I did something I swore I wouldn't do after meeting Card at a science fiction convention in the early '80s: I read another of his books. He wrote a trilogy of novels based on the women in the story of Jacob, and the sheer repetitiveness reminded me of Kevin J. Anderson's nuDune books. It's like he thought that if it didn't mention the same detail about a character every other page, the reader would forget and no longer understand why the character acted as she did.Empire by Orson Scott Card
It's about an American civil war. Liberals vs Conservatives. All those caricatures of "liberals" and "conservatives" you see in the media were brought to life by Mr. Card, who did an amazing job of taking the most extreme and ridiculous portrayals of members of both camps and for some reason made them into actual characters in his story. So as a result you have these .. strawmen walking around, talking to each other. And you're expected to take this all at face value.
It's not supposed to be a funny book, it's supposed to be serious. So right off the bat, as you're reading this thing, you think to yourself "Something isn't right here"
It gets worse and worse the more you read. I won't include any spoilers in case anyone actually wants to read this drivel, but honestly, don't bother. Card is usually a very good author. The only explanation I have is that somebody paid him big bucks and said "here's my book outline, here are the characters I've invented, here is the plot, make all this into a novel and I will give you a load of cash"
One thing I usually liked about his books are the characters and how well I can relate to them and how interesting the interactions between them are. But in this book there pretty much aren't any characters, just walking caricatures. You read on and on hoping it's some sort of a joke and that the real characters will be revealed sooner rather than later.. but nope, it's not a joke, this is actually the book.
Throw in some silly technology like walking robots terrorizing New York and you have yourself the worst book I've ever read.
Card's version of Leah (mother of 7 of Jacob's offspring) was said to be "tender-eyed" because she was so nearsighted as to be almost functionally blind. Okay, whatever. But Card mentioned the phrase "tender-eyed" so many times in that stupid book that if it had been a drinking game, I'm sure I'd have ended up in the hospital for alcohol poisoning.
So I have renewed my determination that no more Orson Scott Card books shall pass over the threshold of my home. My first decision had been made on the basis that he was rude to me at the convention. My second decision is made on the basis of that, plus he's just a really bad writer who should have caught all this repetitious nonsense in the editing stage, but I have to wonder if that book was actually edited. Or maybe Kevin J. Anderson looked at it and said, "Repeating this detail every other page? Works for me, my books sell like hotcakes, and anyone who doesn't agree is just a talifan anyway, so what do they know?".
I noticed that issue with the Fighting Fantasy gamebook I'm currently preparing to adapt to prose form. At the beginning of the book the character is just sitting around somewhere, happens on a dying Dwarf, who tells him that the war-hammer of King Gillibran has been stolen and would the character take up the quest, since he (the dwarf) can't do it? So of course the character says 'yes' and the dwarf tells the character to go to Yaztromo's Tower and buy some magic stuff to help get through Darkwood Forest, because Darkwood Forest is where the war-hammer is and it's a really dangerous place.Examples of books that do this?Any book that has a map included but the first location mentioned in the book, is not on that map.
Nothing pisses me off more. And double shame when there are multiple maps.
So the problem about the map is that there's a map of Darkwood Forest, marking Yaztromo's Tower... but the story starts out at the opposite end of the forest. As someone involved in writing the FF wiki said, it makes no sense for the story to begin at some unspecified location north of the forest, where the dying dwarf is encountered, and then the character walks all the way around the forest to get to the tower to buy magic stuff to actually walk through the forest and look for the war-hammer. Why not just start the story south of the forest from the get-go?
Well, I've decided on a quicker way to get the character from north to south instead of having to walk, but it's still annoying not to have the very first location where the character meets the dwarf pinpointed on the map.