True, but I played England on Terra mostly, no matter the bonuses (though it had some nice ones in Civ 5). Germany mostly land focussed maps. I just don't want to be "forced" to play expansionist at a certain age, I want to decide for myself, if and when I expand to foreign lands.I'm not sure what do you mean by that. I mean for example many civ unique bonuses in civ5 were so weak and insignificant in the overall campaign that it did indeed often feel like I have a "sandbox", as in "practically speaking I don't get any really important bonuses towards any particular endeavour so I fell ok doing whatever" but I wouldn't count that as an upside but as a weakness of my beloved civ5
Like yeah sure I am glad Spain has more concrete bonuses towards colonisation now, compared with its civ5 edition of two weak-to-really-mediocre military units and its unique bonus being completely random and unpredictable, at least this time as Spain I am going to feel I am particularly good at some purposeful behavior rather than nothing(I have never counted "simply explore the map like you always do anyway, but this time get random bonus gold or tile yield if you get lucky" as a good faction design)
personally I find it more historical , immersive and realistic than say Civ 6 : Wilhelmina leading the Netherlands in the Ancient Era with warriors and Archers.It's not historical, immersive or realistic, but from a gameplay perspective, it does make sense, and it's fairer for representation.
Wilhemina (if she makes it to the game) will still lead a Civ whether it is Rome or China or whatever in the Ancient Era with Warriors or Archers. How that would be more historical, immersive or even realistic? than the previous system, is beyond my imagination.personally I find it more historical , immersive and realistic than say Civ 6 : Wilhelmina leading the Netherlands in the Ancient Era with warriors and Archers.
This is based on what exactly?AI seems to be crap again so no not buying it.
You would have thought if they'd focussed on it enough to make it good, they'd be selling that and explaining how front and centre. That they haven't said anything is sign enough for me that we've got more of the same.This is based on what exactly?
Wouldn't be at all surprised if the AI is poor again but we haven't seen nearly enough gameplay to make that kind of definitive judgement, not even close.
They can say what they like. Increased resource is a positive sign but not an indication of success in and of itself. They can say they've simplified the game, but they haven't at all. What they've done is required the AI to be competitive in three separate games rather than 1, so it remains to be seen if that works, but it's not obviously simplified to me, and potentially runs to the contrary.They said they have people working on improved AI AND that they simplified the game for AI imptovement.
Just you missed it. FXS told they doubled the AI team, and they also said the developer who could beat 6 deity can't do same thing in 7 deity. You said why they aren't selling AI improvement front and center, but there're so many changes in the basic game system. Those are the main advertising points for now. Honestly they even don't need to emphasize the AI issue, because Civ 5 and 6 sold the most copies in the franchise with the "dumbest" AI.They can say what they like. Increased resource is a positive sign but not an indication of success in and of itself. They can say they've simplified the game, but they haven't at all. What they've done is required the AI to be competitive in three separate games rather than 1, so it remains to be seen if that works, but it's not obviously simplified to me, and potentially runs to the contrary.
They've still not been selling AI improvement front and centre, and what they have said has left the quality of AI unspoken and lacking in any words to be held to, which is ambiguous enough that they aren't confident in saying it's better too, and they've nothing to show for it so far, which they would be selling much more clearly like the age system if they had.
I'm 95% confident in thinking we're getting more of the same based on what I've heard and seen so far from the livestream and Dev announcements, including what you've quoted them as saying.
That they haven't said anything is sign enough for me that we've got more of the same.
They said they have people working on improved AI AND that they simplified the game for AI imptovement.
You're changing point of your argument, though.They can say what they like.
What can be said at this point is that almost no one here played the game and is in position to judge the AI.They can say what they like. Increased resource is a positive sign but not an indication of success in and of itself. They can say they've simplified the game, but they haven't at all. What they've done is required the AI to be competitive in three separate games rather than 1, so it remains to be seen if that works, but it's not obviously simplified to me, and potentially runs to the contrary.
They've still not been selling AI improvement front and centre, and what they have said has left the quality of AI unspoken and lacking in any words to be held to, which is ambiguous enough that they aren't confident in saying it's better too, and they've nothing to show for it so far, which they would be selling much more clearly like the age system if they had.
I'm 95% confident in thinking we're getting more of the same based on what I've heard and seen so far from the livestream and Dev announcements, including what you've quoted them as saying.
Yeah…You're changing point of your argument, though.
And I think that is reasonable, it's probably where I land too. I do take issue with anyone making more definitive statements like "AI seems to be crap again". One needs significantly more than an absence of evidence to say that with such conviction.I've never been concerned about the AI. I'm just chipping in on what evidence we have about AI - and making a point about a weighted probability from absence of evidence
Civ is a 4X game (Explore Expand Exploit Exterminate) if you don’t like exploration then why play civ?I think he just means that in Exploration Age, you must focus on exploration and religion even if you dont feel like it becsuse now the whole Age is defined by it.
I assume to him it's more so question of how, to what extent and when. EA will mandate that you explore in specific way (colonies to extract Treasure Fleets from rather than just finding goodie huts) to specific extent (overwhelming enough that you can collect victory points from it) and at specific time. But thats just my interpretation.Civ is a 4X game (Explore Expand Exploit Exterminate) if you don’t like exploration then why play civ?
I mean, it's not mandatory, no? Victory points can give you bonuses, but they aren't needed (at least in the two Ages we've seen,) and even then internal city building can get you to the end of one of the victory paths all on its own. There's even a civ that has an ability that allows you to pursue a domination victory entirely in the Homelands. Add on the fact that the devs have hinted at specific bonuses from not pursuing a given victory path at all (I really want to hear more about these "Dark Ages") and I think there's going to be a lot more player choice than people are giving the system credit for.I assume to him it's more so question of how, to what extent and when. EA will mandate that you explore in specific way (colonies to extract Treasure Fleets from rather than just finding goodie huts) to specific extent (overwhelming enough that you can collect victory points from it) and at specific time. But thats just my interpretation.