Moderator Action: Threads merged.
Sorry, I didn't see this thread; otherwise I certainly would have posted here originally instead.Just FYI, you could have wondered that over here too https://forums.civfanatics.com/threads/what-after-the-new-frontier-pass-the-end-or-more.666688/ : P
With all the "fantasy" elements being released in Civ 6 game modes recently I'd be surprised if a spin-off game would not be a 4X fantasy game either set in the real world and have civs with mythological components, or a completely original world with fantasy races.Anton recently twitted this:
Maybe it's just me, but considering how careful Firaxis are with what they reveal, they wouldn't just casually hint at the next title like this, would they? The fact Anton feels comfortable making such a tweet leads me to believe they are not currently working on a "story-driven, experimental 4x in [Alpha Centauri's] vein".
To put it the other way around, just imagine Firaxis were working on a new Sci-Fi title. What are the chances Anton would make this tweet? I'd expect complete silence on the subject.
It was published by EA. EA owns the rights.I'm kind of confused how Firaxis would no longer own the SMAC IP though. Why would they sell that, and also who would have bought it?
Extraordinary Avarice could ask an arm and a leg for Firaxis to have the rights to publish SMAC2.It was published by EA. EA owns the rights.
Though as I said elsewhere, they did allow Tim Schaffer to remaster several LucasArts adventure games after they obtained the rights as part of their license from Disney so who knows.Extraordinary Avarice could ask an arm and a leg for Firaxis to have the rights to publish SMAC2.
Works just fine for me on Windows 7 Steam.All this talk about Beyond Earth made me want to go back and play it again. Then I remembered why I have not played in a few years, the game refuses to launch through Steam.
Oh well, give me BE2 or Civ 7 I guess.
I’m fairly hopeful we’ll get more stuff. I’m also fairly hopeful it’ll cover some of the stuff I’ve been hoping will get added. I doubt it’ll be a full expansion though. Maybe another season pass. Maybe a “mini” expansion or “mini” season pass. I may well be wrong, but I just can’t see FXS totally really walking away from Civ VI at this point, even if they are working on eg a new franchise.
One thing to think about when speculating about Civ VI’s future.
First, FXS have added a lot of “modular” content to the game that seems designed to let them add more stuff fairly easily. Game Modes are an obvious example. But also Districts, separating Civs and Leaders, expanded tech tree (particularly future tech), policy cards, governors etc etc etc. You can even see that in the recent addition of “Persona Packs”. If FXS is adding stuff that makes it easy for them to keep expanding the game, then surely that’s so they can, you know, add more stuff to the game?
Second, at various points, FXS do seem to have held back certain mechanics or elements (particularly Civs) for future expansions. Some of this may have in part because particularly things weren’t ready for “prime time”, eg World Congress. But I think part of this is so that they always have “fan favourite” stuff they can drop into future content to drive sales. Given this, I do find it funny that we seem to have all the mechanics needed for some very Civ 5-ish ideology mechanics, ie Governments, Tourism, Loyalty, World Congress, Governors (which are mechanically very similar to Social Policies / Tenets), but... yet we still don’t have Ideology in the game. I think even some of the unit gaps are a bit telling here too - eg where’s my Trebuchet?
Third, Civ VI is clearly designed to be the “Civiest-Civ that ever Cived”. I find it hard to believe FXS would now go “oh well, we’re done”, when there is still clearly stuff left they can do and people are still willing to buy. I think there’s a genuine question how much any new content would really shake up the game. Corporations Mode is probably a good example of where FXS is at - they knew people wanted Corporations, they totally delivered that and it works pretty well, but it’s also really just an “add on” to the existing game rather than really changing how the game plays.
I’m fairly hopeful we’ll get more stuff. I’m also fairly hopeful it’ll cover some of the stuff I’ve been hoping will get added. I doubt it’ll be a full expansion though. Maybe another season pass. Maybe a “mini” expansion or “mini” season pass. I may well be wrong, but I just can’t see FXS totally really walking away from Civ VI at this point, even if they are working on eg a new franchise.
Snip.
Surely adding an economic victory is an easy win
There is more to Economy than just Tourism (Culture). You (I'm speeking generally, and not to you Abaxial) can't submet an Economic Victory as part of Culture Victory. They're completely different things. The only things that they have in Common is the Tourism and "cultural" things that you can find in a Civ and not in the others, and you can't say that one's economy is one's culture, as we have enough evidence IRL to deny that as a fact.You have an economic victory - it's just called a cultural victory, which is pretty much the same thing. "Tourists" in this game are not just people wandering around with Hawaiian shirts and video cameras - it's a more nebulous representation of cultural/economic influence.
What would you propose as the win conditions for an Economic Victory?There is more to Economy than just Tourism (Culture). You (I'm speeking generally, and not to you Abaxial) can't submet an Economic Victory as part of Culture Victory. They're completely different things. The only things that they have in Common is the Tourism and "cultural" things that you can find in a Civ and not in the others, and you can't say that one's economy is one's culture, as we have enough evidence IRL to deny that as a fact.
Economy involves your Agriculture, Production, Trade...etc. Resource management in general. It was such a missed opportunity for an Economic Victory with the introduction of Industries&Monopolies, and especially because we have specialty Disticts in Civ VI. Specialization would have been the Key for Monopolies and hence an Economic Victory Type.
If the Economic Victory is part of the Culture Victory, why not also include the Religion Victory too? or in the Domination Victory, as it's really all about religious domination?
I'm not a Designer to answer that. But as an Economy Student, I think Monopolies are one good condition to that. They just have to be fleshed out more in the C&M Mode, tackling other Things in the Game. A good ecomomy is a properly functioning systeme, that is as effecient as possible.What would you propose as the win conditions for an Economic Victory?
I do think controlling most of the world's resources is a good start. But there probably has to be more that can't necessarily work with the Monopolies Corporations mode in it's current state to be able to achieve an Economic Victory.I'm not a Designer to answer that. But as an Economy Student, I think Monopolies are one good condition to that. They just have to be fleshed out more in the C&M Mode, tackling other Things in the Game. A good ecomomy is a properly functioning systeme, that is as effecient as possible.
Having a Civ with unhappy Citizens and many underworked Districts that could improve one's economy, but enough culture to win the Culture Victory, can't be seen as an Economic Victory.