Again, is it a bug or a feature?
The Improvement for Hunters (Fur) and Trappers (Premium Fur) fur is the same..We DID have a hunting lodge, didn´t we?
No, because it just clutters the Improvement List and also makes decisions for AI more complicated.Could the hut simply be split into trappers hut on beavers and hunters lodge on beer/disons?
Correct.The option to chop down the forest is named "Burn down the forest".
Fixed. It is now a promotion as they are saved. It still has a placeholder icon, but that will be dealt with next weekend.EVENT_CARGOSPACE
This event has a chance to grant two additional cargo slots to a ship, however these slots 'vanish'. (Can't really say if quitting/reloading the game is the culprit or a recent edit to stored variables).
2.9To found a new colony the new way is to have a "Prepared Settler" instead of just about everyone else, as before.
Oh, well, if it's working now I don't mind.I made a fix in the DLL.... well workaround. It removes the formatting code when sending the text to the exe meaning rather than being displayed as plain text, it is ignored.
These 7 files (committed to master on Monday) represent the core of my project to improve the readability of all sorts of texts displayed by logs, pop-ups and tooltips. Colouring serves as a means to support the enhanced readability.I think the command for that is or something like that and it should be available where formatting is available.
I'm not 100% sure what you refer to, but it sounds interesting. Text being cut off is an annoying issue and I wish to fix it if possible. Now sure if it is possible in all cases other than shortening the text.
That was intentionally changed be me.Correct.
"Burn Down" does not make any sense for gameplay because you get Lumber and yes, it takes more time than "burning down".
Also the Icon does not match.
I don't mind. It's not that important...I think we should rename the Button again.
"Prepared Settler" is a unit, which grants production bonuses like an expert (but less than an actual expert). Their default profession is settler.
Feedback :
The +25% bonus on food is so small that on most tiles there is no visible effect due to rounding down, e.g. a 3-food tile just gives 3 food for both a free colonist and a prepared settler. Farmer and Fisher get +3 Food (and additional +2 Food from Bonus Resources).
Also at the start of the game the prepared settler is more expensive than buying a colonist from the docks and equipping him as settler. If available I would buy a Farmer/Fisher from the docks and equip manually.
Excactly.@historix69 Prospector is definitely bad RNG, while Stonecutter should not be available in native settlements AFAIK, same as Lumberjack.
Excactly.
Stonecutter and Lumberjack not being available in Native Villages is "Working as Design".
1. It would be bad for gameplay
2. It would not fit immersion considering most Natives.
@Nightinggale knows best.Or has it been fixed only for the next release?