What Civs' Unique Abilites would you like to see changed?

Anyone else think that China should get a bonus besides purely military-based ones? I was thinking, we see "made in china" everywhere. So maybe they could get a late game export bonus. Maybe double the cargo ships.

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The thing is China already has a pretty great non-militaristic trait/play-style option that I think kind of gets at where you're aiming. Their UB is extremely powerful at all stages of the game and usually translates into an abundance of extra gold (great for small, culture/science-focused empires as they can usually lack gold very easily, yet also massively advantageous with a large empire.) I don't see why this can't be conceptualized as export revenue.
 
The Netherlands should be changed, their UA is really boring. I'd like to see something related to the new culture mechanic and Dutch tolerance. The Dutch had free religion before any nation in Europe and it helped them get a huge boost in science and culture. Also in present day Netherlands there is a tolerant view on Marijuana. And before the 9/11 terrorist attacks the Netherlands were really tolerant towards Muslims.

Spoiler :
The Netherlands
Tolerance: Immune to city culture flipping. Gains Science and Culture boosts from foreign culture.


This would make them more than just another naval European power alongside England, Spain and Portugal.
 
The ones I think would deserve some kind of upgrade:

Huns: Scourge of God. Raze Cities at double speed. Borrow City names from other in-game Civs. Start with Animal Husbandry technology. +1 Production per Pasture.

- Perhaps also a better Gold bonus when conquering a city and then remove the "borrow city names" (text only not the ability) from the UA to not to make it look too long.

India: Population Growth. Unhappiness from number of Cities doubled, Unhappiness from number of Citizens halved.

- Should be changed to something completely different. Perhaps give them Food/Growth and Worker unit maintenance bonuses since there aren't any civs with bonuses like that.

Mongolia: Mongol Terror. Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 Movement.

- Although the UA represents Mongols nicely it should be a bit more complex. Perhaps also the bullied City-States give more gold and those who are frightened by Mongolian army also gift Great People occasionally (as it happened historically - Genghis got/stole Engineers to build him Catapults etc.)

Japan: Bushido. Units fight as though they were at full strength even when damaged.

- As it is plus air units start with the new Kamikaze promotion.

Egypt: Monument Builders. +20% Production towards Wonder construction.

- Should be slightly stronger, imho. Perhaps also Faith increased by 33% in all cities which have built a World Wonder or something like " Worker Units which have another Worker Unit in an adjacent tile gain Tile improvement construction speed increase by 25." To remind how the Pharaohs used the (slave) labor force.

Byzantium: Patriarchate of Constantinople. Choose one more Belief than normal when you found a Religion.

- As Espionage was highly used in Byzantine Empire during Theodora's reign, they could have some kind of bonus to it. Perhaps as with the current bonus they could also gain Spy units to start with Agent (second) level.

+ Polynesia: The Moai statue UI should give slightly better bonuses.
 
I think with culture buildings only providing 1 base culture in BNW, the Moai statues don't need any boost. If anything, they might get a nerf.
 
Your proposed Attila change is already part of the Songhai UA.


Ouch, yeah. Forgot the Songhai ability. Perhaps the Huns could get +1 global Happiness from every pillaged City (just like founding a Natural Wonder does) instead.
 
Ouch, yeah. Forgot the Songhai ability. Perhaps the Huns could get +1 global Happiness from every pillaged City (just like founding a Natural Wonder does) instead.

That'd be pretty interesting. Whether you annex, puppet, or raze the city, you get that happiness bonus. Like Ashurbanipal, best to limit this to once per city.
 
So are most under the agreement that India's UA should be changed for something that actually gives a population growth bonus?
 
I'd like to see more unique tile improvements. Playing as the Inca and trying to find the God Tile (a hill surrounded by 5 mountains) is fun. Finding the ideal location to build Maois as Polynesia is fun too, although I never seem to do very well in a culture game.
 
I'd like to see more unique tile improvements. Playing as the Inca and trying to find the God Tile (a hill surrounded by 5 mountains) is fun. Finding the ideal location to build Maois as Polynesia is fun too, although I never seem to do very well in a culture game.

*Hill surrounded by 5 mountains and has a river running by it.
 
**Desert hill surrounded by 5 mountains and has a river running by it worked by a city with Petra.

Note that floodplains do not occur on hills, therefore Petra would boost it.
 
The Netherlands should be changed, their UA is really boring. I'd like to see something related to the new culture mechanic and Dutch tolerance. The Dutch had free religion before any nation in Europe and it helped them get a huge boost in science and culture. Also in present day Netherlands there is a tolerant view on Marijuana. And before the 9/11 terrorist attacks the Netherlands were really tolerant towards Muslims.

Spoiler :
The Netherlands
Tolerance: Immune to city culture flipping. Gains Science and Culture boosts from foreign culture.


This would make them more than just another naval European power alongside England, Spain and Portugal.

