What civs do you want in Civ 5 - Updated list

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i think carthage's ability should be a 10 or 20% discount to unit maintenance, rather than purchases, because it's already possible to pay less than half price for that.
and i'd probably keep the cothon and have only one unit instead of 2. and preferably that wouldn't replace knights, since the building is already medieval and they didn't exactly exist anymore in that part of history.
 
Post 360 UPDATED

* Carthage UU changed from Numidian Cavalry (Horseman replacement) to Numidian Mercenary (Spearman replacement), UU2 and UA revamped.
* Sioux added UU, UU2 and UA.
* Celts UU changed from Swordsman replacement to Longswordman replacement.
* Austria-Hungary UA changed National Wonder production bonus from 10% to 20%.
* Maya added all details.
* Dacia added with revamped UU and UA.


Maybe the Carthaginian War Elephants can cross over mountain tiles when a Great General is present?

Good idea :)
Could you update the OP with the new suggestions?


i think carthage's ability should be a 10 or 20% discount to unit maintenance, rather than purchases, because it's already possible to pay less than half price for that.
and i'd probably keep the cothon and have only one unit instead of 2. and preferably that wouldn't replace knights, since the building is already medieval and they didn't exactly exist anymore in that part of history.

Okay, good point. I changed the UA to give maintenance benefit instead of unit purchase. I also remodeled the Carthaginian War Elephant unit and now it becomes available sooner. But I would rather give Carthage two unique units, both fit nicely and the Cothon isn't that hot and it has been in the couple previous Civ games already (just like Hannibal as a leader). I tried to give Carthage some fresh elements, with Dido as a leader and the unique units. Though Numidian Mercenary reminds a lot of the CivIII unit :D
 
"not too hot" really depends on what you do with it, since you could potentially make almost anything extremely powerful, but the part about extra gold from disbanding you added sounds like a good trade off. the only suggestion i would make at this point is to change the name of the numidian mercenary to sacred band.
 
Sacred Band... Nice. Changed.

What do you think about the other Civ suggestions?
 
Celts
Leader: Boudica
Unique Unit: Gallic Swordsman. Replaces Longswordsman. Can move through difficult terrain as though it were clear (all tiles cost 1mp per hex). Cost 150. Strength 18. Movement 3.
Unique Improvement: Dun. Replaces Fort improvement. Unit in it gains double experience points from combat and heals more quickly.
Unique Ability: Pagan Militants. They had a fearsome military might when in rough terrain. 30%+ to military units in rough terrain. They also had a culture that was centered around the forest and spirits. +2 culture per forest tile within your territory. *

Love celts, they definitely need to be in the game but the UA you suggest seems to be a little overpowered (seriously 30%) and culture for forest tiles :crazyeye:

i would not agree. most popular culture that has spread from america were things that were popular here first.

But again its not America's genuine culture, those "things" come directly from immigrants and natives not from the original colonists, when the spanish invaded the aztec empire we lost our religion, but we kept most of our traditions, holidays, our food, our music, our MAIN attributes see? we never invented anything "to fit" in the empty spaces, we don't pretend to be a jack of all trades country which to me seems like a poor excuse of "cultural".

And yes i have been in the U.S.A and i can't really describe its people, i saw latins, africans, asians, etc.. but never saw any "land of the free and brave" (because we all know the rest of the world is made of slaves, haters, cowards and people wishing they live in your country). Sorry man but all of that gibberish sounds like crap propaganda they teach you in school and stuff you see on the TV news not actual cultural brightness. People who actually believe their freedom and bravery is at stake make good tools for war, be careful out there. :rolleyes:
 
Love celts, they definitely need to be in the game but the UA you suggest seems to be a little overpowered (seriously 30%) and culture for forest tiles :crazyeye:

Yes, it is a quite overwhelming bonus. Perhaps this would be better;
+15% to Military Units in Rough Terrain and every Forested Hill tile gives 2+ Culture.
 
megalomano, you're obviously arguing just to argue. i've been trying to avoid comparisons because i don't want this to be a, "my country is better than yours" thing, but you seem to really want that. so, here goes:
-there are tons of native influences on american culture, especially in food. mexico hasn't done anything with aztec culture that america hasn't done with the culture of our natives. and we have a lot more different diverse groups, so more diverse influences.
-nobody said anything about the rest of the world being slaves and wanting to come here, except for you. but, for some reason, mexicans really do seem to want to come here. illegal immigration from mexico is a huge problem, so much so that states are making controversial laws about it. mexico's economy even depends on people sending money back from here.
-immigrants have kids and their kids aren't immigrants anymore. once you get about 3 or 4 generations down the line, there's even less influence from the old country. most people are these descendants of immigrants, so it would only make sense that most things are done by people who aren't immigrants. obviously, this also happens in mexico, but you don't seem to understand that. and,
-for some reason, you seem to be completely against change. i'm sure mexican culture has undergone tons of changes since the days of the aztecs and the spanish explorers. these changes are just as much part of mexican culture, maybe more. it's the same here, except we're better known for it.

anyway, this is getting beyond annoying. you can have your own opinion of the usa, that's fine. it just doesn't have to be so negative and closed-minded. and yes, an american just called you closed-minded.
 
