No. Very bad idea. This loses the fresh water healthbonus and is one tile off the coast losing harbor health as well as condemning the water tiles to 1

2

tiles forever. If he had knowledge of the clams then 1SE of the clams is a nice spot. 3 high food tiles and loads of hills for production.
2 hammer starts are far superior to 2 health especially when he doesn't need extra health in that city to begin with.
No again. A little over lap is ok, but not that much with the capital. Where the city is now is a nice placement.
I don't see how it matters that there's overlap when he isn't using half his tiles anyways. It's a better city in the short term. In the long term he would need several things which he still does not have (like Monarchy) to make it more beneficial to spread the city further.
Southern cities are placed to block Pacal. Though agra is not well placed and is not worth the gold to keep it.
If he had built his cities right he could have just killed Pacal instead of worrying about "blocking" him.
It is better to build the worker one turn then whip it the next to get rid of the unhappy face.
I have no problem with slaving workers. In fact, in general Krick should have been slaving much more than he was.
The tiles give the flexibilty to build something or to generate commerce as the moment dictates. I would save those forests for chopping out courthouses since CoL is being teched
Reasoning like this will slow his expansion and military production and prevent him from destroying neighboring civs. For one, he needs to concentrate on production. His need for commerce is about as non-existent as his military force. Again, it's a bit late in the game, but earlier on he should have been using the trees to chop workers and settlers. At this point chopping units is a weak benefit but he should still take that over some building that's not going to make a difference for another 50 turns.
And it's a great idea for a couple of reasons. Confuscism is still unfounded so he may get a potential shrine city plus one more temple for happiness. He is building the mids so representation makes extra specialists a big boost. even if he misses the mids and does not found a religion, He can still run merchants to generate gold and maybe a GM to bulb currency. Philosophical and the mids practically screams for CoL. And of course courthouses. With a courthouse and a library he can run a spy and 2 scientists. That is 18 GPP. If he gets a GS that is good for a bulb/academy or settling. If he gets a Great spy he can infiltrate Pacal and steal a pile of techs. Techs are cheap to steal early in the game. And of course the lower city costs are nice.
If he tried to do this in a multi-player someone would just attack him with 20 axes, and he would either get to watch his civ get dismantled or quit like a noob. Since this is single player and the AI is unbelievably incompetent, he can get away with a weak military, but it is still easier to conquer at least one of your neighbors and expand into their land then it is to try and get a lead building scientists and courthouses.
And this is bad? Settled it is 6bpt (nine with mids) for the entire game. And academy this early is a LOT of extra beakers. Especially since he is philo and can generate a lot more to settle. With rep and an academy each GS is over 15bpt with just a library
Yeah it's bad. Slave units instead of wasting your time working for a minor tech lead. Course at the point in the game his screenie is at I would say his civ is probably doomed anyways. But for future reference he shouldn't use specialists when his cities can't even get above size 5.
Should he use world builder to get copper? or spend 20 turns teching IW? Maybe he should use chariots to attack Pacal and his spearman UU? Build chariots to up the power ranking then walls. Walls cost nothing to maintain. the after you have CoL hunting and archery before iron working. IW first is a gamble. If you have no iron then you still have nothing to build defenders with while you tech HBR and construction.
First, walls are noob. Building them is a sign that you've been getting your ass kicked and probably have little hope of mounting an offensive of any sort. Second, I always go IW before CoL because iron helps you kill people and code of laws helps people kill you. In fact, I will get Monarchy, Construction, Feudalism, and HB (not in that order) before I even consider CoL. Third, yeah he might not have iron, but it is improbable. Treating IW like it's some kind of gamble is an inane argument and I'll address the point no further.