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What additional civilizations do you want in Civilization 5? [Post-BNW Edition]

What additional civilizations do you want in Civilization 5?


  • Total voters
    206
...what about the Chibchas?...someone agree?...

Chibchas would be cool too. Lots of civs would be cool, Chibchas one of them.

My "other" votes are kanem-bornu, Mapuche and Mississippians

I'd support all three.

Sorry, I'd forgotten that leaders don't have to be related to their UA, although it is a nice touch when that happens. Vietnam could get a bonus both from agriculture and warfare, particularly a bonus against players with more technologies than them. They probably should get some jungle bonus, and maybe even invisibility to some units in jungle (like Viet Cong Infantry) could be a possible option. I also think that it should reflect the tunnel systems used, but I do not have a clue how. Thanks for the information on Laos :crazyeye:

Good ideas for Vietnam - it definitely has many possibilities. Just because it'd probably get shoehorned into being a defensive civ doesn't mean it can't have interesting abilities, since there are a lot of ways a "defensive civ" can work.
 
Sorry, I'd forgotten that leaders don't have to be related to their UA, although it is a nice touch when that happens. Vietnam could get a bonus both from agriculture and warfare, particularly a bonus against players with more technologies than them. They probably should get some jungle bonus, and maybe even invisibility to some units in jungle (like Viet Cong Infantry) could be a possible option. I also think that it should reflect the tunnel systems used, but I do not have a clue how. Thanks for the information on Laos :crazyeye:
Right on! That's an idea that is quite unique and non-gimmicky like Venice, we need more of those.
PS. What if Vietnam had an additional ability that did damage to enemy units for each turn they're in your borders. Good or Bad?
 
"Defensive" is also a very poor design, just look at Ethiopia, very boring. I definately see Vietnam as a warmonger civ though, it'd be the only South Asian one (compared to 3/4 for Northern Asia: Japan, China, Mongolia). You can argue for anything for all civs though if you so want to.

The best design I've seen so far links extra experience for future and current civs to social policies (Meaning, if you get a policy, everyone of your units gets x experience, from the garrisoned archers to the ship exploring), bonus exp for ideologies. This gets coupled with a Water Puppet Theatre that grants additional culture and voila, you got yourself a 'cultural warmonger'. (Poland is a little bit different since its ability allows the civ to ignore culture to a degree).

Someone also had a warrior replacement that could build farms, mines and plantations which seems like a neat idea for a UU as well.

EDIT: The "Russian Winter" UA is certainly a strong one, but it's a defensive one and a passive one on top of that. You don't have to do anything to use it after all..
 
PS. What if Vietnam had an additional ability that did damage to enemy units for each turn they're in your borders. Good or Bad?

That ability would be more suited to a unique unit, so that their UA isn't purely defensive. So good idea, but maybe it should be shifted to an area that's supposed to be about war, you know what I mean? It would give Vietnam room to incorporate different strategies into their playing style.
 
That ability would be more suited to a unique unit, so that their UA isn't purely defensive. So good idea, but maybe it should be shifted to an area that's supposed to be about war, you know what I mean? It would give Vietnam room to incorporate different strategies into their playing style.
;) gotcha
 
The best design I've seen so far links extra experience for future and current civs to social policies (Meaning, if you get a policy, everyone of your units gets x experience, from the garrisoned archers to the ship exploring), bonus exp for ideologies. This gets coupled with a Water Puppet Theatre that grants additional culture and voila, you got yourself a 'cultural warmonger'. (Poland is a little bit different since its ability allows the civ to ignore culture to a degree).

This is kind of random but relevant, but I don't really like the Water Puppet Theatre as a Vietnamese UB. I mean it is certainly Vietnamese, but I don't feel like it captures Vietnam that well. Personally, I would hope for a Rice Paddy UI (probably won't happen, though), though I can't really think of much else.
 
This is kind of random but relevant, but I don't really like the Water Puppet Theatre as a Vietnamese UB. I mean it is certainly Vietnamese, but I don't feel like it captures Vietnam that well. Personally, I would hope for a Rice Paddy UI (probably won't happen, though), though I can't really think of much else.

