Was reading an article about Diablo IV this morning, about how the caster-classes are way more popular and effective than the melee classes, and also have multiple 'viable' builds. The article noted that people have already 'cracked the code' of the best builds for the melee classes, which are slower to level and less single-player-friendly than the caster classes anyway. This seems to be one of those recurringt problems in game design, like the 4X games with boring late-games, survival games with food-water-xyz management mechanics that are just tedious, or FPS games where everyone just ends up playing a sniper.
Wow, I haven't played that in ages. That game was scary. Like if Fallout was an Alien movie. I remember crouching in a pitch-black corner of a building for what felt like 10 minutes, watching a mysterious glowing orb slowly pace back and forth. I had no idea what it was or what it did, but I nevertheless had the sense that (a) it was looking for me, and (b) my rifle would do [naught]-all to it if it spotted me.The next thread probably ought to be entitled: "Egon's continuing adventures in Stalker".![]()
Yes. [Crap] game design is rampant. A near-total lack of gonads and/or imagination, when it comes to the late game."Boring late game" in a 4X is I think an endemic problem to the genre, especially sandbox 4x games.
[Crap] game design.If they make the late game swingy, it means good performance in the early and mid game is not rewarded.
More [crap] game design.Late game events to disrupt the situation also run the risk of making the game luck based.
Golly, that's really especially [crap] game design: Deus Ex [Screw] You.I was playing a game of GalCiv3 and was neck and neck with an AI. I was focused on an ascension victory so I didn't have the military/productive capacity to invade them. Right in the middle of that tension a late game event fired off and an uber-powerful precursor ship spawned in their territory and began wrecking everything. Asteroid bases, starbases, fleets; all went poof.
*shrug*Golly, that's really especially [crap] game design: Deus Ex [Screw] You.
Sign me up!!!The next thread probably ought to be entitled: "Egon's continuing adventures in Stalker".![]()
Yeah, I've never played GalCiv3. If the particular instance of the thing you describe is a mechanic that normally works, then I withdraw my comment. But I've heard/read before that game designers don't want to throw a bomb into a game just for the sake of shaking things up. My issue with that is that throwing a bomb into the game as a way of changing the dynamic and making the player actually play is sloppy and/or unimaginative design. When I was a DM for tabletop Dungeons & Dragons games back in the day, I never used the "wandering monster" tables that the game provided for you, because they were stupid. I would, on occasion, throw an abrupt encounter at my players, sometimes intended to just shake things up, but it was always calculated and never random. Occasionally, chaos can produce something that appears to be deliberate, even when it wasn't*, but simply introducing a chaos agent isn't intelligent game design.*shrug*
It felt like they were trying to find ways to shake up the game. Normally the precursor ship wrecks face equally across the map, but I had some lucky space phenomena protecting my border from my biggest enemy, and they just controlled so much territory.
I didn't feel it felt like bad design, merely an example of how hard it is to shake up the late game.
People say that one is an acquired taste...
I actually got the platinum on horizon zero dawn. For a full 100%, though, I'd need the two last DLC trophies; to finish a NG+, and to do it on Ultra difficulty.
I simply am not willing to do it, though.
So I decided to check if the bug that was preventing me to play Kingdom Come Deliverance had cleared out after lots of Nvidia updates, and... it has. I mean, I have a copy on xbox one x, but the load times on that plataform are atrocious, and much more bearable on PC.
So that one is my new gaming project. Lets see how far I'll get. People say that one is an acquired taste...
Regards.
I remember looking at that game when it was on sale a couple of weeks ago, but I didn't pull the trigger. The Steam Summer Sale is coming up soon-ish. Maybe I'll look for that again.That's true. It's an old school kind of RPG. It doesn't handhold you nearly as much as modern ones, sometimes you have to think and do things that aren't marked to get the best result...but it has its flaws. The "learn by doing" system kinda means you end up as "master of all", with virtually no specialization, if you desire to be so, and it's honestly quite unbalanced in a way that it's much more difficult and frustrating to train up the basic first few levels to get the skill usable than it is to train it all the way to max level from there. Combat system is IMO very good, but many people don't like it. Once you get the basics down, it's not that hard to defeat most enemies 1v1, but against a group, you're in for a hard time if you try to take them head-on, even if you have the best gear and max levels in combat abilities.
The game puts great emphasis on historical authenticity and immersion. It's worth reading a bit about the setting. Especially about Jan Hus. A little hint...when his name comes up in conversation in main quest, make a permanent save ASAP. You're in the early stage of what's undoubtedly one of most hilarious quests in gaming history, and you will want to repeat one passage of it just for the variety of funny ways it can turn out based on your choices. Oh, and learn to read ASAP. It comes in very handy.
A few tips:So I decided to check if the bug that was preventing me to play Kingdom Come Deliverance had cleared out after lots of Nvidia updates, and... it has. I mean, I have a copy on xbox one x, but the load times on that plataform are atrocious, and much more bearable on PC.
So that one is my new gaming project. Lets see how far I'll get. People say that one is an acquired taste...
A few tips:
1. The tutorial IS MUCH LONGER THAN YOU THINK. You will know you have reached the end of the tutorial when you meet a combat trainer.
2. Practice with the combat trainer a lot, in addition to raising your skills it makes you better at playing the game.
3. Practice your archery a lot before going on the hunting quest. Trying to complete it running down fuzzy and cuddly forest creatures instead of just shooting them is incredibly tedious.
4. Install a mod that lets you create saves whenever you want without expensive single-use items. There are a couple quests that come at you early in the game where you will die.
I just couldn't get into the game. The fact you never knew what the game might throw at you, such as a surprise multi-person fight, made it so I wasn't so much playing and enjoying the game but figuring out what quests I could do to level myself up and get better gear. The devs tried really hard, but unfortunately the game was just a bit too hard and impenetrable for me.
Well "Stalker" is the name of the "hard (standard?)"* difficulty level in The Long Dark, hence my confusionOr The Long Dark or what have you. Either way.![]()
*shrug*I disagree on 4. Saviour Schnapps is easy to make once you get basics in alchemy, isn't THAT rare, and IMO enhances the game because it makes you think twice about the saving for the purpose of saveloading, as it makes you tipsy, which can be in some situations detrimental. IMO it's a good design, although as you become more proficient in drinking and alchemy, the drawbacks will not hinder you in any way.
*shrug*
I only have so much time to play a video game, and I don't want to spent 20 minutes walking back to a location each time I die because of a badly placed save point.
Plus I enjoy being able to save when I want. I don't have to worry about "oh no, I need to make dinner but I'm not sure when the next save point is".