What Civs' Unique Abilites would you like to see changed?

... Not really? :confused: Montezuma gains culture for killing other units, Oda would receive culture when a unit of his dies - they're kinda the exact opposite of each other...

Personally, I dunno why Japan would need a buff - I haven't played as them yet (I don't usually like pure warmongering civilizations), but fighting against them as proved to be a challenge (when compared to fighting other civilizations, at least).

While the bonus culture would add flavor, I don't know if Japan needs it. But maybe a more warmongering player can give a more educated opinion. :p

You're right. It was kills, not deaths. Still, Japan is overpowered as it is.
 
A couple of thoughts about UAs:

Balance is about more than just the UA, it's about the combination of all of a civ's unique stuff. Having better great generals doesn't make China a military-oriented civ; the Paper Maker is arguably stronger than Art of War. Besides, a military UA doesn't necessarily make a civ a warmonger. Every civ is going to fight barbs; on higher difficulty levels, odds are good you'll go to war even if you're playing for a peaceful win. An ability like Furor Teutonicus, Bushido, or Art of War will help you even if you never attack an enemy city (the German UA, boring though it is, will help you maintain a large military as a deterrent, and might keep you out of a war entirely).

I'd say the Mongols, the Huns, and Denmark are probably the truest warmongers, and that seems appropriate to me.

So, the changes. I fall into the camp that says a UA should encourage the player to play in a particular way, ideally one that suits the flavor of the civ, and ideally one that's more engaging than just spamming out one of type of unit. By those criteria, I think the worst offenders (of the vanilla civs) are Arabia, Egypt, Germany, and Russia. I guess I'm in good company on the first three—seems like everybody agrees Arabia and Egypt would really suit some of the new mechanics, and most of us think Germany deserves something better (not the autobahn, guys—the autobahn is just a highway).

Russia's UA is even more boring than Germany's, though. It doesn't change the way Russia plays at all, and it doesn't even make sense. Russia has access to all those real-life Siberian riches because they claimed half of Asia for their territory, whereas the in-game UA lets you camp out on one source of Horses and call it a day, expansion-wise. Not sure what I'd change it to—something to do with forest and tundra? Some kind of "never fight a land war in Asia" thing? Enemy units start taking X damage per turn if they're Y hexes deep into Russian territory?

India's been discussed quite a bit—for my money, it's not so terrible gameplay-wise, but it's kind of racist and completely ahistorical. India's a huge country with a zillion cities, and it's still actually one of the least urbanized major nations in the world. Somebody had the idea of giving them some kind of faith-based bonus for settling along rivers, which I really like. I think pantheon-related bonuses would be very frustrating for the player; the religion system in Civ V (in contrast to Civ IV) really doesn't encourage multiple religions per city and the weakest ones are always getting pushed out. Food during golden ages is cool, but potential starvation afterwards would also be frustrating.

Rome's a hot topic too—I actually like it. It's very fitting, historically, and although it's true that it discourages the player from building units or wonders in Rome, that's kind of fitting too. How many of Civ's "wonders of the world" can you see in Rome? They were practical people, more concerned with infrastructure than with magnificent monuments (that said, it's about time the Pantheon gets its due in a Civ game).

I like the new French UA, but I actually think Ancien Régime was pretty cool. Anybody else think it might show up again, perhaps in a slightly modified form, with one of the new civs?

America's fine, I think; I like the way they managed to express Manifest Destiny in gameplay terms. If it were changed, though, something immigration-themed could be cool—perhaps American cities could steal population for unhappy civs following an opposing ideology? Anything strictly ideology-related probably comes too late to make a big impact, though.

Nobody's mentioned it yet, or at least not that I've noticed, but Greece might be due for an overhaul. Hellenic League is pretty good on paper, but in practice, with CS relations working the way they do, I don't find it very useful—it's very, very easy to maintain CS alliances. Maybe there are more changes forthcoming in that department? If not, Greece needs a little love. Some civ (doesn't have to be Greece) could get the flip-side of Siam's UA—a mercantile and militaristic CS bonus. Tradable copies of resources, extra XP for military units? Naval units from a militaristic CS?

The Iroquois were pretty good pre-G&K—great UU, weak but flavorful UA—but now that Pikemen have kind of taken the shine off the Mohawk Warrior, I think Great Warpath needs a buff. No idea what it should be, though. Woodsman promotions, maybe.

I have the sneaking suspicion, since BNW doesn't include G&K or any of the DLC (as far as I know), that only vanilla civs are getting reworked (hell, maybe it's only France). I'd love to be wrong, though. It's hard to imagine that they wouldn't rethink Polynesia, actually, with the new World Congress and all. I'd love to see the Mongols reworked—in the rare event that I feel the need to attack a CS, I don't need a huge combat bonus to pull it off—but I don't expect they'll go there. Likewise with G&K; I don't like the Huns and I agree that Ethiopia is overpowered, but I wouldn't expect changes to either of those. Carthage might need a second look depending on how Harbors interact with the new trade routes.
 
I actually really like Arabia's UA from a gameplay perspective but I wouldn't mind seeing it changed. I could see them giving out double religious pressure from trade routes.
 
I would suspect that disbanding a unit wouldn't count. I'm surprised no one has mentioned the kind of synergy that UA would have with the new Kamikaze tenant in Autocracy.
 
I would suspect that disbanding a unit wouldn't count. I'm surprised no one has mentioned the kind of synergy that UA would have with the new Kamikaze tenant in Autocracy.