Rice Padi could work for any Southeast Asian country. I remember I was crossing my fingers for Indonesia to get it, but then Inca got the terrace farms which is essentially the same thing
 
We have horses in the leader screen. But no elephants.

Trung Sisters riding a pair of elephants

Make it happen, devs

5712946503_42ea8d934f_z.jpg


That would be awesome. I am now a complete supporter of the Trung Sisters.
 
This is kind of random but relevant, but I don't really like the Water Puppet Theatre as a Vietnamese UB. I mean it is certainly Vietnamese, but I don't feel like it captures Vietnam that well. Personally, I would hope for a Rice Paddy UI (probably won't happen, though), though I can't really think of much else.

Sure, if the rice paddy gives culture. ;) (though that then would be too close to Moai and Chateau).

The point of my design wasn't to have the water puppet theatre for the sake of it, but to create synergy to the UA. Of course, Vietnam doesn't need to have that UA, then you can have the the rice paddy again. Though I struggle how to make that unique (from the Inca). You can make it buildable only next to cities, but hills as a trigger are out for sure (Inca...).

I like the Water Puppet Theatre because it's all English words, it's clear what it describes and it's got an obvious effect. Streamlining is all there is after all :) But again, all work, if the design works over all (I'm looking at you, schizophrenic Indonesia...)

That ability would be more suited to a unique unit, so that their UA isn't purely defensive. So good idea, but maybe it should be shifted to an area that's supposed to be about war, you know what I mean? It would give Vietnam room to incorporate different strategies into their playing style.

How could that "Russian Winter Effect" (I name it like that for Rhyes and Fall of Civ) be applied to a unit? Just not sure how to do that? :)
 
5712946503_42ea8d934f_z.jpg


That would be awesome. I am now a complete supporter of the Trung Sisters.

That's the standard pic I've been able to findon the internet.


Other pics, for those interested:

Spoiler :


trunsisters.jpg


hai_ba_trung2.gif


batrung4.jpg


truongposterb.jpg


Close up of the previous:
hai-ba-trung.png




Notice the slightly different clothing and style interpretations of each. Unfortunately most modern-day depictions of the Trung Sisters are mildly to greatly anachronistic.

Does that matter?

No. :D
 
That's the standard pic I've been able to findon the internet.


Other pics, for those interested:

Spoiler :


trunsisters.jpg


hai_ba_trung2.gif


batrung4.jpg


truongposterb.jpg


Close up of the previous:
hai-ba-trung.png




Notice the slightly different clothing and style interpretations of each. Unfortunately most modern-day depictions of the Trung Sisters are mildly to greatly anachronistic.

Does that matter?

No. :D
This... Is... Da Bomb!
 
So we have an idea of Vietnam's leader screen... what about the other top voted Civs? (Including unlikely ones such as Tibet (Israel is entirely likely! so settle down!))
 
Argentina: Eva Perón (7 May, 1919 – 26 July, 1952)
Spoiler :
Today%E2%80%99s-Famous-Birthdays-May-7-Alexander-Ludwig-Alex-Smith-Gabby-Hayes-Owen-Hart-Tim-Russert-Johnny-Unitas-Eva-Peron.jpg

Armenia: Tigranes II (140 – 55 BC)
Spoiler :
Tigranes_II_the_Great_(2).jpg

Bulgaria: Asparukh (640 - 701)
Spoiler :
asparuh.jpg

Hungary: Matthias Corvinus ( 23 February, 1443 - 6 April, 1490)
Spoiler :
koenig_matthias_corvinus_unga_hi.jpg

Kievan Rus': Oleg (? - 912)
Spoiler :
Russian_konung_Oleg_by_Vasnetsov-2.jpg

Kongo: Nzingha a Mbande (1583 - 17 December, 1663
Spoiler :
4496762880_5e0dfd7ce7.jpg

