Who's NESing in 2011: Post and be counted

Is anybody out there?


  • Total voters
    76
Because this thread is as good as any other excuse to get more postcount.
 
Playing has failed completely for me recently since the last two NESes have failed, so I am inching towards starting NileNES as a faster simpler affair.
 
You have a newcomer in me. :D
 
Here but on sparse Internet at the moment.
 
What is postcount
 
We could reach out to the Paradox forums community that does Interactive AARs; they're semi-inducted into our type of community already and would have some form of "experience".

In theory, Yes, but in reality ?

Also here.
 
When work settles down, I'll start up my own NES :D. It'll be the most complicated, waffley thing you've ever seen :p
 
We could reach out to the Paradox forums community that does Interactive AARs; they're semi-inducted into our type of community already and would have some form of "experience".

Well, I've been looking into this AAR business, and the similarities are pretty limited, AAR's keep a game engine running, if I understood what I saw there, and NESing is not tied to any game engine.

Not that there aren't people on that forum who would, no doubt, get it. I don't think NESing is so complicated that it requires some sort of similar experience. When I started NESing I understood stories, I understood a desire to collaborate on what were essentially Civ 3 game retellings since it would allow the perspectives of other nations to create a fuller literary environment and flesh out the "world." But by not tying the genre to a game engine we allow it much more flexibility and I appreciate that flexibility a lot. In order to run a game like pieces in a game engine I would have to do a LOT of software modifications rather than just moderating a story game. That flexibility and the diversity of rulesets that it promotes will make it easier, IMHO, to integrate interested parties.

In short, If Freeman could figure it out, I'm pretty sure anyone can.

But because of the core similarities that are there, the desire for light story collaboration founded on historical and strategic themes I think it could be accomplished, we might be able to glean some new blood from over there, but how do we do it in a way that emphasizes the similarities (because the appearance of similarity is much more important for the pitch than it is for actually integrating new players) and is not perceived by forum moderators to be a shameless plug for an unrelated forum.

We need shadow agents, maybe set up a light and simple NES over there and try to lure them over, or at least join some of their games and maintain a pro-NES signature. Someone to get into that community and gain their trust.

After uknemesis and I started NESing over on 'poly, for instance, we were able to grab a bunch of great players from that site like metaliturtle and I think even civman posted here for a bit because while some of them had gotten "the bug" they still understood that the strongest NESing community was this one.

Despite the fact that Apolyton was a much more self-gratifying NESing environment, OMG, the Storywriters Guild and all of those crazy sociological structures that they had to have polls after every game to evaluate how and what everyone had done. It was enthusiastic while it lasted, but by the end of it it mostly got absorbed over here.

You know, like the rest of Apolyton.
 
Best way to recruit is to run a consistent and quality NES that doesn't get modkilled within a few weeks. And then do it again. And again. The players will stay if they have a reason to stay. Once turnover is turned into community growth, then you can worry about new ways to bring fresh blood in.
 
That is a good fundamental strategy, and I agree with it. If you'll notice my current game has been going on for a few months now and a large proportion of the players seem satisfied with it, I don't go around modkilling these days.

And I'm not the only moderator here who doesn't get bored after a week and a half, there are more than a few capable and involved individuals who do that. My NESing experience since returning to these forums has been pretty positive, sure there have been games that died before their time, but games like Galaxy-NES, the Eternal Myth, Beginning of the World as we Know It, all of these games had/have decent survival rates and get/got widely agreeable moderation. You talk like the community is sick, and I am not sure I agree with that assessment. We are in a more experimental phase at the moment, you tend to see somewhat unorthodox rule structures and a proportion of unstable games, but this is not a fundamentally bad thing and while expansion will obviously happen naturally as the successful models get reproduced and more people develop the skillset to moderate games to a proper length, that does not mean that community outreach cannot help, or that the active importation of new ideas and perspectives could not facilitate that process. It is not a panacea, I never said that, but I am not looking to mitigate a negative, I was looking at how to supplement the positive.

Besides which, I'm just tossing out hypotheticals and trying to flesh out ideas, I'm not leading some sort of charge into the Paradox forum or any other forum. I have a little experience with bringing the game to other forums and I spoke of those experiences because the subject made it relevant.
 
half the emphasis was on quality
 
Well, some of those games were/are quality games. Even if you don't like my game there have been/are good NESes here in the recent past and present and I don't think it is productive to ignore them.
 
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