Well, I mentioned it myself.;)

As for nuking your own units, deleting them, etc., my proposal would only give the culture bonus if you lost a unit to an enemy combatant. To keep the language of the UA clean, I would phrase it as I did, but that would be the underlying mechanic.
 
Mongolia's a free dlc that everyone gets automatically, so I'd say they're on the table. I think they're fine, though.

I think that Egypt could use a slight change to its building and not give extra gold.
 
I would suspect that disbanding a unit wouldn't count. I'm surprised no one has mentioned the kind of synergy that UA would have with the new Kamikaze tenant in Autocracy.
Yeah, and Kamikaze might already have some nice synergy with Bushido—do we know whether unit health affects damage from kamikaze attacks?
 
@wigwam:

1. Thanks for your post.

2. I always thought that Russian UA is dull either. It never stimulates a player to play expansion-way (as I assume it was intended to be). I'd say if AI woiuldn't be tought to play Russia in a more militasristic way it would not make sense at all. However, playing Russia you can always press on selling a strategic resourses more then others and earning money this way, but what type of victory does it leads to? No one.

Seeing Russian UA that stimulates expantion play seem to fit this Civ much more to me.

Also, having a cultural bonus from their UU so late in the game seems to be ridiculous.
 
@wigwam:

1. Thanks for your post.

2. I always thought that Russian UA is dull either. It never stimulates a player to play expansion-way (as I assume it was intended to be). I'd say if AI woiuldn't be tought to play Russia in a more militasristic way it would not make sense at all. However, playing Russia you can always press on selling a strategic resourses more then others and earning money this way, but what type of victory does it leads to? No one.

Seeing Russian UA that stimulates expantion play seem to fit this Civ much more to me.

Maybe it's just how I play, but I always felt Russia did in fact push me to expand. It wasn't the double resource that made go wide, it was the extra production. Whenever I saw some strategic resource as russia, I'd rush a settler to the spot. The extra production really is what makes them work for me, because it gives me just that little bit more for starting a new city that I need. Also, money is quite good for diplomatic victories.
 
Well, I mentioned it myself.;)

As for nuking your own units, deleting them, etc., my proposal would only give the culture bonus if you lost a unit to an enemy combatant. To keep the language of the UA clean, I would phrase it as I did, but that would be the underlying mechanic.

What you could do is make it based off the amount of XP the unit has (or number of promotions and so on), not its strength. That would would work against building units for the express purpose of getting them killed.
 
@ Wigwam (won't quote train the whole thing)

Arabia UA I agree is very boring and may be subject to change with the new trade route mechanics, however it's UB is actually where most of it's power lies in that if you want to make the most of Arabia you have to trade with as many people as possible. Making sense historically and plays out differently at least vs AIs (in multiplayer good luck getting full value for copies).

India current problem is in the hands of players it doesn't produce the results you would expect. Because the "break" point with other cities is a population of 7 you can mass expand and as long as you get good food sources in all your cities you'll benefit greatly, but if you want to sit on 2-3 cities and watch them grow... Well they don't. Or at least they don't grow that much faster than someone else just growing tall using various happiness mechanics as the game goes on. If you play a tall science game, it is possible to have your cities constantly growing at max speed and not hit a happiness bump with any civ. Sooooo India brings very little to the table. I live in Canada so I guess I don't see India as that big of a country for the Population density, so personally I'd love to see something along the lines of nearly doubling the penalty for city spamming, but adding on top of it a really strong food bonus... Like say 50% less food consumed per worker citizen. Making India in CiV a civ that gets these huge high pop cities, but is rather pacifist and expands conservatively.
 
http://www.infoplease.com/ipa/A0934666.html

India is the first large country on that list, with a population density of about 106 times that of Canada. I'd say that's pretty dense. It's the seventh largest by size and second by population, with a population of 1.2 billion in a world of about 7.08 billion. That's more than one sixth of the world's population in a country about one third the size of yours. It's much denser.

Anyway, I agree that the Indian ability worked before, but now it's meh. Maybe a food bonus, as some have suggested, would be for the best.
 
India is the first large country on that list, with a population density of about 106 times that of Canada. I'd say that's pretty dense. It's the seventh largest by size and second by population, with a population of 1.2 billion in a world of about 7.08 billion. That's more than one sixth of the world's population in a country about one third the size of yours. It's much denser.
I actually think he was responding to me, saying that an expansion-limiting UA for India made sense to him (I said "India's a huge country with a zillion cities, and it's still actually one of the least urbanized major nations in the world").

It's true that India is very densely populated, but so are South Korea and Japan—and they don't get UAs that stunt their early growth or encourage them to build tall. I actually think a UA that pushed the player to limit his or her number of cities and build really tall would suit Japan (which is 92% urban and has the biggest urban sprawl in the world) much better than India (where roughly two-thirds of the population still lives in rural villages).
 
I actually think he was responding to me, saying that an expansion-limiting UA for India made sense to him (I said "India's a huge country with a zillion cities, and it's still actually one of the least urbanized major nations in the world").
Oh. My bad.
My apologies for nitpicking, but Bangladesh.

Half of the states in the USA are larger in area than Bangladesh. It's not that big of a country.
 
Anyone else think that China should get a bonus besides purely military-based ones? I was thinking, we see "made in china" everywhere. So maybe they could get a late game export bonus. Maybe double the cargo ships.
 
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