What do we know about the next expansion?

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The multiplayer community is a very small very vocal minority. In my opinion, they should just shut up and deal with something like disasters, in particular because 1. This game, nor any other turn-based strategy game, has ever been intended for multiplayer, with the lengthy settings of a single game and 2. Last time we had natural disasters, there was an option to disable them. I don't see why there wouldn't be one this time around.

I do I don’t agree with what you’re saying. I don’t play multiplayer, but ultimately more people playing the game in more ways is good for everybody. You shouldn’t tell anyone to “shut up”.

I do think it’s hard to balance the game for single and multi-player. What FXS should do is allow players to select slightly different game rules / balance / maps for multiplayers. This is sort of the case already through mods, but I think FXS directly supporting this would be better.
 
I do I don’t agree with what you’re saying. I don’t play multiplayer, but ultimately more people playing the game in more ways is good for everybody. You shouldn’t tell anyone to “shut up”.

Alright, maybe I was a bit harsh. I really do feel like multiplayer people have a disproportionate ego and time devoted to them, however, and in my opinion that should even out. Yes, the option for multiplayer should be there, but that doesn't mean you should avoid gameplay mechanics (that can potentially be disabled with a single click of a button!) because of them. Just like it makes 0 sense for people to be complaining about Civ IV events when a single mouseclick disables them.

I do think it’s hard to balance the game for single and multi-player. What FXS should do is allow players to select slightly different game rules / balance / maps for multiplayers. This is sort of the case already through mods, but I think FXS directly supporting this would be better.

Multiplayer balance is several magnitudes more work than single player balance. It would drain away an extremely disproportionate amount of resources to do this. That's why they implement rule sets and then leave the actual balance to modders.
 
Well, I think it would be better if FXS helped with a balancing option for multiplayer but I agree there is only so much manpower to go around. And could also see that players themesleves might do a better job.

If they do NDs (“if” being the key word here) hopefully they’re optional, but I guess that’ll depend on how they’re implemented anyway.
 
I really don't understand how you can play solo to Civ... At the beginning or when you wanna try some new stuff quickly okay but... You really enjoy to crush again and again some stupid AI??? It makes no sense to me.
 
I really don't understand how you can play solo to Civ... At the beginning or when you wanna try some new stuff quickly okay but... You really enjoy to crush again and again some stupid AI??? It makes no sense to me.
Perhaps some of us do enjoy "to crush again and again some stupid AI." Just because it makes no sense to you doesn't mean others are not entitled to their own playstyle.
 
I really don't understand how you can play solo to Civ... At the beginning or when you wanna try some new stuff quickly okay but... You really enjoy to crush again and again some stupid AI??? It makes no sense to me.
Some of us just like to build loads of cities and sandbox away without really thinking about winning. I usually don't decide how I'm going to win until 2/3rds of the way through! That's what I've always liked about Civ; you can play any number of different ways.
 
But you know I also like this, so I understand it but... What I mean is that it is limited to me. There is a moment, after multiple games like this, where I really want to play with other humans... It is not "only" a question of win or loss it is just to play with someone else, even with friends sometimes, but just not alone versus AI.
 
I was thinking of playing multiplayer, but I looked up a video on YouTube of a person playing it and one person was at war and using at least 13 horsemen to attack another Civ.

It seems like it's entirely focused around war and conquering.
 
But you know I also like this, so I understand it but... What I mean is that it is limited to me. There is a moment, after multiple games like this, where I really want to play with other humans... It is not "only" a question of win or loss it is just to play with someone else, even with friends sometimes, but just not alone versus AI.
Never had that same urge to play Civ with others, myself. But then I tend to be a solo player in most games except MMOs and games I can play co-op with my partner. Just cut from a different cloth to you, I guess :)
 
But you know I also like this, so I understand it but... What I mean is that it is limited to me. There is a moment, after multiple games like this, where I really want to play with other humans... It is not "only" a question of win or loss it is just to play with someone else, even with friends sometimes, but just not alone versus AI.

Oh my God. The last thing I want to do is play with humans. If I want to play with humans, why on earth would I involve a computer?
 
I was thinking of playing multiplayer, but I looked up a video on YouTube of a person playing it and one person was at war and using at least 13 horsemen to attack another Civ.

It seems like it's entirely focused around war and conquering.

That is not true.

Having army is a huge part of the game in multi-player but not war everytime. If you make army and an opponent do the same, you have no reason to just fight, so you could both don't do army it would be better for both no?

In fact, you need to scout, and then you adapt to the guys who are near you. If someone is rushing army, you follow, you also can talk to him. Like, man, if you rush army I need to do the same, just think about that.

It is far more complicated than just do war.

If you spend your time to fight against someone that you cannot kill, you just gonna lose both and another guy at the opposite side gonna take a strong lead.
 
