What's left to know?

The effect of the Golden Age on gold production or trade routes is unknown.
 
Conquest of the new world DELUXE scenario

It was shown in a screenshot on a list of scenarios. I want it!
 
What's the bonus for internal trade routes? City A has a granary and gives bonus apples to City B (we know it doesn't take away from City A's apples). How many bonus apples does city B get? I think it will depend on City A's apple surplus, otherwise any city with a granary would be equally useful as City A (besides where the route is, which affects how easy it can be defended). So I think a City A with a 10 apple surplus would give more bonus apples than one in stagnation, but how many?
 
Don't worry. We can mod in new luxuries easily enough.

What I'm really hoping is they patch mods for multiplayer.

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Oh btw Venice can only purchase units, not buildings.
Source: http://www.polygon.com/features/2013/6/27/4453070/civ-the-making-of-brave-new-world

If you listen to the Civil War livestream Ed Beach (or Dennis, can't remember which one) specifically said that Venice can purchase units and BUILDINGS to help suit whatever need you have.

Also, to the Axeman question earlier: the Axeman is a barbarian ranged unit to help diversify early barbarians.
 
If you listen to the Civil War livestream Ed Beach (or Dennis, can't remember which one) specifically said that Venice can purchase units and BUILDINGS to help suit whatever need you have.

Also, to the Axeman question earlier: the Axeman is a barbarian ranged unit to help diversify early barbarians.

I'm guessing one range?
Two would be op and annoying as hell.
 
ptoss1 said:
I'm guessing one range?
Two would be op and annoying as hell.

Okay I'm a terrible poster, but I can't remember the article I saw about the handaxe (yes that is it's name apparently). They were he barb version of chariot archers, so maybe 2 range. But sadly I don't know 100% on that.
 
If you listen to the Civil War livestream Ed Beach (or Dennis, can't remember which one) specifically said that Venice can purchase units and BUILDINGS to help suit whatever need you have.

Also, to the Axeman question earlier: the Axeman is a barbarian ranged unit to help diversify early barbarians.

Typical that previews get stuff wrong...:crazyeye:
 
One thing I would like to know is if "Arsenal of Democracy; +25% production when building military units. +20 influence from gifting units to CSs." includes gifting scouts to City States... :)
Mass producing scouts to ally every city state in the game? ...if scouts are "military" units?
 
What's left to know?

-The Four Remaining Achievements, 2 of which are victory based ones for the 2 new civs and the other two associated with some other characteristics of the same.
 
One thing I would like to know is if "Arsenal of Democracy; +25% production when building military units. +20 influence from gifting units to CSs." includes gifting scouts to City States... :)
Mass producing scouts to ally every city state in the game? ...if scouts are "military" units?

by the time you have ideology tenets available, scouts should be obsolete, meaning you cant build any new ones. you could still prebuild them or go with pikemen or whatever, though.
the gold maintenance cost for a scout army should still be less then what you would spend on city state gold gifts for the same amount of influence, so this actually sounds like an interesting strategy!
 
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