Fallout 4: Sim Settlements 2. Starlight Drive-In, December 2287. Level 28.
My suit of T-45D power armor is complete, and I've opened Starlight Drive-In to new settlers. 16 people are living in Sanctuary and 12 in Starlight. I forgot to shut down the transmitter at Red Rocket, across the river from Sanctuary, so there are 14 people there, too. No problems with the game crashing, though.
Speaking of the game crashing, I used Buffout 4 as
@Chukchi Husky suggested, and the
True Nights mod was causing a problem, so I disabled it. Bummer, though. I really loved having nights so black you can't see your hand in front of your face without using your light. I'm not entirely sure that using your lamp actually makes you more visible to the in-game mobs, but it's more immersive, anyway. I use the red tactical light, even though the regular light doesn't mess up your night vision in the game. I think you could use the super-bright white lamp and (a) you wouldn't actually attract attention and (b) you don't screw up your own night-vision. But, hey, it's a
roleplaying game, ennit? So I'm roleplaying.
The Super-Mutants stopped attacking Red Rocket, but then some Raiders hit Abernathy Farm, killed two people, wrecked the generator, and took most of the food. I have to shore up the defenses there. In the meantime, I put a woman on the roof with a scoped .45 combat rifle, light combat armor, a couple of automated guns, and cool sunglasses.
I went by Covenant again, not really paying attention to where I was, and they rushed me and opened fire. I didn't even go inside, I was just walking past. I guess I should've steered clear. That kinda sucked. So now I have Covenant as a Settlement, with a pile of bodies inside. Whatsisname on Diamond City Radio is already getting reports about the massacre from traders. Oh well. They didn't start none, wouldn't'a been none. I was just defending myself.
Speaking of Whatsisname, the brothers who own the Dugout set up his little 'bar fight' and when the show started, friggin' Piper drew her 10mm and plugged the guy. What the hell, Piper? It was supposed to be a
fistfight. So then I had to go deal with the guy's friends, and now I have two needless massacres to my name (actually, I don't think anyone knows Covenant was me).
I cleared the rabble out of Sunshine Tidings, but I haven't set up anything there yet. I'm finding that the Sim Settlements 2 plots are kind of ugly. You can make much nicer settlements if you do it yourself, but of course that's a pain. I might leave Sunshine Tidings until I feel like spending an entire Sunday building it up. I'd like to get Greygarden on my supply chain, for the food, and the two women living alone at Oberland Station are somehow still alive, so I'd like to get them some help. I can at least get them some real guns and armor now, and maybe build them a little fenced-in stockade. I don't have any robots yet, but I bet they'd appreciate a robot.
I went wandering around downtown for a bit. I have a mod that adds a bunch of new locations, just places to explore and get into fights, so downtown is even more crowded. Then I basically stumbled into Goodneighbor.
One nice thing about Sim Settlements 2 is that you get a bunch more named Settlers. I think in vanilla, you get those 4-5 folks from the museum in Concord at the beginning of the game, and then it's just generic Settlers after that. I think with Sim Settlements 2, I already have 5 or 6 more people with names and stories.