What Civs' Unique Abilites would you like to see changed?

I was going to post this in the poster clues thread, but, it makes more sense here.

I always wondered why the ship of the line was exclusive to England, is not like other powers didnt have Ships of the line of their own.

I would like to see the Ship of the line avaliable to any civ, unlockable with commerce, like the foreign legion, that way all coastal civs can get more of an edge.

As for England, factories will play a big role now, racing to 3 to unlock ideologies.

I think it would be cool for England to loose the Ship of the Line and instead gain a seaport UB that counts as a factory and spreads ideologies faster through sea trade routes. Couple that with the +1 spy, and you get an England that can lead the ideology race as soon as you hit industrial, England would get to choose ideology (if it has 3 seaports) and start excerting extra pressure through trade, the +1 spy would be really helpfull in this stage, and the extra naval speed would be even more useful with trade routes. I think it has good synergy.

It would keep England a naval power, and also make them able to form strong diplomatic blocks.

I think this is an interesting idea, but what would you name the seaport UB? Good synergy though.

In the past I have seen some ideas on these forums suggesting an English factory UB, the Cotton Mill. Considering England lead the world into the Industrial Revolution, the Cotton Mill could be a factory replacement that becomes available at an earlier tech (Economics?) that doesn't require coal. It would allow England the opportunity to choose ideologies far sooner than other civs. Assuming the UA doesn't change, you still have a naval power. What do you think?
 
I think this is an interesting idea, but what would you name the seaport UB? Good synergy though.

In the past I have seen some ideas on these forums suggesting an English factory UB, the Cotton Mill. Considering England lead the world into the Industrial Revolution, the Cotton Mill could be a factory replacement that becomes available at an earlier tech (Economics?) and not require coal. It would allow England the opportunity to choose ideologies far sooner than other civs. Assuming the UA doesn't change, you still have a naval power. What do you think?

I also considered that, its another good option to just give England a windmill/factory UB, however I think it looses a bit of naval flavour.

As for the name of the Seaport UB, didnt thought about it, maybe Admiralty, or Royal Navy Dockyard?
 
Why do any civs have to change, aside from the few like Germany and France who are being completely undermined? Aside from a few slight changes like making burial tombs produce faith, did G+K bring any major new changes to existing civs? England got an extra spy, but that wasn't big. Seriously though, do we really need to change existing civs that much?
 
People have been talking about how the netherlands should get a new UA for the trade mechanics, but I just realised that their current UA will be perfect for BNW. Depending on how the whole diversity in resources bonus for trade routes works, their current ability will allow them to get high amounts of money for resource diversity while still getting happiness.
 
I like the idea of changing Bushido into a trait correlated to the unit's death. However, I am not so convinced about tieing it to a cultur gain. I would like to keep it a little bit more battle related - after all, this is what Bushido meant: denying the relevance of the own death when attacking the enemy.

So, what about something like this:
Bushido: Whenever an unit dies, it inflicts +50% of damage to it's opponent.

(The actual percentage may differ due to playtesting. Maybe 50% is too much.)
 
Why do any civs have to change, aside from the few like Germany and France who are being completely undermined? Aside from a few slight changes like making burial tombs produce faith, did G+K bring any major new changes to existing civs? England got an extra spy, but that wasn't big. Seriously though, do we really need to change existing civs that much?

The Ottomans also got a revamped UA (used to be a naval Germany, now every melee naval units have the Prize Ships promotion), and Songhai got an update to theirs (used to defend while embarked, now land units gain the War Canoe and Amphibious promotions), to accommodate the changes to the naval mechanics.

If anything, The Ottomans got a huge buff. :) Before I would find them a bit weak, now every single ship of theirs is a privateer - I'll have to play a naval domination game with them one day! :goodjob:
 
I agree. I understand the rationale of making Bushido more death-centered, but in gameplay terms, I don't think it's a good idea. Bushido is fine as it is. The only change I would make to Japan would be to replace the Zero with some kind of unique building. (Well, that and drop Oda Nobunaga in favor of someone who, you know, actually ruled Japan. Not that they're going to go to all the expense and extra work to replace the leader of an already-finished civ.)
 
That would be awful. As a human player, your units should almost never die.

I agree. I mostly refered at the proposal that grants :c5culture:, when units are dying. I would prefer the increased damage as in my proposal in this case.
Maybe the death-thingy could be combined with the current trait. After all, many players think that the health-unrelated damage inflicted by japanese units is a little bit on the weak side.

Furthermore, it would be absolutely massively overpowered in the AI's hand as they are only capable of the carpet of doom.

Herein, on the other hand, I can not see a negative thing. The AI usually is outgunned by the human player. An enhancement like this would make at least the Japanese AI an opponent to be taken seriously.


I think that Japan is fine, apart from the Zero. But I think thats more because a middle tier air unit it gets used/built very rarely. Instead of the bonus against air units, give it a couple of free promotions so you can get to the really good air unit promotions earlier, and leave it at that. Will be like the B-25's of fighters.

While I would like this, too, I think the main problem with the Zero is the abysmal air-unit-AI. If (oh yes, all those "if"s) Firaxis would fix that problem, the Zero would be a worthwhile unit to be build.
 
I posted this on another thread, but given the conversation going on here, it seems I posted it in the wrong place.

It was my idea to receive culture at death- the idea is fully explained in that post.
 
I like the idea of changing Bushido into a trait correlated to the unit's death. However, I am not so convinced about tieing it to a cultur gain. I would like to keep it a little bit more battle related - after all, this is what Bushido meant: denying the relevance of the own death when attacking the enemy.

So, what about something like this:
Bushido: Whenever an unit dies, it inflicts +50% of damage to it's opponent.

(The actual percentage may differ due to playtesting. Maybe 50% is too much.)

Correct me if I'm wrong, but isn't there going to be a Kamikaze promotion linked to the Autocracy ideology in BNW? If so, this could indicate a change for Japan. The Zero may receive the promotion for free or the UA could be changed to give the promotion to all, or most, Japanese units. Honestly, I don't see the UA changing, but the Zero certainly could use the change.
 
Makes Japan absolutely kick ass at defending itself. A unit next to your capital (producing, say 30 culture per turn) would heal 50HP per turn. Ring your key cities with these units, fortify and don't move, and you are all but invulnerable.

Japan is already amazing at defending itself. The problem it has is that it's not really designed to do anything but a Domination Victory. (I suppose Japan could turtle up well for a Culture Victory. Maybe I'll try that in BNW. Culture victories are exceedingly boring right now.)

Correct me if I'm wrong, but isn't there going to be a Kamikaze promotion linked to the Autocracy ideology in BNW? If so, this could indicate a change for Japan. The Zero may receive the promotion for free or the UA could be changed to give the promotion to all, or most, Japanese units. Honestly, I don't see the UA changing, but the Zeo certainly could use the change.

Kamikaze is only a promotion for air units. But I agree that its inclusion as a part of the Autocracy policy indicates that the long-maligned Zero may get it as a free promotion.
 
Kamikaze is only a promotion for air units. But I agree that its inclusion as a part of the Autocracy policy indicates that the long-maligned Zero may get it as a free promotion.

Do you suppose there is a chance that Japan's UA will be changed to include a Kamikaze promotion for all air units as apposed to just changing the Zero?

I wouldn't mind the above UA being tacked onto the current UA. It adds good flavor to the civ and the Zero could be replaced with a UB (a Zen Garden UB would be cool).
 
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