There are certainly lots of choices......clams and fish to resolve some health issues and furs to keep us warm and silver to adorn the ladies. And no competition for them, either. Still need some roads, I notice, to spread the pork around and the fish when we catch them,
We learn Maths in 1160, so I dial up the tech tree and try to figure where to go from here...IP suggested Sailing so galleys it is.... due in 4 at -1. Then start the worker at Shanghai lumberjacking for the fishing boat
In 1080 get an Axeman out of Beijing and segue to a settler. Axel starts south. The lumber goes into the fishing boat at Shangai so it will hit the launching ramp right on time.
Sailing comes in in 950BC, just as the sword is done in Shanghai and it can start its galley. I set the shamans to investigating hunting because there are deer for health and furs for happiness in the tundra region and we could use the camps. The Shanghai Swordsmen head off to the northern peninsula for some wild beast hunting.
When Hunting is learned start on Mysticism because it is cheap and allows for cheap culture (obelisks)
The global view is an interesting tool.
The swords made it through without even getting sharp points on their blunted weapons.
One worker is improving the plains at Shanghai with hamlets and such and the other is cutting the forest on the coast for the fishing boat. Sonething to keep in mind is that if you wnat resource benefits shared around the realm there needs to be trade route (road or river) connecting the towns. So the clamming town in the east will need a road to the river connecting Beijing and Shanghai. Query: are food resources cumulative bonuses or singular like luxuries? If that's the case then a settler out of Shanghai to fish the northern peninsula is important.
I ended in 850BC (it's divisible by ten and the victory screen tells me there are 349 turns left to go and I began with 360 left, so I think that works out)
Over to SW, in good time for Sunday morning!