What Video Games Have You Been Playing VII: The Real Ending is Locked Behind a Paywall

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I got Civ 6 on sale for $19 or something like that. IIRC it was $19 or $21 USD. I played through the game for a couple hours and I like it, but all the new micromanagement stuff you have to worry about is getting to me. The game doesn't seem to flow as well.. but I will likely warm up to it over the next couple years

When this expansion goes down in price to $5 I might pick it up

Micromanagement ? There's far less micromanagement than in older Civ games, except for 5 where the ideal number of ( non-puppet-regime) cities was four.
 
Each city's buildings have to be built on the tiles surrounding the city. That all needs to be planned out carefully. In previous games you did not need to think about it, you just built whatever you wanted.
 
Agreed. That plus there's a gazillion micro boosts you need to memorise if you want to play well. It's not a bad game but I'm not that into it either. Let's see what the ex-pack brings. But the features in it doesn't seem to add the part I'm missing the most from the game.
 
Each city's buildings have to be built on the tiles surrounding the city. That all needs to be planned out carefully. In previous games you did not need to think about it, you just built whatever you wanted.

It seems complicated in the beginning, but it's pretty straightforward. Holy Sites and Campuses preferably near mountains, but forests and jungles will also do. Commercial Hubs on river tiles, Harbors ideally in cities without Commercial Hubs (or not, if you can build a Harbor directly adjacent to a Commercial Hub), Industrial Zones close to hills or resources with a Quarry, Theater Squares close to at least one wonder, but it doesn't really matter.
All other districts in some triangle with other districts for minor adjacency bonuses.
Unless you're Brazil, Japan, Australia or Indonesia (and Khmer always want a Holy Site near a river).
 
That kind of system is a little too similar to Endless Legend's, IMO, and I hated that game. The new city system is the biggest reason why I haven't tried out Civ6 quite yet. I have it installed, it's staring me in the face, but I dread the very real possibility that there'll be a Civ game I play that I explicitly don't like.
 
That kind of system is a little too similar to Endless Legend's, IMO, and I hated that game. The new city system is the biggest reason why I haven't tried out Civ6 quite yet. I have it installed, it's staring me in the face, but I dread the very real possibility that there'll be a Civ game I play that I explicitly don't like.

The new city system is pretty cool and a great addition once you understand it. And it doesn't take long to understand it.
The thing that should really piss you off about Civ6 is the diplomacy and AI, but it's no worse than in Civ1-5.
 
While I appreciate that it might be relatively straightforward, it takes me away from the "big picture" / more relaxed Civ playing style that I prefer. So while I accept a certain level of lower level management as part of that, this is yet another layer on top of that that I have to always think about. So far it has completely taken me out of the game and I haven't played in weeks.

Plus I find all that really clutters up the map. With the new way they use to show us the fog of war, it all just looks so.... busy.
 
I have it installed, it's staring me in the face, but I dread the very real possibility that there'll be a Civ game I play that I explicitly don't like.
Civ5 already popped this cherry, and the fact Civ6 was inspired by it is the main reason I didn't even had a look at it.
 
I couldn't get past the turn time in civ5. Biggest thing holding it back for me. There's a lot of turns where you don't do anything but press enter and it just drags. I'm not going to waste my time on civ6 unless I build a super computer.
 
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Yeah, Civ4 remains the best. 5&6 are still good games, but and I do like that Firaxis tried to do things differently in many ways rather than just making a tweaked version of the previous game, but overall, neither is as enjoyable to play as 4. I also agree that the turn times are far too long on the more recent games, particularly 6. Even on a standard map with the default number of enemies, I get 20+ second AI turns in the late game, which is really boring to play, especially when your going for a culture or science victory where most of your turns take half that at best. God forbid I actually try to play on the larger maps. Sheer tedium.


As for what I've actually been playing recently, I picked up Slay the Spire a couple of days ago. I'm not usually a fan of Roguelikes, but I do really like deckbuilding games (though mainly tabletop rather than computer), a couple of friends recommend it to me and it was only £12, so I thought I'd give it a shot. And so far, it's been fun. The deckbuilding and combat mechanics are very well done, with a good variety of archetypes to build towards, and the relics you can pick up open up some other strategies. I suspect it's going to run into longevity issues for me, as there's nothing to the game beyond just redoing the semi-random series of fights over and over again, but given the cost, I'm pretty sure I'm going to get my money's worth. I'd really love a good story driven RPG campaign with the deckbuilding and combat from StS.
 
I agree that turn times are ridiculous on Civ 5 and to a lesser extent on 6. I say to a lesser extent only because I only play on pretty small maps on 6 specifically because of the turn times so I can't give a fully accurate comparison. I had a high end computer when I got 5 and it struggled with it. By the time I got 6 the computer was outdated so I never pushed the envelope.

I do not think Civ 4 is better though. I much prefer 5 and 6.
 
And i still prefer Civ 2, mostly because i have made tons of units for it.....:mischief:
 
I do not think Civ 4 is better though. I much prefer 5 and 6.
Well...

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Every edition of civ loses a few fans, just like every edition gain some others. It is the natural way of things. I just hope that in ten years I won't be ranting about how everything was better in Civ5. But I'm struggling to get into Civ6. So we'll see. Civ4 was fun in its day but jesus christ that endgame was boring.
 
Every edition of civ loses a few fans, just like every edition gain some others. It is the natural way of things. I just hope that in ten years I won't be ranting about how everything was better in Civ5. But I'm struggling to get into Civ6. So we'll see. Civ4 was fun in its day but jesus christ that endgame was boring.

I can agree with that. I could never get into the whole "corporation" feature in Civ4. Just seemed... pointless.
 
I'm sure that's the only reason why. ;)

True, it's also because of the hammer bonuses but mainly the +1 :food: from workshops and watermills. SP watermills with levies and electricity are incredible tiles.









;)
 
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