bluepotato
Prince
- Joined
- Dec 11, 2018
- Messages
- 321
When playing as Carthage:
Traceback (most recent call last):
File "CvWBInterface", line 21, in writeDesc
File "RFGWB", line 506, in createSplitWBSave
File "RFGWB", line 436, in saveScenarioFile
RuntimeError: unidentifiable C++ exception
ERR: Python function writeDesc failed, module CvWBInterface
Fixed, thanks for reporting.
When playing as Phoenicia
Traceback (most recent call last):
File "CvScreensInterface", line 494, in forceScreenRedraw
File "CvMainInterface", line 724, in redraw
File "CvMainInterface", line 1112, in updatePlotListButtons
File "CvMainInterface", line 111, in numPlotListButtons
AttributeError
:
CvMainInterface instance has no attribute 'm_iNumPlotListButtons'
ERR: Python function forceScreenRedraw failed, module CvScreensInterface
I have no clue what could've caused this and haven't been able to reproduce it but I'll look into it later.
1. Needs cities in Persia and India (I know this is something I originally failed to do)
Yeah, I suppose. I'll add some later.
2. Why is Carthage founded before the Carthaginians spawn?
Now that you mention it, there's actually several colonies that weren't founded until hundreds of years later. I've removed those now.
3. Why does Carthage start at war with Phoenicia?
Now they don't
4. Phoenicia needs more of the map revealed, coast of North Africa would suffice.
That's something the scenario parser can't save/load yet, I'll look into it.
Also I think the map needs more dye resources, specifically as this relates to Carthage's new UHV.
There is a map on page 3 here which shows where the main sites were:
https://journals.sagepub.com/doi/pdf/10.3184/003685013X13680345111425
Great find, thanks. I've added and moved some dye resources accordingly, feel free to give specific suggestions if you think dye placement could be improved further.