What's your biggest blunder?

Aabraxan said:
Right click.
Activate worker.
Build road.
Scroll right from the far side of the world.
Locate stack that I'm looking for.
Right click.
Activate worker.
Build road.
Scroll right from the far side of the world.
Locate stack . . .

I seem to have that problem more with artillery than anything else.
 
Playing on maps were I did not generate them in advance, and preset all resources and starting locations.
 
Accidently nuking myself. :cry:
The funniest part was the next turn, when the just-nuked city decided to celebrate WLTKD!! :crazyeye:
I guess I killed off all the bad guys and corrupt politicians or something. :lol:
 
My biggest were waaaay ago, when I still played chieftain on Vanilla, with Rome (who hasn't?) I was getting a lot of MGL's and turned them to armies, then sent the armies to attack without actually knowing how to use them. They ALWAYS lost! I swore I'd never waste an army that way when they could be used to rush improvements. So there I was, rushing palaces everywhere... without knowing what the palace was for, either. Many games later I learned:
a) The palace marks your capital
b) You should load some units in your army. An empty army is too weak. :crazyeye:

Also accidentally loading units in an army when I intended to load them in a transport.

And how about this? After I have railroads everywhere, I decide to build some defense, so I send my whole stack of slaves to a mountain, intending to build a fortress. Shift+F repeatedly... man, this stupid slaves ARE slow! Shift+F faster... no fortress yet?? Do you want the whip again maggots?? Shift+F like crazy, till the stack empties, there is no fortress anywhere, and my forests are disappearing mysteriously. :lol:
 
And how about this? After I have railroads everywhere, I decide to build some defense, so I send my whole stack of slaves to a mountain, intending to build a fortress. Shift+F repeatedly... man, this stupid slaves ARE slow! Shift+F faster... no fortress yet?? Do you want the whip again maggots?? Shift+F like crazy, till the stack empties, there is no fortress anywhere, and my forests are disappearing mysteriously. :lol:

lol
tenchar
 
When I first started playing the game I saw that if you add attack annd defense spearmen and archers have the same power. So there I go attacking people with spearmen and defending cities with archers.
 
Accidently nuking myself. :cry:
The funniest part was the next turn, when the just-nuked city decided to celebrate WLTKD!! :crazyeye:
I guess I killed off all the bad guys and corrupt politicians or something. :lol:

I did that once. It was a mouse-clicking slip, but it happened.
 
Forgot i was at war with a country bordering me so i emptied my cities to get china's last city before my turn ended. I didnt get the city and i lost half of my cities by the next turn. Guess i deserved it for being impatient
 
Hopefully I have not mentioned this is this threat. I know I have mentioned it in the past.

Anyway I think this was my first Sid game and it was a continents map. I had gotten to the point where I had about half the map and one nation had nearly the rest. We both closed on the other
nation still around.

I had forgotten about culture win and foolishly killed the guy and trigger a loss. I should have surrounded that town and and keep them alive till I got within 50%. I do not over look that now.
 
Another big blunder went like this:

I spotted a small civilization which had only three cities on a tiny island, it was the sumerians, I was well ahead in technologies and like all civs stuck on a tiny island they had loads of troops. I thought they would be an easy pushover and i built 10 or so caravels and sent them filled with knights, i declare war on them and dropped them off on their island, all in one stack, however they had no mountains or anything just grassland. In the end only about 3 of my units survived out of about 30, if this game was more realistic I would reckon the other civilizations would laugh at me for years to come.
 
Been there, done that. Watching Infantry get killed by wave after wave of Archers and Horses can be quite painful. If you are in a WW-enabled government, one D-Day attack can cause severe unhappiness in your cities, so invading an island, even with much better troops, is risky business.
 
they only had 3 citys on a 12 tile island, might have won if the island was bigger, that way it would take them more than one turn to move to my location.
 
Once, I had established myself on my continent, with another, much larger one to be conquered. I had a beach head city and was in the process of shifting my large artillery/infantry army into position. A weak Inca was directly bordering the beachhead, while the French (weak) and Celts (less weak) were also sharing this continent, along with a Dutch civ that was stronger than mine. But, I was gonna need oil soon, my oil had just been exhaused and we were just starting to get the techs for tanks, planes, warships, etc. Inca had oil. Inca sucked. Easy pickings, right?

I had built a line of barricades along the border just in case, got my considerable forces to the continent, and was ready to go. I politely declared war with the Inca, and invaded their land directly after.

Unfortunately, theose 4 civs were rather close to each other. As in, "We all have MPPs and RoPs with each other" kinda close. So I didn't just invade the Inca. I began an enormous war with 4 of the 5 remaining computer players, one of which was significantly stronger than I. I still had no oil, meaning that I had just until the time someone else developed tanks to do anything before i was totally screwed. The Inca didn't even have to counter-attack; hordes of Dutch and Celtic and French infantry hopped on the train and went straight to the front lines, forcing my army to immediately retreat to the beach head city and pray that I could send reinforcements.

Oh, those barricades I mentioned? I forgot to actually put anyone in them. They really helped out the Dutch though.

