What Video Games Have You Been Playing? #23: Lost in Shalebridge Cradle

Status
Not open for further replies.
Well, in my experience, plus what I've read, if you install Steam on the C-drive, it will automatically install in Program Files, with no choice on your part. That's why I created the second library, simply to have a choice as to where to install my games.
I last installed steam in 2019, so if they changed it then they are stupid.
Come to think of it, i believe that i always chose custom installation. Or something.
 
Last edited:
The one modding guide I used as a foundation for my own modded Fallout 4 is The Midnight Ride, a guide that's about trying to make the game as stable, smooth and bugfree as possible. All the mods in the guide are optional (I avoided the mods that make the gameplay more challenging). The guide also mentions mods and tools to avoid.
 
Steam loves to install its games library to the C-drive, and if you do that, it has to be in the Programs folder.
No it doesn't. :nope: I've never installed steam or been prompted to install steam in the program files. And i've installed steam on win7, win8.1 and win10
Well, in my experience, plus what I've read, if you install Steam on the C-drive, it will automatically install in Program Files, with no choice on your part. That's why I created the second library, simply to have a choice as to where to install my games.
:run::lol:

If I have time this weekend, maybe I'll uninstall everything and muck around and see what happens. Like I say, I don't even know for sure that having everything in the Programs folder has ever caused me any difficulty, or prevented me from using a mod or something. Before I do that, though, I want to try the tools @Chukchi Husky recommended, and maybe play with the load order of my F4 mods. If I do try a reinstall, I'll probably also give Mod Organizer 2 a try instead of Vortex.
 
The one modding guide I used as a foundation for my own modded Fallout 4 is The Midnight Ride, a guide that's about trying to make the game as stable, smooth and bugfree as possible. All the mods in the guide are optional (I avoided the mods that make the gameplay more challenging). The guide also mentions mods and tools to avoid.
Aha. See, the first thing in that guide is

Avoid any default Windows folders: This includes but is not limited to C:\Program Files, C:\Program Files x86, your Desktop and your Documents folders. This is due to Windows UAC (or User Account Control), which heavily monitors and protects these folders. This can cause many issues with the game and any modding tools. An example of a safe location is C:\Games\Steam.
Then in the next paragraph,
Midnight Ride said:
It is strongly recommended to install the game outside of any default Windows folders (such as Program Files (x86)), as the the strict Windows file protections of these folders can break certain mods/tools. Instead, we will use a tool called Steam Library Setup Tool to create a new Steam library folder outside of any default Windows folders. If you already have Steam installed outside of any default windows folders then skip this step and simply install the game to your custom Steam library.
Yay, another 3rd-party tool to download. :lol:
 
@Lanzelot posted in one of the Civ3 threads not long ago, that it's possible to tell Steam itself to move already-installed game files from where it put them initially, across to a custom location. Only problem is, (I don't use Steam, so) I can't remember exactly where he said that, nor exactly how to do it...

*waves hands in vague summoning motions*
 
Or simply have two Steam libraries, as I do.
 
The Long Dark September Dev Diary


Definitely some stuff to look forward to. I love that there's a new Tale coming. That'll give me something more to do. I haven't played in a while, but I kept my Stalker save, for just such an occasion. I assume the Tale will connect to the new Region.

Among the little things, I like the idea of finally seeing your character's hands wearing whichever gloves or mittens you've equipped. I always thought it was weird seeing your character's bare hands in a game that specifically took place in sub-zero temperatures.
Spoiler :
QoL_Gloves_03_v2.gif.74a2d5a5ddd096569af12c53ca16c8d0.gif
QoL_Gloves_06.gif.3ed387a1952f3388a9c43bd2e7aa1775.gif

Concept art for the new Tales From the Far Territory region. It looks big, and relatively sparse, like the airfield map.
Spoiler :
minerocks1.png.bca7f6fdb785508558de43cec026256f.png
 
@Lanzelot posted in one of the Civ3 threads not long ago, that it's possible to tell Steam itself to move already-installed game files from where it put them initially, across to a custom location. Only problem is, (I don't use Steam, so) I can't remember exactly where he said that, nor exactly how to do it...

*waves hands in vague summoning motions*
Can't really remember, where I said that either... :old:

But I still remembered, where to find it in the Steam Client:
  • "Steam --> Settings --> Storage"
  • Then in the drop down box at the top, select the desired drive or click "Add Drive" and enter a folder, where you would like to keep a game library.
  • Once that new library has been added, you can then select for each game individually, in which library you want to save it. For example, if the game is already installed:
    "Right-click on the game --> Properties --> Installed Files --> Move install folder"
    (When installing a new game, it will probably ask you, into which of the existing libraries you want to install it. Though I can't remember for sure, it's been a while, since I last installed anything... Civ6 came out in 2016...)
 
