Who is working on HOF attempts w/o threads?

The REAL problem is that Firaxis needs a BIGGER penalty for going Negative gpt than is currently happening or at least Bigger for repeat offenders!.....Firaxis designs the Game, they Make the Rules......however imperfect! :lol:

If you change the Rule now, these thoughts come to mind:
1. What do you do with games ALREADY in the HOF where the Rule didn't apply?
2. How do you make sure that people KNOW the Rule?
3. How do you check that the Rule has been adherred to?

At least the way it stands now, it's a Level Playing Field. :)

Well, Civ 4's not that far off! :)
 
Well I guess I sorta see your point too, now.
I thought that this was alwasy the consensus but hadnt been officialized, but it seems the opposite is true, and it was always accepted practice, I just didnt know.
(I totally agree with you that this is a totally dumb thing from Firaxis, especially since they had it right in CIV2 and it makes sense, so why change it...)
 
Dianthus said:
That doesn't mean ALL that much. Staff aren't immune to getting their games excluded. Just ask superslug :mischief:
Dianthus is right. Staff members can't vet their own games, which means as a player, Dianthus is equal to everyone else.

The down side is that until I extend the vetting authority to Dianthus and Space, I can't compete.
 
The negative gpt legality is very much in question at this moment. I wouldn't recommend exploiting it for the time being.
 
Since my last game was chieftain, I have decided to go back to my sid attempts again. And after countless maps I have finally gotten a start that looks pretty promizing.

I have earlier done several attempts with iroquis, but have now decided to try using mayas. Unlike Moonsinger I have only AI civs that start without alphabeth in an attemp to get the great lib and use the gift away trick. In my current attempt I have now gotten a map where i start alone on a large island, thou slightly smaller than the one Moonsinger started on I think (I havent fully explored it yet, so dont know for sure), and I completed GLib in 530BC.

I am keeping up with Moonsinger's game in number of cities (sometimes a few ahead, sometimes a few behind).. thou I am laggying a bit in score (thou pretty much equal to SirPleb's game in score but with 50% more towns)... I think mainly because I had to sacrifice some happiness to go full research towards literature, plus moonsinger started more central on island which would mean less corruption I think, and I have less rivers available.
 
Are you planning on having a full summary? That would be interesting...
In any case, you should post a screenshot.
 
I may when I get further in :)
for the chieftain 100k game I will post if it is approved (dunno if the running negative cash in chieftain is allowed yet)
 
Gyathaar said:
Since my last game was chieftain, I have decided to go back to my sid attempts again. And after countless maps I have finally gotten a start that looks pretty promizing.

Who are the adversaries in your game? Even since Aeson said it ok to hand pick the specific AI players in the game, I had a funny feeling that there was a gold mine and I was right.;) For example, the Summerians and the Koreans were usually right next door to my Mayan (assuming you have cultural link turn on). Those two civs are usually very quick in research but weak in military and they were willing to pay arms and legs for our Masonry. With a little bit of luck, the Summerians/Koreans may not have an iron source which they will provide a huge supply of useless units for leader farming down the road. Once I got a half dozen leaders to join my rank, the rest was smooth sailing. A huge island all to myself at Sid level with close contact to all civs on the map, it couldn't get any better than that.

Good luck with your game!:)
 
I have no scientific civs in this game

well.. actually.. this map is one without scientific civs.. I have 2 PCs making maps.. one without scientic, the other with scientific civs.. and this map came from the non scientific civ one :p

Somehow GLib gave me republic before mapmaking, and I pulled a 7 turn anarchy :( That sure hurt my score since I had no luxes connected yet, and could not trade with other civs yet.

Starting to gain some score now thou.. its 290BC and I have 5 luxes. With 10% lux tax i have just 1 unhappy citizen. And I am somewhere between your and SirPlebs game in score atm.
 
Gyathaar said:
Somehow GLib gave me republic before mapmaking, and I pulled a 7 turn anarchy :( That sure hurt my score since I had no luxes connected yet, and could not trade with other civs yet.

7 turns in anarchy isn't so bad! You may lost some production points but as long as your people are content and you are continue to settle more territory, your score won't take a hit. Since my island was so big, I was able to expand peacefully until 350 AD without any problem.

Starting to gain some score now thou.. its 290BC and I have 5 luxes. With 10% lux tax i have just 1 unhappy citizen. And I am somewhere between your and SirPlebs game in score atm.
I have a very good feeling about your game...any chance of posting a sneak-preview of your worldmap at this point? I'm looking forward to see when you are going to trigger the golden age.:) Coincidentally, my golden age started at 130BC - the exact same year as in SirPleb game. Now, what would be the odd that you may trigger your golden age in the same year that we did?;)
 
I wont trigger golden age in 130BC.. because I am in 50AD now and still doing peaceful expansion.. I expact I will run out of room around 250AD or so thou.
Mongols has been settling on my island for quite awhile now thou, and they have settled 12 cities on my island so far (their capital is just 5 tiles away from SW end of my island). I have finally managed to settle a town with horses thou, so soon wont need them to supply me with horses. They dont have iron thou...

