Senethro
Overlord
@Quintillus : any views on Surviving Mars?
Its Tropico 5 with some light production line/factory stuff. And Frostpunk comparable fatal consequences for failure, though at a slower tempo.
@Quintillus : any views on Surviving Mars?
I played it for 142 hours straight a few years ago.
Not in one sitting, of course. I meant, like... without taking days off in between or switching games or losing interest. I usually muster between 15-30 hours per playthrough of a game (unless the game itself is longer than that), so 142 hours meant I kept coming back and playing more, and more, and more.
Thanks for the warning. I'll remember to avoid the thread for a few days after that.Path of Exile 'Affliction' launches Friday!
I've only played it for a small fraction of the time Synobun played it. Setting was nice, music is definitely great, but it didn't pull me in. Pacing mostly as I recall. Maybe some of those artificial limitations? One of the reasons I didn't like Cities: Skylines was it had artificial limitations around when you could build things, e.g. you can't build a police station till you have howevermany residents, whereas Sim City 4 doesn't have such limitations. So that could be part of it too. I'd be curious what the mods you recommend are, Synobun?@Quintillus : any views on Surviving Mars?
I've only played it for a small fraction of the time Synobun played it. Setting was nice, music is definitely great, but it didn't pull me in. Pacing mostly as I recall. Maybe some of those artificial limitations? One of the reasons I didn't like Cities: Skylines was it had artificial limitations around when you could build things, e.g. you can't build a police station till you have howevermany residents, whereas Sim City 4 doesn't have such limitations. So that could be part of it too. I'd be curious what the mods you recommend are, Synobun?
Heating up is normal, to some extent. Poorly optimized games will tax the system more. Even an OP rig will burn hot if there's insufficient airflow or if it's running something that just eats up CPU/GPU like there's no tomorrow.I played some more Foundation. I guess pc warming is normal when playing games that do require relatively a lot of computer resources (?).
I disliked that, because this pc is supposed to be a (not higher end) gaming pc, but maybe I overestimated that ^^ (16 GB ram and 4 GB Vram).
It doesn't heat much, tbh, but I was alarmed because previously it acted like nothing was going on
All that said, Foundation is kind of pretty looking meh with joyful atmosphere. I doubt I will be playing for that long. Is Offworld Trading Company grimdark?
LMAO I was just coming over here to tell you about this!![]()
TALES FROM THE FAR TERRITORY, Part Four is Here! - THE LONG DARK
Get ready to explore TALES FROM THE FAR TERRITORY, Part Four: BURIED ECHOES – available now on Steam, Epic Games Store, PlayStation, and Xbox!www.thelongdark.com
I fired up my dormant Stalker run in The Long Dark: Tales From the Far Territory last night. I haven't played since July, so I had to take a moment to reorient myself. Timberwolf Mountain, mountaineer's cabin, day 231. Fully-equipped and outfitted, tons of supplies. Still slogging towards the achievements "Skilled Survivor" (get all skills to level 5 in a single Survival Mode game) and "Will to Live" (survive 500 days in a single Survival Mode game). I'm actually pretty close to the former, but obviously I'm not even halfway to the latter. The entrance to the new map region is near the train station. Where going left takes you to the airfield, I think either continuing to follow the tracks or taking the road up the hill will lead you to the mine (or maybe both). It's a long walk, basically across the whole island, but I guess I'm not in any rush.
I played for about an hour-and-a-half last night. Relocated from the mountaineer's cabin to the farmhouse in Pleasant Valley. When I stepped outside the cabin, I saw 3 dead wolves right nearby. Must've been some kind of war the day before. As I headed for the exit, I saw the carcass of a moose that had been fully stripped, so that must explain the carnage around the cabin. At the farmhouse, I made a travois with my last few hours of daylight, even though I don't really need it right now. Mostly I just wanted to see how much it weighs when you roll it up and store it, see if it's something to carry around when you're not using it or something you'd build several of and leave behind at strategic locations.
I see that Buried Echoes is a continuation of Signal Void, but it's been so long that I don't really remember anything about that story. I'll have to see if the notes and recordings are stored in your diary or inventory, so I can go back and read/listen to them again. I assume they are. I'll also have to see which foods help you avoid scurvy. Hopefully, I haven't already eaten too many of them. I tend not to eat the peaches and tomato soup too often, because they're so heavy to carry around, so I'm hoping I left cans of those behind everywhere. I'm not really a note-taker or spray-painter, so I don't have anything to refer to other than my memory of where I generally like to set up camps.
I'll probably do another hour or so each night, with an eye towards spending several hours over the weekend in the new region. Looks like it could be another big one, like the airfield.
I end up making a dedicated factory line making ammo to feed my turrets. I don’t care if it makes too much shotgun shells/bullets, there’s never enough dakka!View attachment 679124
This is exactly the type of inefficient base that leads to an early death by attracting the aliens.
I should devote some time to get a go-around airport-styled belt, with logical gates to defuse choke-points.