Who-2 Keith goes to the Moon.

Prine was excellent and the Black Gold of Ireland was good as always
pint.gif

I'll watch out for my turn, but beware, I have not yet done the tutorial on cIV so a brief todo would be nice. Looking fwd to taking part in this.
finalsig.gif
 
Pre-turn: Nada mucho
1960 Find the frozen tundra and two furs.

1920 Barbs appear from the SE outside of our borders. Another fur on tundra.

1880 Move settler out with a warrior to the river tile near the clams and will get the marble on expansion. Start another settler.

1840 Send the warriors out to do their thing and the worker to a river hill.

1800 Our warrior is attacked on a hill forest (+75% defense) and the barb doesn’t stand a chance. Shanghai is established and a work boat starts.

1760 zzz

1720 Iron working comes in and we have 4 of them. One right by Beijing. Find some marble to the south on tundra. OCP spot for sure.

1680 zzz

1640 zzz

1600 Masonry comes in and start on math. Math can lead to Hanging Gardens, music and a few other techs that we could benefit from since we are alone. Feel free to change. Worker starts on iron hill near Beijing.
 

Attachments

  • who2.JPG
    who2.JPG
    64.3 KB · Views: 113
Eldar--
Whomp-- Out of town Friday to Sunday so skip if my turn comes up.
Pliskenator--UP.
Daghieboy--On deck :dance:


The Grumpy Old Monk--Almost there!

Soul Jive -- On the getting the run around list.
'Lil Grasshoppah-- On injured reserve till patch
 
The game is in town, now I have to make arrangments to pick it up. Could be playing as early as Thursday, keep you posted.
 
:wavey:

Update umpteeleveneth - should be equipped to play Saturday so if it fits in the rotation i'll pick up after Daghie
 
Yay Bede!!
 
OK, I took a look at the save and have to admit I don't get it...at all. We have a mine, unroaded, this early. This means cIV is a completely different game and I have to do the tutorial before going into this or I will screw it up badly. Consider my slot vacant and Daghie on the boot camp. Sorry lads, but I'll be back.
 
Roads <> commerce in this game. Cottages = commerce. Roads are for movement and connecting resources and trade networks (kinda makes sense...). The lack of road on that hill was due to me discovering a tech that allowed the worker to do something more important than building a road on a tile that didn't need one (yeah, I know... a tile not needing a road... wow... difficult concept to get round!!)
 
In my games, once I've run out of things for workers to do, I just road everywhere anyway...

I guess I'll take it now, then, if Dagh doesn't want to.
 
I will indeed be ready to play as soon as IP finishes.

C-4 came up and loaded just fine, all terrain visible, animations working, sound OK.
 
Great news, Bede. Wish I could get rid of my perpetual darkness. :(

Didn't get to it tonight, but I'll play first thing tomorrow morning.
 
Pre-turn – Nothing to do, really.

1560 (1) – Start mine on iron.

1520 (2) - :sleep:

1480 (3) - :sleep:

1440 (4) – Settler is created in Beijing. Send it over to get the clams and sheep. Change production from Granary to worker.

1400 (5) - :sleep:

1360 (6) – Found Guangzhou. Whomp’s Whompers finds a barbarian in the south…Start Guangzhou on another warrior just in case.

IBT – Whomp’s Whompers dies defending. :( Judaism is founded in a distant land. The iron is hooked up.

1320 (7) – Lower Sci to 90%, was at –1 gpt. Math is still due in 4.

1280 (8) - :sleep:

1240 (9) - :sleep:

1200 (10) – Worker is built. Send him to start roading and improving towards Guangzhou. Start Beijing on an Axeman, due in 3, so we can explore north farther and take out the panthers and bears.

Next turn Math comes in, I suggest we start on Sailing so we can get a galley up. They’re not nearly as useful as in Civ 3, though, since suiciding is impossible now. Still, one could help.

Science can also be turned back up now, or next turn.
 
ok guys, im not evading.
[civ4] is IN DA HOUSE!!!!

but we have a tiny, weeny problem here....

error_civ4__202.jpg


any idea?
checked that i have the DirectX9c (auto installed with cIV)
and my vid card should be upto par (a radeon sapphire 9600) which checks out at that site.

working on fixing it.

and also did my tutorial on a friends PC.
 
IroP, you've just been granted a field comission as Lt. Senior Grade.
:hatsoff:

we are now officially in.
it started up, so now i can start a small solo game.

those no roads, build cottages thing really does take getting used to.

:worship: the SID. :ninja: all the unfaithful!!!!

i think ill be able to grab it tomorrow (i will need a few more hours with it)
 
In the meantime Bede will move it along.
 
w00t, we have a Grumpy Monk and da jive talkin' eejut ready to roll :D :crazyeye: :hammer:
 
There are certainly lots of choices......clams and fish to resolve some health issues and furs to keep us warm and silver to adorn the ladies. And no competition for them, either. Still need some roads, I notice, to spread the pork around and the fish when we catch them,

We learn Maths in 1160, so I dial up the tech tree and try to figure where to go from here...IP suggested Sailing so galleys it is.... due in 4 at -1. Then start the worker at Shanghai lumberjacking for the fishing boat

In 1080 get an Axeman out of Beijing and segue to a settler. Axel starts south. The lumber goes into the fishing boat at Shangai so it will hit the launching ramp right on time.

Sailing comes in in 950BC, just as the sword is done in Shanghai and it can start its galley. I set the shamans to investigating hunting because there are deer for health and furs for happiness in the tundra region and we could use the camps. The Shanghai Swordsmen head off to the northern peninsula for some wild beast hunting.

When Hunting is learned start on Mysticism because it is cheap and allows for cheap culture (obelisks)

The global view is an interesting tool.

Civ4ScreenShot0000.jpg


Civ4ScreenShot0002.jpg


Civ4ScreenShot0003.jpg


Civ4ScreenShot00004.jpg


Civ4ScreenShot00005.jpg


Civ4ScreenShot00006.jpg


Civ4ScreenShot00007.jpg


The swords made it through without even getting sharp points on their blunted weapons.

One worker is improving the plains at Shanghai with hamlets and such and the other is cutting the forest on the coast for the fishing boat. Sonething to keep in mind is that if you wnat resource benefits shared around the realm there needs to be trade route (road or river) connecting the towns. So the clamming town in the east will need a road to the river connecting Beijing and Shanghai. Query: are food resources cumulative bonuses or singular like luxuries? If that's the case then a settler out of Shanghai to fish the northern peninsula is important.

I ended in 850BC (it's divisible by ten and the victory screen tells me there are 349 turns left to go and I began with 360 left, so I think that works out)

Over to SW, in good time for Sunday morning!
 
Back
Top Bottom