Serbia: Anna Dandolo (? - 1264)
Spoiler :
296-40.jpg

Wallachia: Vlad the Impaler (1431 – 1476)
Spoiler :
Vlad-the-Impaler_base.jpg
 
Here's a few pics for a potential Nubian leader, if they are from the dynasty that took over Egypt:

Spoiler :

tumblr_lflwu4RXBY1qc9egw.jpg

king-taharqa-leads-his-queens-gregory-manchess.jpg


Tamerlane/Timur:



Spoiler :

TimurTamerlane-1336-1405.jpg

_64520891_tamerlane624.jpg

temur1-1.jpg

 
I know it's not a popular civ by far, but can we agree a leader screen of Eva Peron on the balcony of the Casa Rosada would be epic?
 
Ok, so this is my proposition for a civ pack. I know many people here are focused on geographic representation aspect but I'am not the kind of man who complain this game is
Eurocentric, so yes, there are european civs. As for history I made did some reaserch specially on more exotic cultures.
I have also wanted to give some specific atmosphere to my civs. In short to make them cool. Well here's the result. Feel free to coment :)

Part 1:

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Tibet

Monasteries on the roof of the world
Say Tibet, think Religion, Monatsery's, and mountains. I wanted to imitate that ambiance. First of all Tibet must be strong religious civilization based in mountains. Mountain faith bonus is quite obvious, but i mixed it with stupa special building not to duplicate Celtic UA. I wanted to give them some buddist monasteries into the map too. But not let them spam like crazy. To reduce it I let it build only in mountains and only by Great People. Now we have real Tibet on a map. Stupa as therir unique building makes them peacefull civilization practically without any unique war unit. And thats ok! Last thing is their UA based on famous Potala Palace in Lhasa represented in the game by free unique pagoda with some tourist bonus. Tibet is completed. Eat this China! :)


Leader: Songtsan Gampo
UA - The Glory of Potala Palace
Free Pagoda in your Holy City after founding religion. Pagoda have 2 Great Work of Art or Writing slots
UB: Stupa replaces Shrine +2 :c5faith: +3 :c5faith: if City is within 2 tiles of a Mountain that is inside your territory
UU: Buddhist Monk replaces :c5greatperson: Great Prophet. Can build Buddhist Monastery on hills or titles adjacent to Mountain

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Cuba

Cold War and plantations
I wanted to catch two things here. Colonial history with all that plantation buisness, and Cold War times, when Carraibean countries either became tourist paradise for Americans or comunist client of Soviet Union. Cuba fits perfectly. In fact I was strongly inspired by Tropico game here.
The core of the idea is flexible UA that gives You additional fun when it's time to choose Ideology. So either you want to be capitalist running tourism buisness, or make a comunist revolution to get produce boost in all your plantations. This civilization also produce two unique cuban resources (cigars and rum) and can export revolution to City States with Che Guevara's troops.


Leader: Diego Velázquez de Cuéllar
UA: West Indies Plantations
Plantations gives +1 :c5gold:, grain additional ability after adopting Ideology.
Order: Hasta la victoria siempre - +2 :c5production: in every plantation
Autocracy: Junta - -2 :c5angry: in a City with garrisoned unit
Freedom: Carraibean All Inclusive +4 tourism from Hotels
UB: Plantación mecanizada - replaces Factory, produces rum from sugar resource within City borders, produces cigars from tobacco resource within City borders.
UU: Revolutionist - replaces Marine. :c5strength: 60 :c5moves: 2 + 20% :c5strength: when fighting City-State allied with Civilizations following different Ideology.


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Congo

Slave market
I've wanted to focus on slave trade here. This aspect od history is ignored in Civ V and Congo gives nice oportunity to catch it up. In the begining slave trade was a very lucrative buisness for Congo Empire, but with time has caused its fall. The scheme is simple. Congo effectively waged war with local city states to get slaves, and than sell them. I have used this historical aspect in a Congo UA. So gamestyle here is easy: fight with City States, get workers
sell them and buy more units. There is one more cool aspect. Congo Empire was famous from it's raffia weavery, and raffia cloth was used as a payment for solders.
That's why I made the raffia weavery a Congo's UB allowing to cut army maintain cost.


