I played convoy last week. Beat it twice. It doesn't take long at all, maybe 3 hours for a playthrough.
I do not get the ftl comparisons one bit. They are completely different games. It actually reminds me a lot more of old school final fantasy with the overworld map and random encounters. The atmosphere is so clearly plagiarized from mad max fury road but it's still cool regardless. You are on this planet and have to find 4 parts to fix your space ship to escape. You have one main vehicle called your mcv (mobile command vehicle) which is in every fight but you can't control like it just rides in the middle and enemies try to kill it. Instead you control up to four smaller vehicles that drive around it. You pick their weapons and can upgrade them but it's just stuff like more armor or hp, so not a lot of strategy, just put the highest dps weapons on the biggest vehicles, then focus fire on one enemy at a time. Then you drive around this overworld style map and randomly encounter enemies as well as doing quests. The quests have some good dialogues but there aren't that many so you keep seeing the same stuff over and over. There are also various shops to buy from, but they don't stock a lot of great stuff. Most of that is from quests.
It's a decent little game that will keep your attention for a couple days but nothing more. It gets repetitive fast and there aren't many weapons/vehicles to find in the game. I does have some kind of mod support though. I think with proper modding it could be an awesome game cus all the mechanics are there, it just lacks content.
Then I got bored of that so I played master of orion a couple times, and now I'm on to master of orion 2.
It's a little too easy though I think with custom races. I go subterranean, unification and creative every time (free up enough points with repulsive, -spying and -ship defense) and it's cake. Just turtle, enemies can't every take out star bases, then you pass everyone in tech so fast, you'll have auto fire mass drivers when they are still using regular fusion beams. Creative seems so freakin' overpowered. Get every production tech + weapon tech there is etc. Just having battle pods plus heavy armor and structures seems really op on your ships. To pay for those points the -defense on ships hurts a lot for early fights, but once you get a little teach lead it's really nothing.
I am starting to like the scope of the game more though. Moo1 has so many useless weapons you have to get through it can be very tedious researching, and you have to expand so much more quickly. Moo two I only need 2-3 systems since they all come with multiple planets. And subterranean you need even less since they hold so much population.
I already beat a bunch on normal and hard, now to try impossible. If still too easy I'll have to try the standard races.
Also I don't get how democracy costs more than unification government type. Food and production are so much better than extra tech since it frees up more workers to be scientists anyway.