One thing that particularly bothers me in Civ V is leaders' lack of personality. In Civ 4 Tokugawa was
such a protectionist, you always knew Monte was going to stab you in the back the first chance he got, and Mansa loved the builder playstyle. I don't get that feeling at all from Civ V leaders, other than some are slightly meaner (like Napoleon). Perhaps other factors like proximity, DoFs and denouncements are overshadowing their personalities? (to be clear, I see this in vanilla or with WWGD so it's not a problem with your mod)
It'd be nice to see some really distinctive, focused personalities utilizing their traits and UUs/UBs. I suspect these leaders already have flavor values similar to what I list below, but they're just
not strong enough. Alternatively, from looking at the files I think the devs might have tried setting up too many variables for leader traits. When leaders have several dozen things (seriously!) determining their personality, and most of those variables are middling-average, it's just not clear enough for a player to discern.
I'd suggest experimenting with just two distinct variables:
Compassion (Ruthless or Merciful)
Ruthless: Starts off wary, friendliness increases towards others with warlike behavior
Merciful: Starts off friendly and decreases with warlike behavior
Openness (Isolationist or Diplomatic)
Isolationist: expansion through ICS -or- conquest
Diplomatic: alliances with citystates to aid in building -or- war
How leaders act on the openness trait depends on compassion, creating 4 easily-identifiable personality types. So for example:
- Alex - ruthless diplomat (coalition builder)
- Ramkham - merciful diplomat (trader)
- Genghis - ruthless loner (conqueror)
- Nebu - merciful loner (builder)
This is something that really interests me so I've been looking through the leader personality files a bit. You'd probably have more experience with this though, and might have some ideas on how to balance personalities -vs- modifiers from events & proximity.
Would it be possible for you to make a standalone mod with only the DoF cancel button?
Or maybe Thalassicus can do this as part of his unofficial patch?
Absolutely. It is a very simple tweak
It'll probably be perfectly alright as an independent mod component, I don't mess with most of the diplo stuff, leaving that up to Sneaks.
Along those lines, I hope it's alright that I integrated a few one-line tweaks to InfoTooltipInclude.lua (from alpaca and Sneaks) into the unofficial patch's version... I've been spending days on end rewriting that whole file for the autotips system, and it's difficult to get lua files compatible without merging the changes. Alpaca indicated he might be including similar code so compatibility issues should be lessened all around.