Leader: Queen Nzinga
UA: Ndongo slave market
Free worker after conquering :c5citystate: City-State. Maritime :c5citystate: City-States provide worker. Can sell workers. Oblolete after adopting Ideology.
UU Pombos replaces Spearman. :c5strength: 8 :c5moves: 2 :c5rangedstrength: 8 range: 1. +1 :c5moves: and +15% defence in jungle
UB Raffia Weavery replaces Worksop. +1 :c5production: in jungle titles. Maintain cost of all units reduced by 10% (max +25%)


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Israel

My minorities and spies in other Civilizations
I like the idea of Israel Civilization in a game, but I've found proposed UA for them kinda borring. So I decided to freestyle here and make them realy unique. The base of this idea is the fact they used to live scattered all over the world and creating strong diasporas within foreign empires and countries. I wanted to project it in a game. My first idea was to give them unique settler unit, that can install jewish diaspora in City State generating gold and some IPs.
But I was afraid that this could affect game ballance. So I turned to new mechanics, a trade routes. Cargo Ships precisely. Idea is: They don't move so they cannot be plundered, they are establishing jewish diaspora in other cities and City States, to establish Diaspora in a city that belongs to the different civilization you must have open borders signed. Diaspora established in CS generates additional 40 IPs and while active makes your Influence with this CS degrade 25% slower than normal. Benefits generated by diaspora oposite to trade route generates revenue only for Your Civilization. Buffed Mossad spies and diplomats makes you strong enough to have your settlers 20% more expensive. Last element of this puzzle is Synagogue building with extra slot for a Great Scientist.


Leader: King Salomon
UA: Mossad
Spies grain expirience 50% faster. National Intelligence Agency degrades :c5influence: Influence in :c5citystate: City-States 10% slower than normal. Settlers are 20% more expensive
UU: Jewish Diaspora - replaces Cargo Ship. Can install Diaspora in a different Civilization City or :c5citystate: City-State. Diaspora in :c5citystate: City-State gives +40 :c5influence: and degrades :c5influence: 25% slower than normal. Diaspora don't move and cannot be plundered. Diaspora generates revenue only for Your Civilization. Must have open borders to install Diaspora.
UB: Synagogue replaces Temple. +3 :c5faith: :c5greatperson: Great Scientist slot.
 
Part 2:

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Khmer

Rice strikes back
I miss rice in Civilization V. Khmer Empire was known from rice cultivation in Mekong River Basin and huge irrigation systems and that gives a perfect opportunity to make rice back in a game! My thought was on Unique Improvment that makes a map of Khmer Empire look really cool. Baray Rice paddys could be build along rivers after inventing Enginering.
Than I have found this about Khmer Empire military sistem "The army was made up of peasant levies, and because the society relied on rice cultivation, Khmer military campaigns were probably confined to the dry season when peasant-soldiers could be spared from the rice fields.
Battles were fought on hard-baked plains from which the paddy (or rice) had been harvested." That gave me an idea to boost unit production with rice paddy improvment.


Leader: Suryavarman II
UA: Peasant soldiers army
+15% :c5production: of land units in :c5capital: Capital with Rice Paddy. +25% :c5food: from trade routes from :c5capital: Capital with Rice Paddy.
UI: Baray Rice Paddy - Can build Rice Paddy in Flood plains titles. Rice Paddy +2 :c5food:. Enabled by Engineering.
UU: Ballista War Elepants Replaces Catapult. :c5rangedstrength: 9 Starts with mobility promotion

7i5.png
Australia

My mining buissness
Idea of another modern Civilization is now very popular (specially when Brazil is in). To be honest I don't like Argentina, Mexico or Canada in a game. But Australia? Australia is a different story. It's hard to explain, but it's just... cool. :) When I was trying to figure something out for Aussies I realized how The Gold Rush was important for history of this country. So I decided to make the Kangaroos a mining giants. I've wanted to catch a three important things here. Access to mining resources, gold bonus and population growth caused by The Gold Rush. The bigest problem was to ensure them slightly more mining resources. And "slightly" is a key word here. I gave them unique great person unit replacing Great Engeneer who can add extra mining resource on your home continent. I still have a feeling I overpowered them a little.