Vampire the Masquerade Bloodlines 2 is back in production with entirely new developers and a forecast release date in 2024 but having preordered it, canceled it when it entered a development hiatus and total silence for many months from Paradox I think I'll wait until its actually out before purchasing it. Only the 2nd game I've ever preordered and probably the last.
 
Vampire the Masquerade Bloodlines 2 is back in production with entirely new developers and a forecast release date in 2024 but having preordered it, canceled it when it entered a development hiatus and total silence for many months from Paradox I think I'll wait until its actually out before purchasing it. Only the 2nd game I've ever preordered and probably the last.
I'll definitely check this out if it's ever released, but yeah, not holding my breath. The brief clip that I saw looked pretty bad, but I chalked that up to the facts that (a) it was way too early in the production to be releasing gameplay footage and (b) it was just combat, which won't be why I play the game anyway. If the combat is really bad, that'd... um... stink, but it wouldn't be game-breaking as long as the rest of the game is solid. I don't remember thinking the combat in the first game was awesome. I thought maybe the footage I saw was made available to encourage investors or something, even if it's just to show that the game hasn't been abandoned.

A World of Darkness game shouldn't lean heavily on combat, imho. I could imagine a character or story-focused rpg (something like Life is Strange, maybe, even though that particular game didn't draw me in) or a stealth-rpg hybrid (I'm thinking of Dishonored or the Deus Ex games). I was very intrigued by the idea of the World of Darkness MMO, but I was nervous about it falling into all of the traditional mechanics of MMOs, which have never really broken free of the World of Warcraft model, and which I find tedious. I think I remember a Star Trek Online developer insisting that game wouldn't be "WoW in a Star Trek skin", and of course that's exactly what it was, with the exception of the starship combat. The fact that World of Darkness was being developed by CCP was a little bit promising, because they'd at least demonstrated that they could think outside the WoW box. As with Life is Strange, EVE Online didn't get its hooks in me, but I loved that it was doing something different. I wouldn't have wanted World of Darkness to resemble EVE Online either, but frankly, I don't know how it could have. The material is so wildly different, they'd have had to be inventing all different concepts and mechanics. But maybe that was part of why it failed. Maybe they couldn't get their arms around it.

I wouldn't have thought Paradox Interactive was a natural home for World of Darkness games, either, and when they acquired White Wolf I wondered what they were going to do with it. I guess the answer to that is "not much." :(

I wonder if Telltale Games would be a good fit for V:TM? I've never played any of their games, but mainly because the stories and properties they've done just haven't excited me. I kind of want to try The Expanse: A Telltale Series, because I'm a big fan of The Expanse. I also wouldn't mind if Arkane Studios (Dishonored) could give it a shot. They mostly design FPS games, rather than RPGs, but they do it with panache.
 
I'll definitely check this out if it's ever released, but yeah, not holding my breath. The brief clip that I saw looked pretty bad, but I chalked that up to the facts that (a) it was way too early in the production to be releasing gameplay footage and (b) it was just combat, which won't be why I play the game anyway. If the combat is really bad, that'd... um... stink, but it wouldn't be game-breaking as long as the rest of the game is solid. I don't remember thinking the combat in the first game was awesome. I thought maybe the footage I saw was made available to encourage investors or something, even if it's just to show that the game hasn't been abandoned.

A World of Darkness game shouldn't lean heavily on combat, imho. I could imagine a character or story-focused rpg (something like Life is Strange, maybe, even though that particular game didn't draw me in) or a stealth-rpg hybrid (I'm thinking of Dishonored or the Deus Ex games). I was very intrigued by the idea of the World of Darkness MMO, but I was nervous about it falling into all of the traditional mechanics of MMOs, which have never really broken free of the World of Warcraft model, and which I find tedious. I think I remember a Star Trek Online developer insisting that game wouldn't be "WoW in a Star Trek skin", and of course that's exactly what it was, with the exception of the starship combat. The fact that World of Darkness was being developed by CCP was a little bit promising, because they'd at least demonstrated that they could think outside the WoW box. As with Life is Strange, EVE Online didn't get its hooks in me, but I loved that it was doing something different. I wouldn't have wanted World of Darkness to resemble EVE Online either, but frankly, I don't know how it could have. The material is so wildly different, they'd have had to be inventing all different concepts and mechanics. But maybe that was part of why it failed. Maybe they couldn't get their arms around it.

