Until the next patch you can use the following files to fix culture display. For noEUI version, place the file in Vox Populi\LUA, for EUI place them in 3a \ LUA.
Did you perhaps mean to post this here? https://forums.civfanatics.com/threads/poll-more-wonders-for-vp.653498FYI, I just built Karnak and it is not working properly. No production/religious bonus to flood plains tiles.
You're talking about Karnak, so that should be on the More Wonders mod thread, not on the general one.FYI, I just built Karnak and it is not working properly. No production/religious bonus to flood plains tiles. I also had the culture issue. Will check the fix. A bigger problem is that weird graphics problems have happened in games recently. If I attacked the Celts the entire screen would have tons of graphics problems. If I scrolled down on the map, graphics would be normal. I tried various video settings, it would simply alter the errors abit but would still happen. Maybe Boudicca achieved consciousness, took over the game, and won't allow me to invade?
Did you perhaps mean to post this here? https://forums.civfanatics.com/threads/poll-more-wonders-for-vp.653498
Also, it's not meant to grant yields directly to tiles- that's not a bug. It works similarly to buildings like the Herbalist or the Caravansary.
View attachment 629282 A manufactury out in the open in the early turns, is this normal?
Could a variable be added to one of the config files to change whether or not settlers consume a pop? I know it's already changeable in the uncompiled DLL but I've had no successful compiling attempts ever since git was introduced as part of the compiling process and so I've been unable to update to newer versions because of it
Awesome, you're the best man.I will add this next version.
Awesome, you're the best man.
UPDATE CustomModOptions
SET Value = '1'
WHERE Name = 'BALANCE_CORE_SETTLERS_CONSUME_POP';
I don't think so. In the past it would always produce those yields on the tile itself. Ive played this 6000+ hours. Trust me, I know. lol
and thanks. I get confused with what is included in what mod.
Did your tests include the Caravansary and Herbalist? Are they working properly?I ran a few tests and can second that the Building_YieldPerXFeatureTimes100 table doesn't seem to be working properly. Nor does Building_YieldPerXTerrainTimes100, for that matter. Could anyone else confirm?
There is a fix ready for the next version.Am I the only one who is getting this weird culture numbers?
View attachment 629341
It's early game and the total culture input of the city is 2 because of the monument, but somehow the number 50 can be seen. Also because of it it says "2 turns until Border Growth", however this is a wrong calculation based on the wrong number 50 culture per turn. The city icon in the right top corner shows the correct number of turns.
View attachment 629343