[We the People] Bug reporting

Any way for us with frequent crashes to have some app in background that may log the crash for more info to give to the team?
In theory you could run the game in a debugger. However to make that useful, you would need to use a debug DLL, which is dead slow. Also it's kind of useless unless you know how to use a debugger. Even worse: in this case I did catch the crash in the debugger and all it said was "crash inside exe file". I had to be super creative to at least get it to reveal it being audio related.

Looks like all the crashes we have had with 4.0 and later have been the DLL feeding invalid data to the exe and then the exe crashes. However without the source code for the exe, a crash there doesn't really help much in terms of pinpointing the cause of the crash. I have plans for getting the DLL to verify all sorts of xml data setup and presence of files, but that's unlikely to be part of the next release due to how long it takes to make that properly.
 
When a European civ notices your privateers/pirate ships in their territory and asks you to send them back to Port Royal, if you take that option then the game sends all of your privateer/pirate ships to Port Royal, not just the ones that were in their territory. Even if you have some on the other side of the map resting peacefully in one of your cities, they are sent to Port Royal. Not sure if this was intended, but I would think the real intention is to have only those ships that they caught in their territory be sent to Port Royal.
 
@Vorpal+5

Nice. I found that Samuel Champlain is missing his face, even if he has his hair and clothes.

When does this happen? During the game or only at the start?

I noticed the same issue with George Washington sometimes at the start. There seems to happening something odd, when the leaderheads are not displayed correctly. No further reports regarding this issue so far.
 
There seems to happening something odd, when the leaderheads are not displayed correctly.
I am pretty certain that this only happens if the resolution is too high.
@Vorpal: Which resolution do you play?
 
I am pretty certain that this only happens if the resolution is too high.
@Vorpal: Which resolution do you play?
But then it should happen every turn? In my games it happens every 30 - 50 start of a game, that the leader is not displayed correctly. I play with 2.560 x 1440.
 
I noticed it only at game start. My resolution is 2560x1440.
Try another resolution. :)

e.g. 1920 x 1080 --> which is the default solution of those days.
This game is simply 15 years old and it was really not developed for higher resolutions ...

As I said, I really think it only happens for some specific resolution.
I play 1920 x 1080 and all the Leaderheads work just perfectly fine.

So it is definitely not a "general issue" of the Leaderhead.
 
I noticed it only at game start. My resolution is 2560x1440. Not a biggy only if at start.
There are known issues with 3840x2160. 1920x1080 is well tested, but I'm not sure any size bigger than that is really that well tested. Ideally it should work with any resolution, but since the game engine came out in 2005, we can assume they didn't do work to ensure compatibility with resolutions released later than that.

Personally I do what I can to ensure the game works with any resolution, but it will take years to fix all the screens we can mod and the leaderhead specifically is something we can't mod.
 
Here's a minor thing I've noticed - when I have a person on a ship sitting in a dock and I hover over them (like to grab them and place them in the city), the information that shows up during the "hover" sometimes defaults to Seasoned Scout regardless of what unit the person actually is. Definitely minor and it doesn't affect the gameplay, but something I came across in several different games.
 
4.0.2. Not sure if this was mentioned but selecting the resources is wonky eg on the Europe/Africa/Port Royal buy/sell screens. Trying to select and dragging a resource right in the middle of it's icon/picture does not work. Instead you have to place the mouse cursor to the right of the icon/picture to select/drag it.
 
4.0.2. Not sure if this was mentioned but selecting the resources is wonky eg on the Europe/Africa/Port Royal buy/sell screens. Trying to select and dragging a resource right in the middle of it's icon/picture does not work. Instead you have to place the mouse cursor to the right of the icon/picture to select/drag it.
Which resolution do you use? Issues like this usually depend heavily on the resolution.
 
Which resolution do you use? Issues like this usually depend heavily on the resolution.
Ok, my resolution was at 2560 x 1440. I switched to 1920 x 1200 and it fixed the issue. 1920 x 1080 was also fine. Would be nice for the game to work with higher resolutions but this workaround will do just fine. Thanks!
 
When a European civ notices your privateers/pirate ships in their territory and asks you to send them back to Port Royal, if you take that option then the game sends all of your privateer/pirate ships to Port Royal, not just the ones that were in their territory. Even if you have some on the other side of the map resting peacefully in one of your cities, they are sent to Port Royal. Not sure if this was intended, but I would think the real intention is to have only those ships that they caught in their territory be sent to Port Royal.
Bumping this, just in case
 
Here's a minor thing I've noticed - when I have a person on a ship sitting in a dock and I hover over them (like to grab them and place them in the city), the information that shows up during the "hover" sometimes defaults to Seasoned Scout regardless of what unit the person actually is...
Yes, my subscribers also noticed this. a pop-up help about the unit that was in the first slot at the very beginning of the game appears.
 
Good feedback from internal testing:
As it seems there are no more random crashes anymore in WTP 4.0.3 :)

Seems like the changes / fixes have helped.
(There were some corrections e.g. in graphics and sound files.)
Any chance we can have 4.0.3 soon? ....just for the crashes fix please.
 
Any chance we can have 4.0.3 soon? ....just for the crashes fix please.
That's the plan, but I question the "no more crashes" as I fixed one yesterday.

Also next release will likely be 4.1 and not savegame compatible. It's too much work to not release everything we got and just find the savegame compatible parts. Having said that, one of the updates will make the savegame less likely to break so if we already had that in 4.0, then the next release wouldn't break savegames.
 
That's the plan, but I question the "no more crashes" as I fixed one yesterday.
I think it was about that sudden ctd w/o any error message. Those I did not have at all on the develop version.
Other crashes, sure yeah though at least there's some error message to bring to the mod team.

Having said that, one of the updates will make the savegame less likely to break so if we already had that in 4.0, then the next release wouldn't break savegames.
This is awesome!
 
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