Alright, maybe I was a bit harsh. I really do feel like multiplayer people have a disproportionate ego and time devoted to them, however, and in my opinion that should even out. Yes, the option for multiplayer should be there, but that doesn't mean you should avoid gameplay mechanics (that can potentially be disabled with a single click of a button!) because of them. Just like it makes 0 sense for people to be complaining about Civ IV events when a single mouseclick disables them.



Multiplayer balance is several magnitudes more work than single player balance. It would drain away an extremely disproportionate amount of resources to do this. That's why they implement rule sets and then leave the actual balance to modders.
I don't really want natural disasters to make a comeback, but I'm with you in respect to changing the game/devoting resources to a small but (let's be nice and call it) "vocal" segment of the players.
 
one person was at war and using at least 13 horsemen to attack another Civ.

That was my only experience with multiplayer, and that was in Civ3 when Play the World came out. :) And I was the one with the horsemen. I knew it was the clearest path towards victory. I decided to retire at my 1 and 0 record. :D The thing is I know I would get crushed against hardcore players, it's hard to find an even match.

Anyways, let's not let this thread devolve into a multiplayer discussion and keep focused on the new expansion news.

I honestly can't tell what all those sea improvements are, but I look forward to them. I actually think just settling on a coast should increase the yields of your any trade route originating from a coastal city. That could be one way to balance out coastal cities that are less productive.
 
That was my only experience with multiplayer, and that was in Civ3 when Play the World came out. :) And I was the one with the horsemen. I knew it was the clearest path towards victory. I decided to retire at my 1 and 0 record. :D The thing is I know I would get crushed against hardcore players, it's hard to find an even match.

Anyways, let's not let this thread devolve into a multiplayer discussion and keep focused on the new expansion news.

I honestly can't tell what all those sea improvements are, but I look forward to them. I actually think just settling on a coast should increase the yields of your any trade route originating from a coastal city. That could be one way to balance out coastal cities that are less productive.
Well, I think the blue one is a water science district, and the red one is an industrial water district, just like the water entertainment district we have now. I think that's a little overboard/silly with the giant floating districts but there you go.
 
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If Vesuvius is the name and not just a project title (suggested by the fact they have title art) its probably nature based, and I imagine natural disasters are a major feature, including volcanoes (obv). Hard not to see global warming as an aspect of that. If you are given the tools to stop it once it's started, which previous civs failed to do (except SMAC, sort of, with the solar shade), global warming would be a fun feature and end-game challenge, especially if those tools ranged from buildings and improvements to wonders and diplomatic projects. I think improving coastal cities makes sense, a lot of people and reviews have complained about that from the outset. All of this also fits into their apparent design focus on opening up the map, also.

Assuming this is real (I think so) and I'm right I think it's a good, original turn for the game. I'm surprised that diplomacy and politics weren't the focus of the second expansion though (but having to stop global warming implies a global diplomatic mechanic).

It also makes me think there'll be a third expansion - these are unusual mechanics to add without also working on areas like colonialism, more complicated modern politics, the Cold War, etc.
 
Well, I think the blue one is a water science district, and the red one is an industrial water district, just like the water entertainment district we have now. I think that's a little overboard/silly with the giant floating districts but there you go.
I doubt it. That would be a little silly. I like the suggestion above that the blue one is a new world wonder. The red one looks like a deep water oil rig. Perhaps we'll be able to drill for oil in ocean tiles, but at a later tech than coast/lake oil rigs.
 
I doubt it. That would be a little silly. I like the suggestion above that the blue one is a new world wonder. The red one looks like a deep water oil rig. Perhaps we'll be able to drill for oil in ocean tiles, but at a later tech than coast/lake oil rigs.
I'd like to think that, but they're very specifically red and blue--which just happens to be the colors you'd expect to see on districts with sciencey things, and with smokestacks. I do think they'll have to be adjacent to land just like harbors and whatnot--they're out in the ocean just of the sake of displaying the new tiles.
 
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Maybe Vesuvius isn’t an expansion.

Maybe it’s a water and environment themed dlc.

Maybe we’re getting multiple themed dlc instead of a single expansion.

Maybe that’s to give FXS more time to balance the game, improve the AI, and nail the core gameplay.

Well, I think the blue one is a water science district, and the red one is an industrial water district, just like the water entertainment district we have now. I think that's a little overboard/silly with the giant floating districts but there you go.

Great. Now we can also spam water campuses, and build useless industrial zone in the ocean. Hopefully we’ll also get Naval Anti-Cav that will all be on leaf techs and cost 10 times Frigates.

Sorry FXS. Just saying.
 
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So perhaps global warming is their mechanic to address the mine spam in this game. But of course if they do that, they have to make things a little easier produce. There's a reason we spam mines in the game, otherwise it takes forever to build anything. This is of course assuming global warming mechanics are the same/similar as past titles.
 
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