Stilgar08
Emperor
1. Spies - boring, useless and a micromanagement hell.
2. Trade routes - somewhat interesting with the roads, but also a micromanagement hell. Just get me a "repeat this action" button...
3. Religion - what's the point really? Is it in the game because it is fun or because Firaxis had to check that feature off? I don't see the fun...
4. AI - I dont mind a stupid AI because we have never had a good AI in a strategy game... still this AI went full ******...
5. UI - fighting the userinterface is the real battle...
6. Exploits - buy armies and sell them for more... infinite gold... really good in multiplayer
1. Really? How many spies do you have? MM-hell looks different to me!
2. Repeat action button is fine! I'm with you on this - But again: MM-hell? Nope... Especially not if your Repeat button is used and when the UI-problems are solved (sort routes by yields, destination, duration etc.) - this needs to get adressed! Preferably in a patch but surely with a mod... - maybe together with an option to change starting cities and start of route in one turn (income starts one turn later than action)
3. Again: Really? To me it's no question it's an important part of Civilization in RL AND helps you shape your civ gamewise....
4. yep!
5. sorting of tables would be awesome - shortkey to Cityscreen etc. - agreed. But those are minor annoyances, not a big problem. To me I get along quite well although there's much space for improvement (You're exaggerating)
6. to me that's a bug and will be fixed in the first patch! (Bad exploit - don't use it!)
Trade routes should:
1. Keep going indefinitely, until manually stopped or until broken by an opponent in some way (ie. city taken over).
2. Automatically update changes to the route (additional districts constructed, civics, etc.). I don't know if it does this already, but it seemed that it does not.
3. On the topic of manually stopping a route, a player should be able to disconnect a route and reassign whenever desired. Or at the very least, any time after a turn or two of use.
1. No, please, just no!! Takes away meaning and impact of decision which TR to establish. And you'd forget about them or have to MM every few turns... If Trade-screens and UI gets improved we're good!
2. It does.
3. see number 1!