BjoernLars
Warlord
It's amazing, four months after the release of Civ 5 and we are already moving on to the next installment. Wow...
I initially pushed "Other". Now after reading Sullla's design idea I'm convinced he'd be the right man to design the game. Do note that a lead designer isn't necessarily required to be able to write code but to design the game's principles and ideas.
No - but they are their best predictor.Can't say anything about any of the others as there is nothing to read but their previous work. But their past decisions don't necessarily dictate their future ones.
New blood. I don't care who as long as they understand a few concepts:
1. Working UI.
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2. Game balance.
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3. Priority: 1. Game concept. 2. Controls 3. balanced, engaging gameplay 4. Graphics and new content. Any game that prioritizes graphics over controls/concept/balance instantly fails.
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4. Someone with extensive experience with the efficient generation of code:
I'm quoting from this old post from TMIT because I think it hits on one point that the whole question of choosing a lead designer and staffing up a "dream team" seems to miss. You don't just need a great concept, balanced gameplay, and eye-popping graphics, you need solid engineering. I can't speak to the software engineering skills of any of the individuals involved, but I've been writing software for over 20 years and it'd be pretty amazing if you happened to find a single individual who could juggle all these aspects. I know I couldn't.
There's a lot more to successful software development than finding people with raw talent. In fact, it's possible to have too much of a good thing there. You need good product management. You need good project management. You need a commitment to code quality. You need the right development process. If your corporate culture falls down in any significant respect it's going to show in your end product. A genius at the helm can't fix everything.
<Homer Simpson>Hhhhrrrrrhhhhhhhh... meat!</Homer Simpson>You need the lead designer to understand the code, since otherwise, they'll want things that are unreasonable. As I think Soren mentioned in one talk I saw online somewhere, having the lead designer write the AI makes a lot of sense, since so much of the game is based on the AI. Really, it's the meat of the code.
I voted Sid. If the general consensus really is that the series needs a reboot, I think the man himself should be calling the shots.
I agree with this too. Sid's name is plastered all over the box. Why shouldn't he have something to do with it?
I agree with this too. Sid's name is plastered all over the box. Why shouldn't he have something to do with it?
Any Blizzard executive. Really. Can you name a game dev with their track record of excellence?
Any Blizzard executive. Really. Can you name a game dev with their track record of excellence?
Hey, I suck at Starcraft II but I have immense respect for Blizzards self restraint to not release it early and have a "lets patch it later" attitude. Everything they make comes out highly polished and all of their games are fun to play.
Really? Before I ROFLMAO, I'd like confirmation. Even ye olde Dune II had units moving and firing simultaneously.I heard units couldn't move while firing in StarCraft II.