Am I mute or something? Somehow, all three of my statements on this subject have been entirely ignored, included the below one. It's fine if you all (here I mean mainly Bird) don't agree, but please, don't simply ignore a third party's statements even if they are quite different from the rest of the opinions being expressed. For your convinience, my last post is quoted below. I was quoting Bird's formula which involved VoDs:
The discussion did evolve away from your thinking. In my case, though, the ideas have not been lost. The biggest drawback for me of the very simple eco center idea is that it separates world exploration from economic growth.
There is no way for this game to represent economic reality. All it can do is to try to encourage players to think about broad policies about how to get more EP within the rules. Certainly i could take charge of eco centers and have a way of having them show up in major trading areas. I have to think and not the players. Or I can just let players pay to have a new one whwn and where they want, with or without some limitations. Neither is any good at bring realism or accuracy to the game. They just keep it simple.
My goal is to try and add rich detail to the way players have to think about what they do. And I can (tend to?) make things overly complicated. I want a game that is fun, forces players to think in 16th Century terms and is not too cumbersome. I try to hide all the complicated formulas and realtionships so players can ignore them and concentrate on the basic relationships between things: do these things to get more EP; do these to fight wars, wars will wreck an economy, etc. Some palyers like Abaddon and Perfectionist will want to get into the bowls of the stats to see how it all actually works and figure out exactly what the effect of a TP in Sumatra will change things. I will not stand in their way.
So, Eco centers alone are too simple for me. But in my latest iteration of all this I may have TCs, ECs and TPs. TCs would be the places through which goods move and ECs would be places that either produce or consume traded goods. I am still trying to figure things out and testing different ways of calculating stats.