I wouldn't have thought Paradox Interactive was a natural home for World of Darkness games, either, and when they acquired White Wolf I wondered what they were going to do with it. I guess the answer to that is "not much." :(

I wonder if Telltale Games would be a good fit for V:TM? I've never played any of their games, but mainly because the stories and properties they've done just haven't excited me. I kind of want to try The Expanse: A Telltale Series, because I'm a big fan of The Expanse. I also wouldn't mind if Arkane Studios (Dishonored) could give it a shot. They mostly design FPS games, rather than RPGs, but they do it with panache.
Yes, the pnp game was quite rules-light and we always played it quite "theatre of the mind", none of which really converts into a CRPG.

I wonder if some of the paradox head honchos are roleplayers who wanted to get in on it. At one time they were making a game with a hero leading small units of Norse-mythology inspired creatures/troops but it got abandoned fairly early on.
 
"Lies of P” (PlayStation 4 & 5, PC, Mac, Xbox One & X/S, Sept. 19) No lie, Pinocchio might not be the craziest source to adapt into an M-rated videogame but it’s up there.

The third-person, souls like action has players controlling a humanoid Pinocchio to fight enemies with, among other things, his mechanical arm while he searches a ravaged city for Geppetto.
 
Rrrraraaaaa!!!! :run:

Freaking Steam. It used to work until last night, when it forced me to download an update that broke it. :badcomp:
Oh hey, Steam's destroyed itself entirely. Thanks, Valve. You've nixed yourself admirably.

(Mike Myers + Dana Carvey voice) NOT!
:wallbash:

I'll have to play unsteamed games exclusively, then.
 
Fallout 4: Sim Settlements 2. Starlight Drive-In, December 2287. Level 28.

My suit of T-45D power armor is complete, and I've opened Starlight Drive-In to new settlers. 16 people are living in Sanctuary and 12 in Starlight. I forgot to shut down the transmitter at Red Rocket, across the river from Sanctuary, so there are 14 people there, too. No problems with the game crashing, though.

Speaking of the game crashing, I used Buffout 4 as @Chukchi Husky suggested, and the True Nights mod was causing a problem, so I disabled it. Bummer, though. I really loved having nights so black you can't see your hand in front of your face without using your light. I'm not entirely sure that using your lamp actually makes you more visible to the in-game mobs, but it's more immersive, anyway. I use the red tactical light, even though the regular light doesn't mess up your night vision in the game. I think you could use the super-bright white lamp and (a) you wouldn't actually attract attention and (b) you don't screw up your own night-vision. But, hey, it's a roleplaying game, ennit? So I'm roleplaying.

The Super-Mutants stopped attacking Red Rocket, but then some Raiders hit Abernathy Farm, killed two people, wrecked the generator, and took most of the food. I have to shore up the defenses there. In the meantime, I put a woman on the roof with a scoped .45 combat rifle, light combat armor, a couple of automated guns, and cool sunglasses.

I went by Covenant again, not really paying attention to where I was, and they rushed me and opened fire. I didn't even go inside, I was just walking past. I guess I should've steered clear. That kinda sucked. So now I have Covenant as a Settlement, with a pile of bodies inside. Whatsisname on Diamond City Radio is already getting reports about the massacre from traders. Oh well. They didn't start none, wouldn't'a been none. I was just defending myself.

Speaking of Whatsisname, the brothers who own the Dugout set up his little 'bar fight' and when the show started, friggin' Piper drew her 10mm and plugged the guy. What the hell, Piper? It was supposed to be a fistfight. So then I had to go deal with the guy's friends, and now I have two needless massacres to my name (actually, I don't think anyone knows Covenant was me).

I cleared the rabble out of Sunshine Tidings, but I haven't set up anything there yet. I'm finding that the Sim Settlements 2 plots are kind of ugly. You can make much nicer settlements if you do it yourself, but of course that's a pain. I might leave Sunshine Tidings until I feel like spending an entire Sunday building it up. I'd like to get Greygarden on my supply chain, for the food, and the two women living alone at Oberland Station are somehow still alive, so I'd like to get them some help. I can at least get them some real guns and armor now, and maybe build them a little fenced-in stockade. I don't have any robots yet, but I bet they'd appreciate a robot.