Leader: Sir Henry Parkes
UA: The Gold Rush
+1 :c5gold: from mines. Gold resource within City borders gives 10% faster :c5citizen: Growth rates.
UU: ANZAC - Replaces Infantry. Embarkation with defense +15 :c5strength: when fighting outside home continent.
UU: Outback Prospector replaces :c5greatperson: Great Engeeneer. Can add random mining resource on map (gold, silver, copper, aluminium, uranium, iron, jewelry) Works only in your home continent.

ij5.png
Hungary

Bloody war
I know how important Hungary was in medieval times, but sorry Hungary. You can't escape from pop cultural vampire stereotype of Transilvania. Anyway it's better to use it for Hungary, than to give Romania a chance with Vlad Dracula, isn't it? There are more bloody stories conected to Hungary. Elisabeth Batory blooth baths, solders defending Eger, drinking Egri Bikaver wine (Bulls blood) and terrifing enemies who believed they are drinking real blood. So here is my warmonger civ plan. Everything makes me think about some classical vamipiric health regeneration ability and sacrificing weaker to enforce yourself. It's perfect for UA. Hungary is also strongly associated with wine so I added some culture boost for wine resource.

Leader: Matthias Corvinus
UA: Elisabeth Batory's Bloodbath
Heals from each enemy unit :c5war: killed . Can :c5war:sacrifice Civilian Unit to grain +15 XP
UU: Hungarian Horseman Replaces Horseman. :c5rangedstrength: 10 :c5moves: 4 cannot melee.
UB: Végvár Replaces Temple. +5 :c5strength: +20 HP +2 :c5culture: from wine resource


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Inuit

Under the aurora borealis
The task here is quite easy. Just need some research. So we have Inuksuk - traditional stone landmark traditionaly used for navigation and marking hunting places perfect for terrain food bonus in tundra. Than we got Qamutik - traditional sledge that fit to inuit UU. To make it more interesting I decided to allow them building camp improvement. It will be very usefull for tundra terrain rich in furs and deers. Reduced unhappiness in cities build on snow and a little empowered tundra resources will encourage Inuits to keep arctic area settlement. And last but not least I decided to let their scouts walk on ice.


Leader: Apanuugpak
UA: People of North
+1 :c5food: from deers, furs and whales. :c5angry: from cities builded on snow halved. Scouts can walk on ice
UB: Inuksuk Replaces Monument. +1 :c5food: from tundra title
UU: Qamutik Replaces Chariot Archer 10 :c5strength: +1 :c5moves: on snow and tundra. Can build camp improvement. May only melee.

3roq.png
Croatia

Defend my lovely country
Last one is my private dark horse. I'am pretty sure most of you would say this is a bad choice. But if Serbia has been proposed here, than why not Croatia? :) Croatians call their homeland "Lijepa nasa" which means "Our beautiful". And it truly is. It is one of the most popular tourist destinations in Europe and opens a oportunity to use a new tourism mechanism. Coastal title bonus will keep Croatia close to the sea. Similar to Poland, Croatia was named Antemurale Christianitatis and that means defence bonuce in a game. It will help to protect our croatian treasures. I decided to buff them against civilizations with different religion (historical wars with islamic Turkey, and orthodox Serbs) and give them a stronghold called "tvrđava". this type of buildings was helping to defend croatian territory against Ottomans. Croatian UA is a nickname of Dubrovnik


Leader: King Tomislav
UA: The Pearl of the Adriatic
+1 Tourism from worked coastal titles (+2 after Railroad), +3 Tourism from Natural Wonder within your borders.
UU: Omiški gusari Replaces Tireme Double :c5gold: from plundering Trade Route
UB: Tvrđava Replaces Castle. +20% :c5strength: within 2 titles of City when fighting with Units following diffrent religion.
 
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