WH Mod Expansion Discussion

drzoidberg said:
But as someone pointed out. They don't have their own kingdom. Aren't they a part of the Bretonian kingdom? They don't have their own cities etc. So even though they might be a playable race in WH-online doesn't mean that they are a seperate CIV.
Sigh, why don't people read what other people actually write before commenting on it.

I never suggested halflings as a seperate civ, but rather that the OldWorld civs that gain access to the halfling resource should have some more (mostly flavor) units to add to the variety of the mod.
 
Yes people have made all-halfling armies, I'm sure, by basing them on another, pre-existing army list (e.g. counting them as goblins). But they are simply NOT a military people, and would not fit the mod in terms of accuracy, gameplay or ED's intentions. I know someone who've made Fimir and Naga armies based around BoC lists, but it'd be totally stupid to add them too. Whereas seeing massed hordes of invading Halfling organised military would just be nuts, hordes of Ogres or Beastmen are not uncommon in the WH World.

Now, we can keep discussing this for another dozen or so posts when my mind is clearly made up, or we can move on ;)

I'm still not sure about letting everyone see the Beastmen resource, you'd get to the stage where Chaos would be demanding people give them their beastmen resources or they'd attack! ...although that might not be a bad thing, might make them even more aggressive in the long run...
 
Mr. Do - what do you think of that Ogre Kingdoms tech icon - would it show a bit of bad taste to use the illustration produced by Games Workshop for it (see previous page for the file)?
 
aaglo, ED tried very hard to not use GW stuff, so as not to get in copyright troubles (remember that "total conversion" stuff in the readme?), I'd advice Mr Do to do the same.
 
Oooh though people dont want Race suggestions i thoguht i'd put this in here anyway before someone else does *Shifty Eyes*. The undead of the Vampire Coast... if people want another undead civ. If not maybe a unit for the sylvanians and i was thinking maybe the sylvanians should be renamed vampires of the Old World. So as to include Strigoi and Necarchs... pporbably not just thinking. I like undead...

After playing Khemri they need undead faster i think. Though i stand by my suggestion for a limited vampire empire that just has vampires ruling over people.
 
mrtn said:
aaglo, ED tried very hard to not use GW stuff, so as not to get in copyright troubles (remember that "total conversion" stuff in the readme?), I'd advice Mr Do to do the same.
I thought I heard/saw something like that, but wasn't sure. Thanks :) (I'll delete the files from the post).

Okay, I thought of something like this:
- yep, I'm a bit lazy, so I thought I'll just use the ogre irongut as a base
- I thought of also adding the great maw on the left side of the pic
- notice the gap in the mountain range (close to the hammer of irongut); there lies the heart of ogre kingdoms (I could add sort of banner close to that gap too :) )
 
Great Work Aaglo!
I certainly like these ogres :)

Tyrion said:
... If not maybe a unit for the sylvanians and i was thinking maybe the sylvanians should be renamed vampires of the Old World. So as to include Strigoi and Necarchs... pporbably not just thinking. I like undead...
I absolutely agree on the matter of incuding more vampires, but to change the name. Hmmm. Couldn't one more vampire civ be included later with both nacrarchs and the strigoi. We can make more civs than there are room for and then people can choose which ones to play with. Of course this means several .bic-files with different versions.



Anyway this is 2.04 or later stuff, but I can't wait for more undeads :evil:

Tyrion said:
After playing Khemri they need undead faster i think. Though i stand by my suggestion for a limited vampire empire that just has vampires ruling over people.
I also think undead units should be aquired earier for all 3 civs, but shouldn't exclude human units either. Sylvania for example don't need both horsemen and cavalry.
 
I guess new graphics for the 6 advisors have been up for discussion before, but I can't give up the idea of having six true warhammer advisors.
Domestic advisor could be from the Reik
Trade advisor from Westerland or Tilea
Military advisor, Orc, Chaos, Dark Elf perhaps
Foreign advisor, High elf or maybe a dwarf
Cultural Advisor, perhaps an undead
and Science advisor a Slann mage priest.