I went wandering around downtown for a bit. I have a mod that adds a bunch of new locations, just places to explore and get into fights, so downtown is even more crowded. Then I basically stumbled into Goodneighbor.

One nice thing about Sim Settlements 2 is that you get a bunch more named Settlers. I think in vanilla, you get those 4-5 folks from the museum in Concord at the beginning of the game, and then it's just generic Settlers after that. I think with Sim Settlements 2, I already have 5 or 6 more people with names and stories.
 
Fallout 4: Sim Settlements 2. Starlight Drive-In, December 2287. Level 28.

My suit of T-45D power armor is complete, and I've opened Starlight Drive-In to new settlers. 16 people are living in Sanctuary and 12 in Starlight. I forgot to shut down the transmitter at Red Rocket, across the river from Sanctuary, so there are 14 people there, too. No problems with the game crashing, though.

Speaking of the game crashing, I used Buffout 4 as @Chukchi Husky suggested, and the True Nights mod was causing a problem, so I disabled it. Bummer, though. I really loved having nights so black you can't see your hand in front of your face without using your light. I'm not entirely sure that using your lamp actually makes you more visible to the in-game mobs, but it's more immersive, anyway. I use the red tactical light, even though the regular light doesn't mess up your night vision in the game. I think you could use the super-bright white lamp and (a) you wouldn't actually attract attention and (b) you don't screw up your own night-vision. But, hey, it's a roleplaying game, ennit? So I'm roleplaying.

The Super-Mutants stopped attacking Red Rocket, but then some Raiders hit Abernathy Farm, killed two people, wrecked the generator, and took most of the food. I have to shore up the defenses there. In the meantime, I put a woman on the roof with a scoped .45 combat rifle, light combat armor, a couple of automated guns, and cool sunglasses.

I went by Covenant again, not really paying attention to where I was, and they rushed me and opened fire. I didn't even go inside, I was just walking past. I guess I should've steered clear. That kinda sucked. So now I have Covenant as a Settlement, with a pile of bodies inside. Whatsisname on Diamond City Radio is already getting reports about the massacre from traders. Oh well. They didn't start none, wouldn't'a been none. I was just defending myself.

Speaking of Whatsisname, the brothers who own the Dugout set up his little 'bar fight' and when the show started, friggin' Piper drew her 10mm and plugged the guy. What the hell, Piper? It was supposed to be a fistfight. So then I had to go deal with the guy's friends, and now I have two needless massacres to my name (actually, I don't think anyone knows Covenant was me).

I cleared the rabble out of Sunshine Tidings, but I haven't set up anything there yet. I'm finding that the Sim Settlements 2 plots are kind of ugly. You can make much nicer settlements if you do it yourself, but of course that's a pain. I might leave Sunshine Tidings until I feel like spending an entire Sunday building it up. I'd like to get Greygarden on my supply chain, for the food, and the two women living alone at Oberland Station are somehow still alive, so I'd like to get them some help. I can at least get them some real guns and armor now, and maybe build them a little fenced-in stockade. I don't have any robots yet, but I bet they'd appreciate a robot.

I went wandering around downtown for a bit. I have a mod that adds a bunch of new locations, just places to explore and get into fights, so downtown is even more crowded. Then I basically stumbled into Goodneighbor.

One nice thing about Sim Settlements 2 is that you get a bunch more named Settlers. I think in vanilla, you get those 4-5 folks from the museum in Concord at the beginning of the game, and then it's just generic Settlers after that. I think with Sim Settlements 2, I already have 5 or 6 more people with names and stories.

Settlement mode gets old fast and it's really easy to vreak the game with a lot of money early.

Especially if you get the level 4 merchants.
 
I cleared the rabble out of Sunshine Tidings, but I haven't set up anything there yet. I'm finding that the Sim Settlements 2 plots are kind of ugly. You can make much nicer settlements if you do it yourself, but of course that's a pain. I might leave Sunshine Tidings until I feel like spending an entire Sunday building it up.
You might need a mod to take care of the dead ghouls, they tend to respawn in their original spots, you can also use console commands to remove them
FalloutWiki said:
After killing the ghouls, their bodies may still be present even after fast traveling. If you move their bodies to a different location, they respawn in their original locations with randomized ghoul loot.[verified]
  • This can be avoided by dragging the ghoul corpses to a corner of the settlement before opening the workshop for the first time.
 
Raves thread is that way... --->

;)
I might be growing slightly obsessive about Hex-a-Hop and the Elvish Dynasty RPG but it's all for a good cause.
 
Status
Not open for further replies.
Back
Top Bottom