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What's first?

Discussion in 'Civ4 - Star Wars Mod' started by Popcornlord, May 6, 2008.

?

Which one?

  1. Invasion of Naboo

    4 vote(s)
    7.7%
  2. Clone Wars

    15 vote(s)
    28.8%
  3. Early Galactic Civil War

    11 vote(s)
    21.2%
  4. Late Galactic Civil War

    7 vote(s)
    13.5%
  5. Jedi Civil War Era

    9 vote(s)
    17.3%
  6. I'd rather not do a scenerio

    6 vote(s)
    11.5%
  1. moopoo

    moopoo King

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    Adelaide, Australia
    oh yeah. Doin it now
     
  2. Popcornlord

    Popcornlord Steampunk Mechanic

    Joined:
    Oct 18, 2007
    Messages:
    787
    I'm not going to be able to do anything for a bit. Civilization isn't working on my computer, and when I got out my old one, I found out it was broken. The Star Wars curse strikes again!
     
  3. moopoo

    moopoo King

    Joined:
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    Location:
    Adelaide, Australia
    *DUM DUM DUM* that's not good. get better soon, Popcornlord's Civilization.

    Ennnnnywayz. What website do i got to get the tortoise thing?
     
  4. Popcornlord

    Popcornlord Steampunk Mechanic

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    787
  5. moopoo

    moopoo King

    Joined:
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    yup (10 char)
     
  6. Popcornlord

    Popcornlord Steampunk Mechanic

    Joined:
    Oct 18, 2007
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    787
    So we have something to talk about, I don't think we ever decided on how we're going to do space and land. I personally like the 2 different maps idea, one for land and one for the galaxy, if it's codable. Any opinions?
     
  7. moopoo

    moopoo King

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    "if it's codable" is a BIG if. I've been for that style of map for the random since i first got interested in the mod, but for it we would need A) Some more terrain graphics B) someone with python skills C) someone with SDK modding skills, because at the very least, the AI will have to be taught how to work it. :) Having said all that, i still think it's what we should aim for.
     
  8. Popcornlord

    Popcornlord Steampunk Mechanic

    Joined:
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    787
    Some new terrain graphics? Why? I figure we can use alot of graphics from FF (Planets, asteroid belts, stars, etc.) and the rest we'd need to make anyways. What I'm really worried about is the coding. I'm working on learning python (as I previously said) but I haven't even touched the game's files yet.
    Edit: How do you close a pole? It's pretty ovious that after Naboo we're going to do the clone wars (unless anyone disagrees?), so I don't think we're going to need the poll anymore.
     
  9. moopoo

    moopoo King

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    Jan 5, 2008
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    lol no idea. May I suggest that in your pythoning endeavours you check out map scripting as well :)
     
  10. Popcornlord

    Popcornlord Steampunk Mechanic

    Joined:
    Oct 18, 2007
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    787
    Will do :). BTW, where did Niknaks go?
     
  11. NikNaks

    NikNaks Deity

    Joined:
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    Location:
    England
    End of year exams all this week. That's where ;)
     
  12. moopoo

    moopoo King

    Joined:
    Jan 5, 2008
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    Location:
    Adelaide, Australia
    ... it's june :confused:
     
  13. Popcornlord

    Popcornlord Steampunk Mechanic

    Joined:
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    787
    Moopoo, you forgot that we're not in the same hemisphere. For me and niknaks, June is when we have our end of year exams.
    Edit: And civilization is working again!
     
  14. moopoo

    moopoo King

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    lol how embarrassing =)

    Do you know what went wrong with civ?
     
  15. Popcornlord

    Popcornlord Steampunk Mechanic

    Joined:
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    Err, no. I should have been clearer: I got it working on another computer. Slow loading times, but at least I can play.
     
  16. moopoo

    moopoo King

    Joined:
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    oh ok.

    In other news, when i finish my uni semester, i wanna start learning a language: Python or C++. which one should i look at? I've looked at python before (A LOT) and have a hang of the basics, but I found what looks to be a very promising tute on C++, so i'm not sure which one to look at.
     
  17. Popcornlord

    Popcornlord Steampunk Mechanic

    Joined:
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    Python is generally condidered easier, but C++ is more powerful (At least, that's what I've been told. It's your choice really. About the scenario: I think we should scrap most of the current tech tree and start that from scratch. I'd perfer working with the tech tree as we go, making the tech tree based off units/buildings/etc instead of starting with a pre-made tree. Opinions?
    Edit: can either of you get these flags in the game? Don't worry, it won't be as hard as the rancor. :)
    Edit again: Nevermind, I just realised they're already in
     
  18. moopoo

    moopoo King

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    I haven't worked with flags much, but I can look into it
     
  19. Popcornlord

    Popcornlord Steampunk Mechanic

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    After a bit more modding, I think it'll be better to start from scratch. The current nabo scenario has a few problems in it, and I think it'll just be easier.
     
  20. Stalin_Bulldog

    Stalin_Bulldog Chieftain

    Joined:
    Dec 3, 2005
    Messages:
    74
    LISP

    Honestly, it is a good language to learn simply because of how applicable it is to every problem... that said I still love doing downright evil things in C... which, if you didn't know, is the -only- way to get anything done in C.

    Python is okay, but I'd suggest perl first... Python is really weird to work in owing to its alignment "virtues"
     

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