The REAL problem is that Firaxis needs a BIGGER penalty for going Negative gpt than is currently happening or at least Bigger for repeat offenders!.....Firaxis designs the Game, they Make the Rules......however imperfect! 
If you change the Rule now, these thoughts come to mind:
1. What do you do with games ALREADY in the HOF where the Rule didn't apply?
2. How do you make sure that people KNOW the Rule?
3. How do you check that the Rule has been adherred to?
At least the way it stands now, it's a Level Playing Field.
Well, Civ 4's not that far off!

If you change the Rule now, these thoughts come to mind:
1. What do you do with games ALREADY in the HOF where the Rule didn't apply?
2. How do you make sure that people KNOW the Rule?
3. How do you check that the Rule has been adherred to?
At least the way it stands now, it's a Level Playing Field.

Well, Civ 4's not that far off!

For example, the Summerians and the Koreans were usually right next door to my Mayan (assuming you have cultural link turn on). Those two civs are usually very quick in research but weak in military and they were willing to pay arms and legs for our Masonry. With a little bit of luck, the Summerians/Koreans may not have an iron source which they will provide a huge supply of useless units for leader farming down the road. Once I got a half dozen leaders to join my rank, the rest was smooth sailing. A huge island all to myself at Sid level with close contact to all civs on the map, it couldn't get any better than that.
That sure hurt my score since I had no luxes connected yet, and could not trade with other civs yet.


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