I had a popup message in 10AD saying I am the 2nd most powerful nation in the world :p

Still behind your in score thou, but pulling away from SirPleb's score at this point.

At this point I am still missing one contact.. america. Egypt still lack writing.. and only incas are ahead of me in tech (they have engineering)... Glib is far from expired still.. so far have only gotten feudalism of the MA techs.

I am 3rd in land area, and have 67 cities.. Inca has most of the AIs with 45 cities.

Here is the world map, the red box outline my starting island:
Gyathaar_sid_50AD.jpg
 
Your game sure wont be easy to beat Moonsinger, and I definately see why having Scientific civs would be a good thing...

AIs are researching soooo slow it is annoying me, even with me feeding them gpt.

I am currently gaining score at almost twice the rate SirPleb had in his game.. and I still loose ground to your score, a large part of this is because of the slow techrate I think :(

On the positive side I am number 1 in area and power now in 530AD. All AIS has turned out to start on their own little islands except zulu/aztec/china on one island. Incas has a huge island that they still havent fully settled, but even if they did well at first, they have been falling behind in tecsh lately. Poor egypt is still in AA, despite me giving them a tech each time lux deal with them expire :p
 
Btw.. my QSC stats at 1000BC was:
25 towns, 46 pop
28 workers (in addition had joined a couple to the city prebuilding GLib)
5 settlers
 
Gyathaar said:
Your game sure wont be easy to beat Moonsinger, and I definately see why having Scientific civs would be a good thing...

It won't be easy, but it's possible. Since you haven't gotten your Golden Age yet, there is still a chance you will catch up. I hope you do catch up because that would give me reason to play again.:)

AIs are researching soooo slow it is annoying me, even with me feeding them gpt.

Yes, that sometimes can be very annoying. Basically, we may want them to be really quick to get to Replaceable Part tech and be really slow after that.

I am currently gaining score at almost twice the rate SirPleb had in his game.. and I still loose ground to your score, a large part of this is because of the slow techrate I think :(

SirPleb made a lot of mistakes in his Sid game since he was exploring and discovering new techniques. If he is going to play another one, I'm sure it won't be easy to beat.

On the positive side I am number 1 in area and power now in 530AD. All AIS has turned out to start on their own little islands except zulu/aztec/china on one island. Incas has a huge island that they still havent fully settled, but even if they did well at first, they have been falling behind in tecsh lately. Poor egypt is still in AA, despite me giving them a tech each time lux deal with them expire :p
Since they are on separate islands and non-scientific, that would explain for their slow tech rate. However, I think that will change after they meet each other (shortly after Navigation, I think).
 
Going for Glib recapture trick definately slows you down too much.. not untill 840AD did I dee evidence of 2 AIs having rails.. and I recaptured GLib.. turns out 2 other AIs had rails aswell, but no coal.

I have finally started invading other islands now (was a bit hard to do it with galleys since was unable to move loaded armies then.
First order of the war was securing saltpeter, and i managed to grab that on the first turn. (Had gotten a town near a source in earlier peace treaty, and just had to raze a nearby town to grab the salt with culture borders).

Currently my score is trailing way behind in score, and I doubt I will get much higher than 70k-75k in end score. (about 2k score ahead of SirPlebs score at this point and around 7k behind Moonsinger's)

This is the first solo Sid game I have played this far thou... hopefully will do better next attempt :p
 
Moonsinger said:
I hope you do catch up because that would give me reason to play again.:)
Good Luck, Gyathaar.....this game or the next!..............We all now know how to bring Moonsinger out of retirement! :groucho:
 
Finally I got a chance to finish a HOF game! This time, however, it wasn't on a huge map - I went Tiny, Pangea, 80% water, as the Maya for fast expansion and quick domination. I wanted Chieftan, and since the earliest Chieftan date of Domination was 1200 BC, I knew I wouldn't get 1st, but I think I snagged the 3rd place! My notes:

Key notes:

-Did Alphabet, Writing, CoL, Philo, Republic, and got there around 1750, and got a 4 turn anarchy. Did this so I could get more food and shield bonus for expansion.

-Had a few 'phony' wars with England and India just to slow expansion.

-Didn't worry much about stuff besides workers (roads for quicker settlers) and settlers (placement was designed to get a lot of land per city).

-Once I got to the middle ages, I turned science off, and got 89 gpt. This was used to rush temples.

-It was over in 102 turns, ~1 hour of playing time. (As you can see, I had another settler in place which would've gotten me to 66% of land too. I had a score of 2693. I had 66% of land, and 94% of population (I had over 66% from about 2500 BC...that wasn't the hard part).

The End of Game Victory Notification Screen (1280 x 1024)

:goodjob:
 
@Ginger_Ale: That was an amazingly quick game! :goodjob:
If you can play a game at that speed, you'd be able to place 2 entries on all the "Empty" HOF Lists in no time! ;)

(P.s. We won't mention who you knocked out of the 3rd spot! :blush: )
 
Ginger_Ale said:
Finally I got a chance to finish a HOF game!
Do you still have the .sav for the turn after you won? I'm assuming the one you sent in was for the turn before and we're only taking the "afters" now.

If you have the final.sav, just resubmit.
 
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