PeterChu
Chieftain
- Joined
- Nov 11, 2016
- Messages
- 64
A sort of "culture heritage", similar to religious relics in CIv 6.
It’s also worth mentioning from the thread title that hydraulic fracturing (something that doesn’t exist in Civ VI anyway) is not associated with serious magnitude earthquakes. The most powerful human-induced seismicity occurs as a result of waste water injection from oil and gas production, and from underground nuclear tests. Even these pale in comparison, particular when damage to infrastructure and loss of life is considered, to naturally occurring earthquakes. I can see no reason to bother implementing them in this expansion.
It’s a shame that earthquakes don’t seem to feature, but as others have said, there’s not quite the same risk vs reward tradeoff as there is with volcanoes and floodplains.
Hence the question:
If earthquakes are part of the disaster pandemonium - what active meassures can the player take in order to counteract them?
Having earthquakes improve tiles would be gamey nonsense.
They certainly could do things like earthquakes and plagues, but the conspicuous lack of any mention of such mechanics makes it seem very unlikely. I think it's very unlikely that there are additional major features in the expansion which they neglected to mention. Not least of which because the expansion already has a lot of announced features.
I say this as someone who really liked the random events in previous civs, but I think I'm in the minority on that.
The Black Death scenario doesn't mean that there are any plague mechanics in the game. Previous plague scenarios were done with slapdash bolt-on plague mechanics that didn't translate to the regular game, and I expect this one will be similar.
It is slightly less gamey. Rain can be beneficial; earthquakes never are.No less gamey than storms improving tiles.
Having rich land that comes with increased risk of earthquakes is not the same thing as having earthquakes that improve tiles.The whole point is that tectonic boundaries-as others have stated-not only grant some of the best terrain in the game, but could also have higher chances of having minerals & precious stones-thus making them worth settling around (just look at most of California as an example).
It is slightly less gamey. Rain can be beneficial; earthquakes never are.
Having rich land that comes with increased risk of earthquakes is not the same thing as having earthquakes that improve tiles.
It doesn't seem like this would be meaningfully different in game terms from how volcanoes work.My point was simply that you don't need earthquakes to literally improve the terrain in order to have them in the game as a reasonable "risk/reward" mechanic under the new disaster system.
That said, though, Earthquakes changing tile types and/or revealing new bonus, luxury or strategic resources could be incorporated, & be entirely inkeeping with the designers' dynamic map system.
It doesn't seem like this would be meaningfully different in game terms from how volcanoes work.
I'm not against having earthquakes in the game. I'm just trying to explain why it appears that they aren't in the game.
and Geology in general .If the benefits have to be terrain based, then just make the tile yield faith or culture or science. Faith and culture, because people now tell stories about the angry gods or whatever. Or science because people learn about...er... earthquakes.
You say that like you think it's a good thing. I'm a fan of random events in general, but random "you lose" events that you can't predict, prevent or even mitigate are not a good thing to anyone who isn't a masochist.Imagine your entire fleet being insta-destroyed by one triggered from remote point of map.
You say that like you think it's a good thing. I'm a fan of random events in general, but random "you lose" events are not a good thing to anyone who isn't a masochist.
By the way, tsunamis and most other large waves don't affect ships in deep water. The waves only rise up when they reach the shore, so your hypothetical fleet wouldn't be affected unless they were all on the coast.