Yes it is intended that Milkmaids indirectly also breed Cattle.Not sure if this is intended or not,
I realize that milkmaids consume and then breed cattle, but my question was whether it was intended for the breeding part to receive bonuses to cattle production. Thus, a milkmaid in the stable might breed more cattle than it consumes, in other words increasing net cattle production.Yes it is intended that Milkmaids indirectly also breed Cattle.
It is maybe just not displayed perfectly.
Yes, that is intended.Thus, a milkmaid in the stable might breed more cattle than it consumes, ...
As I said many times - we modders make compromises here and there.This is getting away from bug reporting, but it does seem to be a bit of a disconnect that we can breed cattle in the colony itself, obviating the need for a rancher in the field, but can not do the same for the other types of livestock, especially the fowls.
I have a theory currently about it as a start for first analysis.when the crash happened, the sound of birds typical of forest animation was cut in half, before being finished. When I opened it again I couldn't reproduce the error.
I have the MOD in version 4.0.2, I have had some crashes, they are more common right after finishing the load and before being able to make any movement. Something I noticed the last time it happened is that in the middle of the sound of birds singing the game cut and then there was a 1 second freeze, the sound cut followed by the crash.
when the crash happened, the sound of birds typical of forest animation was cut in half, before being finished. When I opened it again I couldn't reproduce the error.
I was with a scout unit (indentured), on a tundra tile with northern forest. nearby there were blizzards on tiles with Ice (maybe that could have something to do with it). I couldn't see the ocean on my screen so I don't think winds/storm were the cause.
Is the CTD really reliably reproducable with that savegame?I think it might be related to that. you can use this save to see if you can find out the problem.
if not we would be hunting ghosts again ...
After trying a bunch of times I finally managed to get a crash. Sadly all I learned from that crash is that it is likely audio related. I'm not sure we really learned anything from that. Well I did learn that we aren't chasing ghosts because this is the first time it crashed for me with any savegame. Still no clue on how to fix it through.I think it might be related to that. you can use this save to see if you can find out the problem.
When a part from Civ4 has been implemented in the mod it is likely that this part refers to some audio files Civ Col does not have. Maybe this has something to do with it.After trying a bunch of times I finally managed to get a crash. Sadly all I learned from that crash is that it is likely audio related. I'm not sure we really learned anything from that. Well I did learn that we aren't chasing ghosts because this is the first time it crashed for me with any savegame. Still no clue on how to fix it through.
did you manage to cause the crash to occur using the save I sent? that's great, at least now we have a point to try to hunt down the problem. I will continue to play on this save and if new errors occur I will let you know here. i hope this helped a littleAfter trying a bunch of times I finally managed to get a crash. Sadly all I learned from that crash is that it is likely audio related. I'm not sure we really learned anything from that. Well I did learn that we aren't chasing ghosts because this is the first time it crashed for me with any savegame. Still no clue on how to fix it through.