Sacred Band... Nice. Changed.

What do you think about the other Civ suggestions?

the unit for israel might have a bit too much strength. i'm not sure exactly how to balance it, but +8 combat strength isn't really offset by 20 extra hammers and 1 less paradrop range. other than that, israel looks nice.
i'm not sure about the ethiopian ability, it might be a little too powerful. but i can't really think of anything to replace it. and i'd prefer that they didn't have both a unit and building return from civ 4.
i would change the name of the brave unit to something else because that's extremely offensive to native americans
the other ones seem good
 
I'll figure how to balance the Sayeret unit. Perhaps just taking couple points away from the combat strength.

Brave
This is a word that has been used to refer to
Indian men. Used in millions of books, and
as a name for many sports teams, people are
often surprized to find that it offends Indian
people. But it does! It plays on the 'noble
courageous savage' ideal that was pinned on
Indian men long ago by early europeans. It
also dehumanizes and equates the Indian
male to something less than human. We are
men, NOT 'braves'....

I had no idea it was a offensive word. I will change it asap as I have come up with a new name.
Any ideas? :)
 
yeah, most americans don't even know it's offensive, or even really care, for that matter. the only reason why i know about it is from taking an anthropology class.
as for what i would call it, well, i don't know. i can't really think of anything that wouldn't sound generic. now that i think about it, i'm not sure if i would give them a musket unit anyway, since america already has one of those and they're really close geographically. i'm actually not sure what i would give them. maybe a canoe or a something generic with "lakota" in the name. like lakota infantry and it can replace rifles or something. i guess if we can't get a good second unit, we can always go with a unique improvement and call it a fire pit or a tipi.
 
Yay, senseless arguements about culture and nationalism.

IMO
The US does not have it's own culture. Instead it has blended many different immigrant cultures. This seems to be working pretty well as alot of American culture is fairly popular all over the world. But no, I wouldn't say there is anything cultural truly connecting all Americans, except for slogans like ''Land of the Brave and Free'' or ''The American Dream''. Those are just slogans however.
 
as i already said, we've blended traditions with immigrant cultures, but we've blended these with native cultures. and as time went on, we developed our own ideals and culture. really, saying that america doesn't have its own culture is like saying that no place really has its own culture, because everyone came from someplace else at one point. but really, this is getting old.
 
as i already said, we've blended traditions with immigrant cultures, but we've blended these with native cultures. and as time went on, we developed our own ideals and culture. really, saying that america doesn't have its own culture is like saying that no place really has its own culture, because everyone came from someplace else at one point. but really, this is getting old.

I agree. Let me put it this way then.

Most countries defined their culture a long time ago (millenia) and had alot of time to develop it (language, traditions, collective behaviour).

The US is a very young nation and didn't have millenia but centuries to develop their culture. During this period they blended their culture alot with those of immigrant groups (much more so than in other nations).

No point fighting over definitions ofcourse. You call it a culture of it's own. I call it a blend of cultures. Doesn't really matter.
 
yeah, most americans don't even know it's offensive, or even really care, for that matter. the only reason why i know about it is from taking an anthropology class.
as for what i would call it, well, i don't know. i can't really think of anything that wouldn't sound generic. now that i think about it, i'm not sure if i would give them a musket unit anyway, since america already has one of those and they're really close geographically. i'm actually not sure what i would give them. maybe a canoe or a something generic with "lakota" in the name. like lakota infantry and it can replace rifles or something. i guess if we can't get a good second unit, we can always go with a unique improvement and call it a fire pit or a tipi.

Okay, I updated the Post 360.

- Israel Unique Unit: Strength nerfed.
- Celtic Unique Ability changed to: +15% to Military Units in Rough Terrain and every Forested Hill tile gives 2+ Culture.
- Sioux Unique Unit2 changed to: Deerfoot. Replaces Archer. Strength: 5. Ranged Strength: 7. Range: 2. Movement: 2 (+1 in Plain tiles). Note: This unique Sioux Archery unit gets +1 in Combat and Ranged Combat strength. Additionally +1 movement in the Plain tiles only.
 
Would the Carthaginian UA be better if it were; Mercenary Armies. -20% Discount to Unit Maintenance and Units can be Upgraded at Half the Cost.

Instead of; Mercenary Armies. -20% Discount to Unit Maintenance and triple Gold received from Disbanding Units. (Get rid of any obsolete/useless units to gain gold for new units).

What does everyone think about this?
 
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