OK, just a wild guess, but the idea of having something unique for the WH-mod would be great. Perhaps all of them could be Oldworlders?
 
Frostyboy said:
I absolutely agree on the matter of incuding more vampires, but to change the name. Hmmm. Couldn't one more vampire civ be included later with both nacrarchs and the strigoi. We can make more civs than there are room for and then people can choose which ones to play with. Of course this means several .bic-files with different versions.

I think we're confusing an empire with a civ. A civ doesn't need to be a cohesive empire. The Dolgans aren't even close, they're just a bunch of tribes with foreheads with the same slant. Necrarchs can be part of both the Sylvanian culture and the Lhamian.
 
The same goes for the Sumerians in Conquest.
We could include the Nechrarchs in the Lhamians and the Strigoi in the Sylvanians.
I think three undead-civs are enough.

Nechrarchs could have a bombard-function as the Slann mage priests,
Strigoi strong fighter units with fierce attack and blitz
 
Why are you bothering to come up with rules and places in the mod for units that do not exist?

aaglo- I'll leave it down to you for the tech icon, what you've done looks fine, but yes, no GW art please :)
 
Mr. Do said:
Why are you bothering to come up with rules and places in the mod for units that do not exist?

aaglo- I'll leave it down to you for the tech icon, what you've done looks fine, but yes, no GW art please :)

But a necrarch is just any old random wizard. Sure it would look nicer if we had some unique graphics, but if we don't we don't.
 
Can we have animated civilopedia images :p :lol:
ogrekingsample.gif


Attached one option for discovery of ogre kingdoms "technology" :p.

EDIT: BTW, if you're going to use the Great Maw -resource (posted a few pages ago), I think you should lift the resource some 10 pixels higher in the resources.pcx and resources_shadows.pcx -files, so that it'll look a bit better, when the resource is on top of a hill/mountain (where they should be, since ogres live in mountains - right?).
 
drzoidberg said:
But a necrarch is just any old random wizard. Sure it would look nicer if we had some unique graphics, but if we don't we don't.

No, no, no, no no! That is precisely how this expansion will NOT be working!

Seriously, some of the things you guys are suggesting are driving me nuts! First I get told Blood Dragons shouldn't be with Lahmia despite their clear historical links and the fact that they fit into the mod together (and in the case of the Blood Dragomn, have a beautiful graphic). Then I get told that Necrarchs should be added, despite the fact they don't particularly fit in with any given civ, and most importantly, have no graphic (And a very characterful look to them!).
 
Mr. Do said:
No, no, no, no no!

Haha! Now you REALLY know what its like! I applaud you for standing up to the unwashed heathen masses.
 
Hey i said i was just thinking. I was just throwing ideas in to the pot i didnt say we had to have Necarchs...
 
I have been a fan of the Warhammer mod since its inception, even though I didn't post more than a half dozen times in the thread. One of the reasons the mod worked so well is because there was one man with a single guiding vision on it - that's it.

Mods run by committees never come out - simple as that - or they are seriously watered down in a foolish effort to appease everyone.

Long and short- until/if/when ED comes back that we'll do the expansion his way. Until that 'mystical' day happens - Mr. Do is the man in charge and frankly I don't want to see dozens of meaningless tangents flipped on and around of what if and wouldn't this and well MY white dwarf says otehrwise. Aaglo has some great images and units and there are other fantastic things that have been made and need to get in this mod.

Let Mr. Do do what needs to be done in the spirit of ED's image and let's finish it so we can ALL enjoy it - not what one or two people think would be 'great' or 'beardy'.

To the select few furthering ED's vision - you have my thanks and whole hearted approval.

My 2 cents
 
@Vanadorn:
Yes, I blame Mr. Do for this! He should never have called this thread WH Mod Expansion Discussion ;) :p
 
Just think of this as a discussion where I'm a Black Orc and you're a filthy Goblin runt. Now I'm just waiting for someone to ask for the Birdmen of Catrazza unit, "and we'll just use muffins' technoangel unit until a better unit comes along".

P.S. Cheers Vanadorn, and I'm not particularly bothered by anyone's postings in this thread really :)
 
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