Thankfully, I was able to inflict enough casualties to hold the line. The Celts and French ran out of units to send. I was able to steal a poorly defended oil reserve from the Dutch, and after they lost a large chunk of their army, they decided to offer peace, and then turned on the French to take their land before I could work my way over there. Once Papa William wasn't there to protect them anymore, the Inca fell rather quickly.
 
;)
Once, I had established myself on my continent, with another, much larger one to be conquered. I had a beach head city and was in the process of shifting my large artillery/infantry army into position. A weak Inca was directly bordering the beachhead, while the French (weak) and Celts (less weak) were also sharing this continent, along with a Dutch civ that was stronger than mine. But, I was gonna need oil soon, my oil had just been exhaused and we were just starting to get the techs for tanks, planes, warships, etc. Inca had oil. Inca sucked. Easy pickings, right?

I had built a line of barricades along the border just in case, got my considerable forces to the continent, and was ready to go. I politely declared war with the Inca, and invaded their land directly after.

Unfortunately, theose 4 civs were rather close to each other. As in, "We all have MPPs and RoPs with each other" kinda close. So I didn't just invade the Inca. I began an enormous war with 4 of the 5 remaining computer players, one of which was significantly stronger than I. I still had no oil, meaning that I had just until the time someone else developed tanks to do anything before i was totally screwed. The Inca didn't even have to counter-attack; hordes of Dutch and Celtic and French infantry hopped on the train and went straight to the front lines, forcing my army to immediately retreat to the beach head city and pray that I could send reinforcements.

Oh, those barricades I mentioned? I forgot to actually put anyone in them. They really helped out the Dutch though.

Thankfully, I was able to inflict enough casualties to hold the line. The Celts and French ran out of units to send. I was able to steal a poorly defended oil reserve from the Dutch, and after they lost a large chunk of their army, they decided to offer peace, and then turned on the French to take their land before I could work my way over there. Once Papa William wasn't there to protect them anymore, the Inca fell rather quickly.

Yeah, this kind of thing can be a huge bain in the backside. Usually when I declare war I try to bribe at least one of their neighbours to avoid a dogpile situation. Too bad about the MPPs though. :D

As Lord Emsworth pointed out (I believe it was him... :P) you should bribe civs into military alliances with GPT so that they're less likely to backstab you. :D
 
Players have warred successfully in the modern era without tanks, even on Sid level. You might want to check out these articles: artillery beachhead The beachhead article might work out as overkill, but it's something.
 
Players have warred successfully in the modern era without tanks, even on Sid level. You might want to check out these articles: artillery beachhead The beachhead article might work out as overkill, but it's something.

The good thing was that I found a Dutch oil resource sitting on an atoll pretty close to my continent. Thus I only had to withstand the counterattack for a few turns until I could move a settler and some infantry to secure it. They only had about 2 turns of tanks before I could build my own.
 
My biggest were waaaay ago, when I still played chieftain on Vanilla, with Rome (who hasn't?) I was getting a lot of MGL's and turned them to armies, then sent the armies to attack without actually knowing how to use them. They ALWAYS lost! I swore I'd never waste an army that way when they could be used to rush improvements. So there I was, rushing palaces everywhere... without knowing what the palace was for, either.

Oh my god, i can't stop laughing...
 
biggest one was my second game of Civ3, I tried to play with only one troop garrisoned and just expand and be peaceful. Biggest blunder ever, It turned out the English arn't terribly friendly when you refuse to give them tech. I got walked all over, by the time i managed to get an army 2/3 of my empire where brittish


now my biggest blunder period was in CivII. I went straight out money and military, worked quite well on the large world map, I took out everyone but America. Im thinking yep im good, so I sail over to north america with my legions, archers, and chariots to be stared down by musketmen and dragoons. Not only did my invasion fail but he came over to me, and invaded my capital, and I got a revolution and my empire split in two. Leaving me eventually dead.
 
First Regent game.

I'm Greeks, with Sumeria pushing unpleasantly at my borders. To the south Sumeria has a border with the Koreans.

Korea hates the Sumerians almost as much as I do. Korea could open up a second front against Sumer, if I play nice with Wang Kon. Korea knows Gunpowder, but has no Musketmen. Suddenly, CivAssistII pops up a "new trades possible" alert. (Which, as an aside, proves that there is no helper program out there that can cure stupidity).

Korea want Saltpetre! It all fits! Click. I am a GENIUS. I punch the Wang Kon speed-dial button on my CivFone. Howdy Wang Kon, how about a MA against the Sumerians for Saltpetre?

Will he go for it? HE GOES FOR IT! I have an ally against Sumer, and I've just made him a stronger ally by giving him Saltpetre! Roll over Machiavelli, I'm DA MAN! Oh, I'm going to boast about this on the forums...

Couple of turns later, Athens pumps out the Musketman it was building. Build another one, I say. But Musketmen are no longer an option. Huh? My single Saltpetre resource is still connected, isn't it? As I frantically tour my cities trying to find one that will build Musketmen, a terrible sinking feeling takes hold of me...

:blush:
 
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