What should be the team's focus for the next release

What should be our main focus for the next release?

  • Multiple Maps prototype - Glactic Era

    Votes: 22 39.3%
  • Nomad prototype

    Votes: 18 32.1%
  • Unit Supply Lines

    Votes: 4 7.1%
  • Progenitor Culture System

    Votes: 6 10.7%
  • Dynamic Trait System & Era Achievements prototype

    Votes: 6 10.7%

  • Total voters
    56
  • Poll closed .
First things first, iirc nomads were way before sedentary lifestyle. ;)

My personal chart:
  1. Nomad prototype
  2. Unit supply
  3. Progenitor Culture system
  4. Dynamic Trait System & Era Achievements
  5. Multiple Maps Prototype - Galactic Era
 
I'm in agreement with the nomadic start over the additional maps because I think we still have a lot to accomplish there before we should be opening up the mod to such an enormously unstable element that affects the END of the game (IF you get there) rather than the beginning.

That said, the additional map tools will be amazing, awesome, supercool and badass but I suspect its going to be all consuming to get it to work nicely and is best for that stage of development after we've really mastered the frontend. I'm also a little concerned it will write off a lot of potential players by overtaxing already pressed older computer systems. In that regard, some time and delay is our friend there as it gives our following some additional time to update their systems.
 
I'd like to add one not mentioned: BALANCING FARMS & COTTAGES so that cottages are an equal strategy to farm spamming.
 
I'd like to add one not mentioned: BALANCING FARMS & COTTAGES so that cottages are an equal strategy to farm spamming.

It isn't in the list because its not a major piece of work with large ramifications. In fact it probably just needs a few XML tweaks to make cottages improve with techs the way farms do. If you have specific suggestions for such additions post them (in the existing cottages vs farms thread please) and I'll make a few tweaks (or ask SO to do so since he is the keeper of the tech tree) in the next few weeks.
 
So this mean that multimaps are going to be worked on after the freeze? Since its in the lead?

That depends on the political system: in some states like France for example there are presidential run-off polls, only for those 2 candidates who got the most votes in the first round can be voted in the secound round.

regarding that we have 39%, 32% and 7%, 10%, 10% the people voting for the last three suggestions should have a chance to cast their vote for either of the first two. At least in in proportional representation-driven Europe with its many coalitions this would be the treatment of choice ;-)
 
That depends on the political system: in some states like France for example there are presidential run-off polls, only for those 2 candidates who got the most votes in the first round can be voted in the secound round.

regarding that we have 39%, 32% and 7%, 10%, 10% the people voting for the last three suggestions should have a chance to cast their vote for either of the first two. At least in in proportional representation-driven Europe with its many coalitions this would be the treatment of choice ;-)

As with anything, it comes down to the modders' preference, illuminated by the results here. I plan to work on a variant of multi-maps to provide viewports (see my post in the maps thread about supporting very large maps), but that will almost certainly enable multi-maps more generally as a side-effect, though I admit to it not being MY main goal. I am unsure yet whether I will work on this in C2C, or work on helping provide it in the multi-map mod first, but either way I'll be porting the multi-map mod stuff (all of it) into C2C at some point once it's resonably stable.

Since MY main goal in this is very large map support, I expect I'll also be doing lots of performance scalability work too.
 
That depends on the political system: in some states like France for example there are presidential run-off polls, only for those 2 candidates who got the most votes in the first round can be voted in the secound round.

regarding that we have 39%, 32% and 7%, 10%, 10% the people voting for the last three suggestions should have a chance to cast their vote for either of the first two. At least in in proportional representation-driven Europe with its many coalitions this would be the treatment of choice ;-)

As Koshling says, the Multi-Map implementation is totally up to modders preference, specifically his, as he and AIAndy are the only ones who can actually implement the framework for this in the SDK. Once that is done, the rest of us can start adding content to the Galactic Era. :D
 
As Koshling says, the Multi-Map implementation is totally up to modders preference, specifically his, as he and AIAndy are the only ones who can actually implement the framework for this in the SDK. Once that is done, the rest of us can start adding content to the Galactic Era. :D

I'm hoping it can be there at a prototype level in the SVN in a few weeks
 
But do you want to?

Yes, but it is a real pain working with that stuff. I'd personally like to see what GeoRealism offers in this regard before going whole hog on this.

There is also a considerable bit of UI that would need to be done, which is totally not my thing.
 
What's the GeoRealism have to do with multimaps? I thought multimaps were just getting units from one map to another. No matter what the map script we are using.

Because if multimaps are not possible, I would like to move on to plan B, which would be the map with subdivisions on the same map. We know that's possible, but its not as cool as multimaps. But I would use it if multimaps are never coming, since we need something for the "Cosmos" part of the mod.
 
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