Polycrates
Emperor
- Joined
- Dec 15, 2006
- Messages
- 1,288
Cos at the end of the day, long as there's two people left on the planet, someone is gonna want someone dead
This ^^^^ Exactly.
The "kill" quest stacks up, and it does so because you never do it, and you never do it because it's almost never worth it. That is a bad chain of logic. The devs need to fix it somehow.
Make the quests expire. Make it worth killing CSs (or remove diplomatic penalty for taking on this quest). Change the quest so it only requires pillaging or X number of troops killed.
In the very least, let this quest expire...even after a LOT of turns.
The best way to fix it in my mind is to just remove the diplo penalty for killing a CS b/c of a quest to do so. At that point you can decide if it's worthwhile or not based upon the CS (do you need culture/food/more military) and its personality.
This is not an AI problem, it's a game rules issue that involves city states locking on to a particular quest, and a terribly designed one at that.
I like to believe that the CS quests should be more abundant and timed to expire. Maybe even make it something you have to actively pledge to do it. As in, "Sure, I'll build you a road within 30 turns" and take an influence hit if you don't get it done.
I had a game recently where all 12 city states on the map requested another CityState be wiped out. This is by far the worst request from CityStates, IMHO. There's really no use in wiping out most CityStates and losing potential bonus culture, ect., since their placement is never *that* good and you can't raze them. Why does this request come up so often now? Can't the CityStates just get along and give me another request?
It'd be nice if there were other ways to deal with this request. Maybe some way to broker a diplomatic solution (I'll give you stuff, Tyre, if you just stop pissing everyone off!) or to teach the annoying CityState a lesson militarily without taking it over (like pilaging its squares and wiping out its army).
(Sorry about the typo in the thread name...)