I like it because, intentionally or not, it recreates the feeling that a 4000BC human probably felt: everything is dangerous, you don't know who's next door, you have no idea what your world looks like, where resources are, and you're just concerned with making it to the next turn for survival.Fired up a game the other night and promptly lost to the raging barbarians. The opening of Civ 4 is just magical. If you commit to not reloading the game is just edge of your seat. Not so much a sandbox but a coffin. Newbies do not accidentally stumble into a win on deity in Civ IV, or even a couple of levels of difficulty lower.
I like it because, intentionally or not, it recreates the feeling that a 4000BC human probably felt: everything is dangerous, you don't know who's next door, you have no idea what your world looks like, where resources are, and you're just concerned with making it to the next turn for survival.
I like it because, intentionally or not, it recreates the feeling that a 4000BC human probably felt: everything is dangerous, you don't know who's next door, you have no idea what your world looks like, where resources are, and you're just concerned with making it to the next turn for survival.
Don‘t want to crash the party, but a few months ago i said i would try Civ4… ok, this post will get no likes, but that doesn’t matter right?
Civ4 is unplayable for me. It‘s because of the graphics. I‘m a person that think graphics are important (our type of games are called „videogames“ for a reason, basically the eyes are also eating the meal). I don‘t want to say that Civ4 is a bad game, how could i? But i‘m saying this game, today, is unplayable for me, because of the outdated graphics. Although Civ4, gameplay-wise is certainly a great game, but i think you understand me (it‘s unplayable in 2025 for me, but not bad). I also can‘t understand why everyone loves „Baba Yetu“… i don‘t like it. I prefer Civ5‘s Brave new World „Terra Nova“, but i think even Civ5 is unplayable today… for me.
I have a background as Hobby-Artist as a musician and 3D Artist, not as a programmer or something, maybe this has something to do with it, but who knows.
Anyways, just wanted to keep my „promise“ from a few months ago, someone here said he / she would be interested in what i think… i believe it was @Marla_Singer ?
It‘s just not my game, not in 2025, but i hope y‘all still have fun with it.![]()
Remember AS, that there is a huge difference between the Civ4/Civ4_BtS versions and the one you and I play, namely the Civ4/BtS/Realism:Invictus version (you are even using the SVN updates which I do not have access to unless I upgrade my WIN7 to at least WIN10). If I only had the original Civ4/BtS version available, I would probably not be playing this game at all.Still have trouble seeing why people could prefer any later title to this,
I‘m glad that you like Civ4, also the graphics. I just can‘t.I actually love these graphics: the pastel, colored pencil UI art and the warm and lively main map. Everything feels alive, vibrant, and clean with respect to the information it communicates for the sake of still being a deep strategy game underneath. I was a tween/teen when Civ IV was the "new" Civ though, so I am biased and partial to it. Still have trouble seeing why people could prefer any later title to this, though, which looks more polished and modern and less cartoony and abstracted than V, VI, or VII:
Couldn't agree more. For me personally modded CIV4 is still the goat when it comes to historical 4x. I discovered Realism Invictus mod last year and that one feels like CIV4 + all the things improved by Civ5-7 but implemented in an even better game. Civs for example get unique stuff throughout the whole game, but there is no enforced civ switching or era resets. Warfare is more tactical without artifical 1upt rules or archers shooting accross lakes. But for new civ players it's probably too rough, I had Shaka as my neighbour and he was a real menaceI actually love these graphics: the pastel, colored pencil UI art and the warm and lively main map. Everything feels alive, vibrant, and clean with respect to the information it communicates for the sake of still being a deep strategy game underneath. I was a tween/teen when Civ IV was the "new" Civ though, so I am biased and partial to it. Still have trouble seeing why people could prefer any later title to this, though, which looks more polished and modern and less cartoony and abstracted than V, VI, or VII:
Couldn't agree more. For me personally modded CIV4 is still the goat when it comes to historical 4x. I discovered Realism Invictus mod last year and that one feels like CIV4 + all the things improved by Civ5-7 but implemented in an even better game. Civs for example get unique stuff throughout the whole game, but there is no enforced civ switching or era resets. Warfare is more tactical without artifical 1upt rules or archers shooting accross lakes. But for new civ players it's probably too rough, I had Shaka as my neighbour and he was a real menace. Newers civs are more of a cosy chill simcivilisation experience where the AI is either unwilling or too incompetent to take a single city from a player.
Heh, I must admit it they're prettyIt‘s because of the graphics
If I remember correctly, during Civ5 development, Jon Schafer was actually bothered by the clogging issue that generates 1UPT in a Civilization context with only a few tiles between cities. I remember having read that he explored multiple solutions such as subdividing tiles in smaller tiles for unit moves or even entirely getting rid of tiles to make the game gridless, yet that last option didn't work because the player was losing the sense of scale. I don't remember why he hasn't retained the subdivision idea, maybe because that's much harder to do with hexes (you can divide a square in smaller squares, but you can't divide a hex in smaller hexes). The solution finally adopted by Firaxis was to drastically limit the production of units compared to Civ4, but from my understanding that wasn't Schafer's initial plan and he wasn't satisfied about it.