JosEPh_II
TBS WarLord
As for splitting the Prehistoric Era up, its been something people have been wanting. Calling Paleolithic and Mesolithic, Prehistoric and Stone keep their meaning a little more vague. And it accomplishes splitting the Ages up. Plus each era end up having around 10 techs per era this way. Some more some less. And those with less we can always fill in with more.
Why do you think this is all necessary for the Mod? Especially the 10 techs/era aspect? Have you made a count of the current techs per era? Or are you taking off on a whimsical ride with this?
Current Number of tech per Era With Out Peppers Modmod in C2C now. These numbers are now off by a few techs per era but are still close enough for a general overview.
ERAs / Tech # / Timeframe in game years
Preh Era/ 100 (~103)/ 44,000
Ancient Era/ 90/ 4,000
Classical Era/ 60/ 2,600
Medieval Era/ 44/ 700
Ren Era /58 / 400
Industrial Era/ 91 / 220
Modern Era/ 92 /100
Tranhuman Era /190 / 980 (does not contain Peppers' additions)
Galactic Era /54 / 2,000 (does not contain Pepper's)
Future Era/ 1 /(Fudge factor era)
Now this is before you moved some techs just within the last week Hydro.
All Game Speed (GS) Modifiers (Research rate, unit build time, plot improvement time, Gold modifier, Inflation, and several more) impacting player, AI, and barbarian etc., are ALL dependent upon these break downs. And are adjusted specifically for each GS (from Normal at 1000 turns thru Eternity at 8145 turns) to give a decent rate.
Quite frankly in the Mods current state Transhuman has a serious bloat problem at 190 techs. Will pepper's work increase or decrease the amount of techs for the TH Era? From what I'm reading it should increase it along with Modern and Galactic. And that is okay if it's streamlined.
Now from the pragmatic point of view comes this question. How do we sustain player play for the normal player to make it to the Galactic Era?
The Mods focus for the last few years has been all warfare oriented. Builder play is getting harder and harder to do. And it will take a good heaping helping of Builder to get the player to these later eras. Most C2C games are Over by the end of the Med Era if played on the slower GS. Only on the 3 fastest can you play to Ren and beyond IF the Mod does not CTD from too many units, buildings, etc that the Civ IV 32 bit limited engine can handle. Will 10 Empires make it to the Modern Era and beyond? They can and have but for the most part every player that has posted a game that has made to Modern or beyond is a lopsided affair.
So to play these later Eras who is going to Fix the mod so that you can do a Ren Era Start and forgo the earlier Eras so you can play the later Eras with out serious game problems such as CTDs?
Do you kill all the work that has went into making the Preh Era what it is today and destroy StrategyOnly's vision for the Preh era? Now SO would like for the Mod to be playable thru the Galactic as much as anyone else. But the Mod is front heavy in it's current state. Because that is were all the work has been for the past 4-5 years. C2C has some serious design issues and crossroads right now.
And what about all this work that Pepper has done? Yes I think it should be in the mod. I want that understood up front. This much effort should not be wasted. It should go into the mod. But without some Major changes to how and when you can start playing C2C only a few will get to it IF they start in the Preh Era that has defined this Mod. Can you all make a Modern Era start playable?
I have brought up several different areas of concern in this wall of text. And I think you all should consider each point carefully.
Then again maybe I shouldn't have brought it up at all.

JosEPh