Genocidicbunny
Bug squasher
FYI, Its not paradox, but Stardock which is a privately held company.
I still dont like DRMs that call home. Some you heard my diaster with the game that I couldnt use because the server was taken down months before I bought it. It was still on the store shelf! and the store employees would not take it back, basically implied I was lying.
Because there is this thing called shareholders who would be up in arms if say Ubi or EA suddenly announced that they will have no DRM at all.
But we all know how much those are malware. I dont really trust myself not to grab a nasty piece of that by mistake.
And BAM. Here we are, at the point me and my brother were discussing about the corporate culture yesterday : the dynamics of shareholding. We concluded that the short term vision (a nice, impressive performance graphic for the next semester) is predominant on mid to long term vision. The most recent example being Civ 5.
The other big reason is that typically a cracked game won't have access to multiplayer, and multiplayer is the big draw for many of the big name games these days.
While yes that is something VALVe should address, it is logical to assume that the account you have logged in is the account that you want to install the game too. He also has chosen to do nothing about the problem sadly :/Just now I saw another way in which Steam sucked, in a thread where someone was complaining that he installed a newly bought Civ5 on a computer where his son had a steam account, and it silently got associated with that account. The end result is that when his son uses any other of his steam-bought games in another computer, this person is unable to use Civ5. Nice way to rip off consumers: you can "buy" 1000 games, but are only effectively allowed to play one at any one time, and no one else can play one of the others at the same time!
Really? You're sure of that?Fëanor;9806072 said:If steam goes out of business and no one takes over and continue their services the developers would release a patch that removes the DRM.
Not at all. I control my physical media, and look after it. I have no control over an online authentication system.Another disadvantage of physical media is if you lose your disk, too bad, you can't play until you find it or get a crack. And if your disk breaks, well then, you're FUBAR'd.
Wait, that sounds suspiciously like what you said for Steam! Hmm...
Another disadvantage of physical media is if you lose your disk, too bad, you can't play until you find it or get a crack. And if your disk breaks, well then, you're FUBAR'd.
Wait, that sounds suspiciously like what you said for Steam! Hmm...
Yes, it seems weird but that's almost reason #1 for having strong and rather visible DRM.Because there is this thing called shareholders who would be up in arms if say Ubi or EA suddenly announced that they will have no DRM at all.
No, read that again. Im referring to installing the games, for which you do need an internet connection to actually download everything. Once thats done, you run the game once to authenticate it, and then you can go into offline mode and play it (as long as it does not have a specific online-only requirement)
Man, American companies have been doing that for as long as I can remember... It's god damn ridiculous. At least nowadays it's relatively easy to buy things in the US online and have it shipped over here, though even that is annoying due to tax.wolfigor said:One thing that irritates me, is the regional prices and their policy of 1$ == 1€: extremely disadvantageous for EU Steam subscribers.
Man, American companies have been doing that for as long as I can remember... It's god damn ridiculous. At least nowadays it's relatively easy to buy things in the US online and have it shipped over here, though even that is annoying due to tax.
What the bloody hell are you talking about? None of this involves controlling your hardware, I have no idea where you got that notion from, because it wasn't from reality. On the consoles yes, those are controlled hardware in a way, but this for the PC.The issues come down to honesty and control, I think. As a gamer, I want control over my hardware, and I want to OWN the games I purchase -- not have a license to play.
By contrast, the companies want control over the gaming hardware -- partly to prevent piracy, which they believe costs them money, partly to kill the used game market, which again they believe eats into their profits, and partly to maintain a consistent gaming experience (imagine Diablo 2 without all the dupes. Better, right?).
It doesn't stop anything. The pirates/crackers swiftly crack and prepare the pirated version for the non-tech savvy masses allowing them to get the pirated version. DRM all too often does little but to inconvenience honest customers. Of course the publishers (who are more often than not the ones insisting upon strong DRM schemes) don't realize this and now I think that might be who's perspective you're referring too.Yes, it seems weird but that's almost reason #1 for having strong and rather visible DRM.
For people in the industry, the best you hope from DRM is to keep honest users honest.
DRM makes it difficoult/inconvenient for average users to get a free (pirate) copy of the game.
No DRM will even block for long all those more "tech-savvy" users.
From this point of view Steam is excellent: it package a DRM system into a service for quick delivery and "cloud" backup of games.
And the information they collect is entirely about the games, and the completely optional voluntary hardware survey which is used to help Valve know what kind of hardware their users have so they can develop their games with that in mind. Lots on non-steam games already send back ingame information to the developers. A good example is Bungie.net.Steam also collects users data (their EULA is clear about it, reserving the right to collect any data they wish), and that "helps" with advertisements and promotions.
Because if they priced them lower than the retail stores the stores would (and probably rightfully so) consider it unfair competition and no one wants to deal with angry retailers. There are, however, many sales that get ridiculously cheap and most games aren't really worth full price anyway.With online delivery games on stream should be extremely cheaper than their counterpart, but they aren't.
All the saves fatten the company's margins (one can say that the delivery costs have moved directly on the buyer).
Older games are often discounted... but that happens with physical copies too.
You pay for the exact same license you would be paying for if you bought it retail. The only difference is if the digital service goes down you can't redownload it again. Although by the time that happens there will be many other options for getting the game quite cheaply.The main issue that some people has with Steam (like with any other online service like it) is that you don't own the games you buy.
You actually pay to play the games via stream (similar to a subscription rental).
And all of these are exactly the same as every other digital distribution service. Except in a way GoG because they don't have DRM there so you can burn as many copies to disc as you want.If for any reason Steam stops the service (going belly up financially, broken servers, or whatever else) you are not entitled to any refund.
Steam has no legal responsibility to their users (read the EULA).
Example of this is that Steam is allowed to cancel any account for any reason they want without notice or refund (this happens sometime).
Effectively if Steam goes bankrupt you'll be cut of from the games you "purchased".
The story of official patches to remove DRM in such situation are simply wishful thinking: steam has no legal obligation to do it, and no financial advantage to do it too.
This is almost always because of the publishers and distributors. And yeah everyone has known its stupid for years.One thing that irritates me, is the regional prices and their policy of 1$ == 1€: extremely disadvantageous for EU Steam subscribers.
You can get around that on Steam by getting a trusted North American friend to gift you the game in exchange for the money or something. Good Old Games recently provided an excellent loophole (after already giving Australian and other users who had to pay more for The Witcher 2 in-store credit t make up the difference) by removing the IP check so all you have to do is set your country to Canada or the USA and you can get the US prices.Some online services however check your IP connection and require address in USA and USA credit card, so it's difficoult for the average user to go around it.
It doesn't stop anything. The pirates/crackers swiftly crack and prepare the pirated version for the non-tech savvy masses allowing them to get the pirated version. DRM all too often does little but to inconvenience honest customers. Of course the publishers (who are more often than not the ones insisting upon strong DRM schemes) don't realize this and now I think that might be who's perspective you're referring too.