While We Wait: The Next Generation

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Just a little more pestering of the NESing community, what do you think of my NES so far?

In particular:

1. How should I improve the update style or writing? Is it too descriptive, not descriptive enough?

2. I think its established I will change the map style, but which type should it be? North King, Israelite, or Symphony D. map? I'm fine with all of them, I just need votes on such a map.

3. What should be eliminated from the rules? Obviously, I'm not a minimalist type of NESer, but I would like to cut some unnecessary features. Also, what rules can be improved? I'm specifically looking at the economy in particular. Are there any rules that seem overly complicated, or not made clear?

4. Should I post the entire update in one go, or should I simply show the parts I'm finished with, like I'm doing now?

5. Besides this, any reasons for not joining? Too busy, don't like me, etc?

Your Updates are fine. So are the rules. The only thing I suggest is that you post the whole update instead of slowly adding stuff in the update.

Oh yeah for the map, get the shiny map.
 
If anyone besides Matt wants one, I've attached a copy of the Civ 4 tech tree.
 

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Yeah. Adrogans also did one.

I will join one if I had the time... which I probably will have in a few weeks.
 
The moderator.

I wanted to finish mine, but after losing two updates in row to unforeseeable circumstances (thefts and random frying of computers), it caused me to think the NES was basically cursed and drop it. I really didn't want it to happen, because I loved that time line, though it did allow me to drop NESing for about 5 months and get my life back on track.
 
Im sure if you revived it, people would join. Heck people wanted to play that timeline so much they joined SP's NES.


SP, the one thing you lack is staying power. I know any NES you propose will die after two or three updates because you lose interest. Stick with one idea, for 10+ updates and people might start to take you seriously
 
Im sure if you revived it, people would join. Heck people wanted to play that timeline so much they joined SP's NES.


SP, the one thing you lack is staying power. I know any NES you propose will die after two or three updates because you lose interest. Stick with one idea, for 10+ updates and people might start to take you seriously

sp is the total opposite of me, I have a timeline which very few people like (See CarmenNES03: Kaiserreich, but I have way too much staying power.
(See CarmenNES01: Space Colonization)
 
I know! I wish you would run a NES with a more traditional ruleset.

You update well, you keep top of stats etc. Its just a shame you pick timelines few are interested in, combined with rulesets I dislike!
 
I personally don't.

Out of curiousity and my desire to improve and change things around, what are the problems you have with whatever is considered "EQ's system?"
 
Out of curiousity and my desire to improve and change things around, what are the problems you have with whatever is considered "EQ's system?"

My main problem is the presence of a tech tree that doesn't necessarily work in Real Life (with a few exceptions, people are the ones making discoveries, not nations). In addition, while the division of IC (or whatever you want to call it) does make sense to some extent, it doesn't really work with the small resolution in terms of allocation. If I had 1 IC (as would be the case with many smaller countries), I would be forced to put 100% in one category, which defeats the purpose of it as well as requiring the continual switching of where to spend. I feel like it's unnecessary complexity.
 
Yep, I hate the division of the economy most of all. I jsut don't understand it. If i'm the government, money is money, I should be able to spend it on whatever I wish. Also with so much laid out (tech tree, economic growth rate, units) I feel the Mod controls the game too much. I said as much in my last orders I sent you.

Other than starting a war, there was nothing much my nation could do for about 15 updates!
 
I feel the same way about the tech tree actually. Been working on a new way to work it out, probably the end result will be total elimination of research from the style to be replaced by randomness based on the nation's economic stature as a nation (i.e. an invention is more likely to take place in 1840 in Britain than say, Afghanistan). But the change from TWTUD to ABNW which made private do research rather than military seemed to solve most of that problem, as it represented the nation's people researching that particular field rather than the government.

As for the 1 IC, that's a good point. I'll definitely have to think on that. The ruleset I made for TWTUD II was supposed to solve the little nation problem, but the formulas didn't quite work out right. The complexity of that ruleset in general is an extreme difficulty.
 
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