn (something a bit like that exists in Civ4). Like every turn I exchange 10 units of tobacco for 10 units of cotton, and the exchange would intervene in the stocks of the capital cities.
Nothing is stopping us from adding a native transport. The AI would likely need updating, but we do have access to all the code we need to mod in order to make something like that work.As for the natives, the difficulty is that there's no proper capital to speak of and they are unable to exchange yields from a village to another.
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However if you aren't comfortable with using GitHub, you can post bug reports here, but know that they will be copied to the issue tracker and if there are discussions about bugs, they will likely take place on the issue tracker even if they are first posted here.