Their UA may be boring, but it's really useful and helps gear them towards being a small empire. Think about it, their UI helps cultivate more food, their UU helps them create a large fleet without building it, and their UA insures that even if they don't have lots of luxuries, they'll still have lots of happiness and trade potential. I love the Netherlands, and think they're a great example of how a civs unique stuff can all work together well.
 
I was going to post this in the poster clues thread, but, it makes more sense here.

I always wondered why the ship of the line was exclusive to England, is not like other powers didnt have Ships of the line of their own.

I would like to see the Ship of the line avaliable to any civ, unlockable with commerce, like the foreign legion, that way all coastal civs can get more of an edge.

As for England, factories will play a big role now, racing to 3 to unlock ideologies.

I think it would be cool for England to loose the Ship of the Line and instead gain a seaport UB that counts as a factory and spreads ideologies faster through sea trade routes. Couple that with the +1 spy, and you get an England that can lead the ideology race as soon as you hit industrial, England would get to choose ideology (if it has 3 seaports) and start excerting extra pressure through trade, the +1 spy would be really helpfull in this stage, and the extra naval speed would be even more useful with trade routes. I think it has good synergy.

It would keep England a naval power, and also make them able to form strong diplomatic blocks.
 
Okay, @Steveg700 - you make valid points but we aren't just talking about Diety here - we're talking about Ethiopia throughout the game's many difficulty settings too, mind. In addition, nerfing the best to make them worse is never as good as buffing the worst to make them better. Ethiopia is a little powerhouse - we all know this - let's leave it at that.

I've seen another mention of how Polynesia is going to be excessively weak if it gets a buff concerning seas and oceans, and isn't near a sea or ocean. As someone correctly pointed out to me a few weeks back, keep in mind this can apply to a fair few civilizations and it's not very common for the computer to dump you in a very, very unfavourable position. It certainly makes Polynesia comfortably unique.

I don't see why people complain too much about China - I wouldn't underestimate Paper Maker. You just have to beeline to Writing early on and it gives you a mighty boost.

I think the Aztecs need to look into how their culture works in the light of the new Culture + Tourism city too, but the game devs probably have that covered.
 
I think it would be cool for England to loose the Ship of the Line and instead gain a seaport UB that counts as a factory and spreads ideologies faster through sea trade routes. Couple that with the +1 spy, and you get an England that can lead the ideology race as soon as you hit industrial, England would get to choose ideology (if it has 3 seaports) and start excerting extra pressure through trade, the +1 spy would be really helpfull in this stage, and the extra naval speed would be even more useful with trade routes. I think it has good synergy.

It would keep England a naval power, and also make them able to form strong diplomatic blocks.

That sounds great from a gameplay perspective, but what would it be called? There needs to be a representative quality to a unique (something the Huns fail at). That's the novelty of Civ. But yeah, really cool idea as you'd also be likely to build it since you're already invested in the coast by the UA.
 
Maybe it's just how I play, but I always felt Russia did in fact push me to expand. It wasn't the double resource that made go wide, it was the extra production. Whenever I saw some strategic resource as russia, I'd rush a settler to the spot. The extra production really is what makes them work for me, because it gives me just that little bit more for starting a new city that I need. Also, money is quite good for diplomatic victories.

Well, that's reasonable. But in that regard, even the Huns are better than Russians. They too get production bonuses - and for pastures, that are much more common than strat. resources (And Strategic Resources become nearly useless for trading after some time in the game). I don't think the Russians are that bad, but they could use a bit more flavor.

As for Nobunaga, I can't see why people think he is overpowered. I know it's an unfair comparison, but compare him to Ethiopia and Bushido becomes very frustrating - as far as warring abilities go. Oda could use that culture boost when dying (come on folks, becoming overpowered because of this? Even Montezuma's ability isn't that strong, ans it's much better than this addition). A Japanese garden UB seems quite appealing to me, as well, but i don't think that's a very realistic expectation
Edit: Forgot to mention China's GG bonus also makes their units stronger than Oda's.

Denmark is the Civ that need's something to be truly playable, methinks. That Bluetooth guy looks like he would love a Mead Hall UB instead of that Norweggian Ski Infantry thing.
Something like: 'replaces the amphitheater'. Cost no maintenance, has no artist slot, and produces the same amount of culture. Adds two happiness while in war with any civilization.
But yeah, I know. Not going to happen. We will probably still have to cope with that subpar civ with a stupid suicidal AI.

And, about China...
China's stronk. China rich. China shoots two times per turn.

Oh yeah, and India
Needs. Faith. Somewhere.
 
The ones I think would deserve some kind of upgrade:

Mongolia: Mongol Terror. Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 Movement.

- Although the UA represents Mongols nicely it should be a bit more complex. Perhaps also the bullied City-States give more gold and those who are frightened by Mongolian army also gift Great People occasionally (as it happened historically - Genghis got/stole Engineers to build him Catapults etc.)

Give Mongolia the same benefits for conquering city states (and wiping out civilizations) that they get in their scenario! :D

I would totally love that.
 
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