Are you playing with the unique city states mod? It was updated to have certain great person improvements spawning nearby depending on city state type.
Yes and thank you for the explanation, this must be it.
Are you playing with the unique city states mod? It was updated to have certain great person improvements spawning nearby depending on city state type.
I will add this next version.
I think it is already a variable right?
Both happiness and unhappiness can exceed population. I've already mentioned happiness, but unhappiness is also only capped for needs- other factors like urbanisation or war weariness can bring the number above population.P.S: Is it expected that total happiness + total unhappiness is significantly larger that empire population? Like some citizens being happy and unhappy at the same time?
A spy set to counter-intelligence will increase the city's security level, making missions take longer to complete, and also the likelihood of discovery/death for the enemy spy based on the option you chose. It is not, however, a guarantee that all attempts will fail.This notification makes no sense - my spy was doing counter-intelligence in this city:
Got it, thanks for the explanation.Both happiness and unhappiness can exceed population. I've already mentioned happiness, but unhappiness is also only capped for needs- other factors like urbanisation or war weariness can bring the number above population.
It's not about guarantee. Asking about the text - it says my spy successfully robbed my capitalA spy set to counter-intelligence will increase the city's security level, making missions take longer to complete, and also the likelihood of discovery/death for the enemy spy based on the option you chose. It is not, however, a guarantee that all attempts will fail.
It's not about guarantee. Asking about the text - it says my spy successfully robbed my capital![]()
This notification makes no sense - my spy was doing counter-intelligence in this city:
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According to description, this looks like a bug. Does it need a GitHub issue?
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You can still make peace with another civilization via intermediary civ using Make Peace With option, even if you enemy is not currently interested in ending the war. This seems like a bug as it can be abused.
Is this expected to be able to offer Research Agreement not mutually? How should this work?
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Speaking of Uranium, I find nuclear weapons to be much weaker compared to the base game. Completing the Manhattan project and getting one free is great, but after that they are pretty meh. Most of the time they get intercepted and then you wasted ~10 turns building it. It's much easier to just purchase GDRs and steamroll cities. My suggestion is make the upgraded nuclear missiles unaffected by interception, and decrease the cost for both nukes a bit.