Willem (EC)!! Let the games begin!!!
The Emperor Cookbook is a concurrent succession game series to help readers learn how to play and win at Emperor level in Civilization 4: Beyond the Sword, v3.19
Some of you may be familiar with the previous Monarchist Cookbook games. We decided to raise the level of difficulty to Emperor. Because we are always playing from the best save, this difficulty should be approximately equal to Monarch/Emperor level difficulty.
Our Emperor Cookbook game features Willem. We will be playing at Emperor difficulty, Epic, with a standard sized map. Huts and events are disabled for this game, as they tend to make things more random.
Here is the info on our leader, his unique unit and building as well as our starting position and settings:
Our Fearless Leader: Willem V Oranje
UU:
UB:
Starting position:
Settings :
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Round one lasts from 4000 BC - 1500 BC.
Please play this Round and submit your Report into this thread by Saturday 6pm GMT 06/03/2010 if possible. (This time frame may change once game is up and running! Do post if you need more time!!)
IMPORTANT : Please use spoilers if you want to discuss opening strategies prior to starting the round.
At the end of your Round, please remember to name your save with your name, game and Round # & game date (i.e. "EC2 Round 1 MyName BC-1500.CivBeyondSwordSave"). (And please don't forget to attach it to your Round report, either! ) Please also state your usual difficulty of play.
========
Roster:
YOU! - contributor, voter - our most important fixture, the readers who follow the threads and play along.
Now that we have upped the difficulty level, we will return to the 'best ball' system of selecting and playing saves. What this essentially means is that after we have completed each round, everyone will have a chance to vote on which save is in the best position. The winning save will be used for the next round.
If there is any player who is strong at Emperor+ level, it would be great to have you post your saves to show us how it's done. However, I request that any of you who realize your round was far superior remove your save from the voting. This rule is intended to ensure that the game doesn't get into a overly strong winning position after only a few rounds (because what fun is that? ).
Voting Rules:
1. You may NOT vote on your own save (but you are encouraged to state the strengths and weaknesses of your save).
2. For your vote to count as winning save you are expected to have voted for 3 other saves where possible. There is an element of fair play expected from those that vote and tactical voting is to be discouraged.
3. Only those who have posted a round may vote (those who are shadowing are always encouraged to express their opinion!)
4. Don't vote on a save that has voluntarily been removed from the running by the person who submitted it.
5. At the end of each round you can vote on 3 saves for first, second and third place. I believe that these votes should be made publicly in order to allow for as much discussion as possible. I strongly encourage you to explain why you are voting for a particular save. This is one of the best ways to learn, and that's what this game is all about! If you feel uncomfortable voting publicly, PM me with your vote.
After a couple days for voting and discussion a winner will be declared and we will move on to the next round using the winners save.
=======
A special shout out goes to Kossin who provided us with the map!
=======
And with that, let the Game begin...
========
Intrathread links (ToC): (note, the turn sets are subject to change, this is a tentative schedule to get this first round underway, we are still trying to find the best length for each round)
Round 0: The starting save (this post)
Round 1: 4000 BC - 1500 BC- Playing
Round 2: 1500 BC - 400 AD- upcoming
Round 3: 400 AD - 1100 AD- upcoming
Round 4: 1100 AD - 1500 AD - upcoming
Round 5: 1500 AD - 1700 AD - upcoming
Round 6: 1700 AD - 1820 AD - upcoming
Round 7: 1820 AD - 2050 AD - upcoming
The Emperor Cookbook is a concurrent succession game series to help readers learn how to play and win at Emperor level in Civilization 4: Beyond the Sword, v3.19
Some of you may be familiar with the previous Monarchist Cookbook games. We decided to raise the level of difficulty to Emperor. Because we are always playing from the best save, this difficulty should be approximately equal to Monarch/Emperor level difficulty.
Our Emperor Cookbook game features Willem. We will be playing at Emperor difficulty, Epic, with a standard sized map. Huts and events are disabled for this game, as they tend to make things more random.
Here is the info on our leader, his unique unit and building as well as our starting position and settings:
Spoiler :
Our Fearless Leader: Willem V Oranje
UU:
UB:
Starting position:
Settings :
========
Round one lasts from 4000 BC - 1500 BC.
Please play this Round and submit your Report into this thread by Saturday 6pm GMT 06/03/2010 if possible. (This time frame may change once game is up and running! Do post if you need more time!!)
IMPORTANT : Please use spoilers if you want to discuss opening strategies prior to starting the round.
At the end of your Round, please remember to name your save with your name, game and Round # & game date (i.e. "EC2 Round 1 MyName BC-1500.CivBeyondSwordSave"). (And please don't forget to attach it to your Round report, either! ) Please also state your usual difficulty of play.
========
Roster:
YOU! - contributor, voter - our most important fixture, the readers who follow the threads and play along.
Now that we have upped the difficulty level, we will return to the 'best ball' system of selecting and playing saves. What this essentially means is that after we have completed each round, everyone will have a chance to vote on which save is in the best position. The winning save will be used for the next round.
If there is any player who is strong at Emperor+ level, it would be great to have you post your saves to show us how it's done. However, I request that any of you who realize your round was far superior remove your save from the voting. This rule is intended to ensure that the game doesn't get into a overly strong winning position after only a few rounds (because what fun is that? ).
Voting Rules:
1. You may NOT vote on your own save (but you are encouraged to state the strengths and weaknesses of your save).
2. For your vote to count as winning save you are expected to have voted for 3 other saves where possible. There is an element of fair play expected from those that vote and tactical voting is to be discouraged.
3. Only those who have posted a round may vote (those who are shadowing are always encouraged to express their opinion!)
4. Don't vote on a save that has voluntarily been removed from the running by the person who submitted it.
5. At the end of each round you can vote on 3 saves for first, second and third place. I believe that these votes should be made publicly in order to allow for as much discussion as possible. I strongly encourage you to explain why you are voting for a particular save. This is one of the best ways to learn, and that's what this game is all about! If you feel uncomfortable voting publicly, PM me with your vote.
After a couple days for voting and discussion a winner will be declared and we will move on to the next round using the winners save.
=======
A special shout out goes to Kossin who provided us with the map!
=======
And with that, let the Game begin...
========
Intrathread links (ToC): (note, the turn sets are subject to change, this is a tentative schedule to get this first round underway, we are still trying to find the best length for each round)
Round 0: The starting save (this post)
Round 1: 4000 BC - 1500 BC- Playing
Round 2: 1500 BC - 400 AD- upcoming
Round 3: 400 AD - 1100 AD- upcoming
Round 4: 1100 AD - 1500 AD - upcoming
Round 5: 1500 AD - 1700 AD - upcoming
Round 6: 1700 AD - 1820 AD - upcoming
Round 7: 1820 AD - 2050 AD - upcoming